windows应用程序【四】绘图与画板

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假设我们现在已经创建好窗口

#include <windows.h>
 
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
 
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static char szWndClassName[] = "hellowin";
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;
 
     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ; 
     wndclass.lpszClassName = szWndClassName ;
 
     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, "注册失败", 
                      "错误", MB_ICONERROR) ;
          return 0 ;
     }
     
     hwnd = CreateWindow (szWndClassName,             // window class name
                          "窗口标题",			      // window caption
                          WS_OVERLAPPEDWINDOW,        // window style
                          CW_USEDEFAULT,              // initial x position
                          CW_USEDEFAULT,              // initial y position
                          CW_USEDEFAULT,              // initial x size
                          CW_USEDEFAULT,              // initial y size
                          NULL,                       // parent window handle
                          NULL,                       // window menu handle
                          hInstance,                  // program instance handle
                          NULL) ;                     // creation parameters
     
     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;
     
     while (GetMessage (&msg, NULL, 0, 0))  //消息队列
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;  //WM_QUIT
}
 
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	 HDC         hdc ;
     PAINTSTRUCT ps ;
     RECT        rect ;
 
     switch (message)
     {
	  case WM_PAINT:
          hdc = BeginPaint (hwnd, &ps) ;
          
          GetClientRect (hwnd, &rect) ;
          
          DrawText (hdc, TEXT ("在屏幕中心输出文字"), -1, &rect,
                    DT_SINGLELINE | DT_CENTER | DT_VCENTER) ;
          
          EndPaint (hwnd, &ps) ;
          return 0 ;
     case WM_DESTROY:
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, message, wParam, lParam) ;
}

我们可以直接copy“创建窗口”中的框架

我们可以使用绘图函数进行绘图 需要填写的参数可以右键 转到定义去看 

 

 因此我们只需要在switch中添加case来监听鼠标消息即可 也就是对于鼠标消息做出反应

  鼠标消息     

WM_LBUTTONDOWN      WM_RBUTTONDOWN     WM_LBUTTONUP        WM_RBUTTONUP     WM_LBUTTONDBLCLK    WM_RBUTTONDBLCLK     WM_MOUSEMOVE     对于以上所有鼠标消息,wParam值指示Shift和Ctrl键或鼠标键的状态,可以用位屏蔽法测试(MK前缀代表鼠标键);lParam值为鼠标的位置,其中低位字为x坐标,高位字为y坐标

这样我们完成了鼠标消息响应的测试

 

下面来完成我们的画板

 是用BeginPaint还是GetDC?

均可以获得设备描述表句柄。区别在于:

BeginPaint是“被动的”,仅能在无效区域绘图,并使之有效; GetDC是“主动的”,程序需要时就可在客户区任意位置绘图。 BeginPaint会通知系统之前的无效区域已变为有效; GetDC和是否为有效区域无关,不会清除消息队列中的  WM_PAINT消息。

我们制作一个画板

需要监听鼠标移动 同时如果有左键按下呢么就画上线条

如果使用像素点构成线条

因为消息响应原因只会出现断点 

我们如果把点连成线即可

#include <windows.h>

typedef struct
{
	int x;
	int y;
}Point;

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static char szWndClassName[] = "hellowin";
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;

     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ; 
     wndclass.lpszClassName = szWndClassName ;

     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, "注册失败", 
                      "错误", MB_ICONERROR) ;
          return 0 ;
     }
     
     hwnd = CreateWindow (szWndClassName,             // window class name
                          "绘图板",					  // window caption
                          WS_OVERLAPPEDWINDOW,        // window style
                          CW_USEDEFAULT,              // initial x position
                          CW_USEDEFAULT,              // initial y position
                          CW_USEDEFAULT,              // initial x size
                          CW_USEDEFAULT,              // initial y size
                          NULL,                       // parent window handle
                          NULL,                       // window menu handle
                          hInstance,                  // program instance handle
                          NULL) ;                     // creation parameters
     
     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;
     
     while (GetMessage (&msg, NULL, 0, 0))  //消息队列
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;  //WM_QUIT
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     HDC         hdc ;
     PAINTSTRUCT ps ;

	 static Point prePoint;  //前一个点
	 static HPEN hPens[3];  //定义一个句柄数组
	 static int index;  //用来遍历句柄
     switch (message)
     {
	 case WM_CREATE:
		 {
			hPens[0]=CreatePen(PS_SOLID,5,RGB(255,0,0));
			hPens[1]=CreatePen(PS_SOLID,10,RGB(0,255,0));
			hPens[2]=CreatePen(PS_SOLID,15,RGB(0,0,255));
		 }
		 return 0;
	 case WM_KEYDOWN:
		 {
			if(VK_RETURN==wParam)
			{
				InvalidateRect(hwnd,NULL,TRUE);  //将窗口无效化
			}
		 }
		 return 0;
	 case WM_MOUSEMOVE:
		 {
			if(MK_LBUTTON & wParam) //鼠标左键被摁下
			{
				Point point;
				point.x=LOWORD(lParam);
				point.y=HIWORD(lParam);
				hdc = GetDC(hwnd);
				SelectObject (hdc, hPens[index]) ; 
				MoveToEx(hdc,prePoint.x,prePoint.y,NULL);
				LineTo(hdc,point.x,point.y);

				ReleaseDC(hwnd,hdc);
				prePoint=point;
			}
		 }
		 return 0;
	 case WM_LBUTTONDOWN: //获取鼠标的坐标
		 {		
			int x=LOWORD(lParam);
			int y=HIWORD(lParam);
			prePoint.x=x;
			prePoint.y=y;
		 }
		 return 0;
	 case WM_RBUTTONDOWN: //换颜色、粗度
		 {
			index++;
			if(index==3)index=0;
		 }
		 return 0;        
     case WM_DESTROY: //释放资源
		  DeleteObject(hPens[0]);
		  DeleteObject(hPens[1]);
		  DeleteObject(hPens[2]);
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, message, wParam, lParam) ;
}

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转载自blog.csdn.net/viafcccy/article/details/85291761
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