- 实现个Log打印函数
using UnityEditor;
public class PatterSystemEditor : EditorWindow
{
[MenuItem("Window/AddPatternToStystem")]
// Use this for initialization
static void AddPatternToStystem()
{
Debug.Log("xxx");
}
}
using UnityEditor;
public class PatterSystemEditor : EditorWindow
{
[MenuItem("Window/AddPatternToStystem")]
// Use this for initialization
static void AddPatternToStystem()
{
Debug.Log("xxx");
}
}