编辑器拓展知识(一)

  1. 实现个Log打印函数
using UnityEditor;

public class PatterSystemEditor : EditorWindow
{
    [MenuItem("Window/AddPatternToStystem")]
    // Use this for initialization
    static void AddPatternToStystem()
    {
        Debug.Log("xxx");
    }
}

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转载自blog.csdn.net/qq_37811712/article/details/85470964