View绘制源码浅析(二)布局的测量、布局、绘制

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前言

在第一篇View绘制源码浅析(一)布局的加载我们知道了setContentView()完成了DecorView的创建,并且将xml中的布局标签转换成了对应的View、属性转换成了对应的LayoutParams然后添加到了id为content的布局上,也就是说完成了布局对象的创建并且和DecorView关联上了。

那么第二篇将介绍View是如何显示出来的,主体流程可分为测量、布局、绘制这三步。

本文源码基于API27,接下来我们开始吧。

概述

绘制的开始是在Activity收到AMS的Resume事件,然后给DecorView设置上ViewRootImpl这个视图结构的顶部对象作为DecorViewparent,然后通过调用ViewRootImplrequestLayout()触发测量、布局、绘制的流程。

对于ViewRootImpl来说是一个包含了父布局功能的视图顶层对象(因为每个View都有parent属性指向父布局,而DecorView已经是最外层的布局了是没有父布局的,所以指向的是ViewRootImpl),不过需要注意它不是一个View。

Activity收到Resume事件后最终会走道ViewRootImplsetView()

    public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        ...
        requestLayout();//触发测量、布局、绘制
        res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                                          getHostVisibility(), mDisplay.getDisplayId(),
                                          mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                                          mAttachInfo.mOutsets, mInputChannel);//在window上显示
        ...
    }

requestLayout()最终会走到performTraversals()这个方法贼鸡儿长,我们只看重点

    private void performTraversals() {
        ...
        measureHierarchy(host, lp, res,
                         desiredWindowWidth, desiredWindowHeight);//会调到performMeasure(childWidthMeasureSpec, childHeightMeasureSpec)进行测量
        performLayout(lp, mWidth, mHeight);//布局
        performDraw();//绘制
        ...
    }

这里也就引出了我们的重点方法

  • performMeasure()测量
  • performLayout()布局
  • performDraw()绘制

接下来我们分别介绍这个过程。

测量

看测量前,我们得先了解一个概念measureSpec,它是一个32位的int值,是父布局的宽高约束和要测量的View的LayoutParams宽高共同作用生成的,作为测量方法的形参传入指导View的测量。其中高2位用于存储测量的模式,低30位用于存储具体的数值。然后为了方便生成和取出这个32位的int值,提供了一个工具类MeasureSpec

    public static class MeasureSpec {
        private static final int MODE_SHIFT = 30;
        private static final int MODE_MASK  = 0x3 << MODE_SHIFT;//高两位的掩码
		//下面是3种模式
        public static final int UNSPECIFIED = 0 << MODE_SHIFT;
        public static final int EXACTLY     = 1 << MODE_SHIFT;
        public static final int AT_MOST     = 2 << MODE_SHIFT;

      	//传入size和mode生成MeasureSpec
        public static int makeMeasureSpec(@IntRange(from = 0, to = (1 << MeasureSpec.MODE_SHIFT) - 1) int size,
                                          @MeasureSpecMode int mode) {
            if (sUseBrokenMakeMeasureSpec) {
                return size + mode;
            } else {
                return (size & ~MODE_MASK) | (mode & MODE_MASK);
            }
        }

		//拿到mode
        @MeasureSpecMode
        public static int getMode(int measureSpec) {
            //noinspection ResourceType
            return (measureSpec & MODE_MASK);
        }

		//拿到size
        public static int getSize(int measureSpec) {
            return (measureSpec & ~MODE_MASK);
        }

    }

模式一共是有三种,这里先简单介绍下

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  1. UNSPECIFIED
    未指定的,大小根据size来决定

  2. EXACTLY
    大小有明确的值,比如width为32或者macth_parent都适用该模式

  3. AT_MOST
    对应上wrap_content这种情况,size为View可用的最大值

通过makeMeasureSpec()可生成32位的measureSpecgetMode()getSize()可拿到mode和size。

准备工作做完了,接下来回到主线看测量方法measureHierarchy()

    private boolean measureHierarchy(final View host, final WindowManager.LayoutParams lp,
            final Resources res, final int desiredWindowWidth, final int desiredWindowHeight) {
        int childWidthMeasureSpec;
        int childHeightMeasureSpec;
        boolean windowSizeMayChange = false;
		...
        if (!goodMeasure) {
                childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);//获取根布局的MeasureSpec
                childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);//获取根布局的MeasureSpec
                performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);//执行测量方法
                if (mWidth != host.getMeasuredWidth() || mHeight != host.getMeasuredHeight()) 			{
                    windowSizeMayChange = true;
                }
        }    
		...

        return windowSizeMayChange;
    }

前面不是说measureSpec是根据父布局的宽高约束和要测量的View的LayoutParams宽高共同作用生成的。而这里稍有不同因为DecorView是最外层的布局了,没有父布局给他生成measureSpec参数所以用window去生成一个。

desiredWindowWidth和desiredWindowHeight是屏幕的宽高,lp.width和lp.height默认是match_parent,接下来看下getRootMeasureSpec()生成的啥。

    private static int getRootMeasureSpec(int windowSize, int rootDimension) {
        int measureSpec;
        switch (rootDimension) {

        case ViewGroup.LayoutParams.MATCH_PARENT://走到这个分支
            // Window can't resize. Force root view to be windowSize.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
            break;
        case ViewGroup.LayoutParams.WRAP_CONTENT:
            // Window can resize. Set max size for root view.
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
            break;
        default:
            // Window wants to be an exact size. Force root view to be that size.
            measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
            break;
        }
        return measureSpec;
    }

可以看到生成的measureSpec的size为屏幕的尺寸,mode为MeasureSpec.EXACTLY,。然后将measureSpec作为performMeasure()的形参传入。

    private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
        if (mView == null) {
            return;
        }
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
        try {
            mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);//这里mView为DecorView,即调用DecorView.measure
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }

这里mView为DecorView为了简便我们直接看FrameLayoutmeasure()方法,而FrameLayout并未重写也没法重写因为是final修饰的,所以最终走到View的measure()

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
		...
        long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;//拿到缓存的key
        if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);//缓存容器

        final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;//如果有PFLAG_FORCE_LAYOUT标记会强制测量

        final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec
                || heightMeasureSpec != mOldHeightMeasureSpec;//和旧的MeasuerSpec相比有没有变化
        final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY
                && MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY;//模式是不是EXACTLY
        final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec)
                && getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec);//看size有没有变化
        final boolean needsLayout = specChanged
                && (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize);//如果MeasuerSpec有变化 并且 sAlwaysRemeasureExactly 为true 或者 模式不是Exactly 或者 size有变化

        if (forceLayout || needsLayout) {//强制测量或者需要测量
            int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);//如要强制测量就不用拿缓存了
            if (cacheIndex < 0 || sIgnoreMeasureCache) {//没有缓存或者忽略缓存
                onMeasure(widthMeasureSpec, heightMeasureSpec);//onMeasure执行测量逻辑
                mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            } else {//拿缓存
                long value = mMeasureCache.valueAt(cacheIndex);
                // Casting a long to int drops the high 32 bits, no mask needed
                setMeasuredDimensionRaw((int) (value >> 32), (int) value);
                mPrivateFlags3 |= PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            }
            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;//添加需要进行layout的标记
        }

        mOldWidthMeasureSpec = widthMeasureSpec;//缓存widthMeasureSpec
        mOldHeightMeasureSpec = heightMeasureSpec;//缓存heightMeasureSpec

        mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
                (long) mMeasuredHeight & 0xffffffffL);
    }

从代码中可以看出measure()中进行了条件判断需要满足下列条件其中之一就会触发测量

  • mPrivateFlags包含PFLAG_FORCE_LAYOUT
  • MeasureSpec和旧的相比有变化并且(sAlwaysRemeasureExactly为true一般可以忽略默认是false的,MeasureSpec的mode不为Exactly,MeasureSpec的size和之前测量的值相比有变化)三者满足其一

真正执行测量的是在onMeasure()中,然后我们看到FrameLayoutonMeasure()

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int count = getChildCount();//拿到子view数量
        int maxHeight = 0;//最大高度
        int maxWidth = 0;//最大宽度
        int childState = 0;

        for (int i = 0; i < count; i++) {//遍历子view
            final View child = getChildAt(i);
            if (mMeasureAllChildren || child.getVisibility() != GONE) {//子view不为Gone
                measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);//测量子View
                final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                maxWidth = Math.max(maxWidth,
                        child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);//储存所有子View中最大的宽度
                maxHeight = Math.max(maxHeight,
                        child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);//储存所有子View中最大的高度
                childState = combineMeasuredStates(childState, child.getMeasuredState());
                if (measureMatchParentChildren) {
                    if (lp.width == LayoutParams.MATCH_PARENT ||
                            lp.height == LayoutParams.MATCH_PARENT) {
                        mMatchParentChildren.add(child);
                    }
                }
            }
        }

        maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();//最大宽度加上padding
        maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();//最大高度加上padding

        maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());//和minHeight属性比较取最大值
        maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());//和minWidth属性比较取最大值

        final Drawable drawable = getForeground();//拿到前景图
        if (drawable != null) {
            maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());//和前景图比较取最大高度
            maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());//和前景图比较取最大宽度
        }
        //到这里maxHeight和maxWidth所装的值是该FrameLayout显示所有内容需要的宽高

        setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
                resolveSizeAndState(maxHeight, heightMeasureSpec,
                        childState << MEASURED_HEIGHT_STATE_SHIFT));//设置测量的宽高
		...
    }

FrameLayoutViewGroup所以他的测量是遍历所有子类调用measureChildWithMargins()先完成他们的测量,然后拿到最大的高度和宽度,再加上padding并和前景、min属性做比较确保这个maxHeight和maxWidth拿到的值能显示下所有内容,最后通过resolveSizeAndState()拿到最终的测量结果调用setMeasuredDimension()设置给FrameLayout

这里我们先看他测量子类的measureChildWithMargins()方法。

    protected void measureChildWithMargins(View child,
            int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();//拿到子View的lp

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);//根据父MeasureSpec和子view的lp属性共同生成子view的MeasureSpec
        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);//根据父MeasureSpec和子view的lp属性共同生成子view的MeasureSpec

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);//触发View的measure方法
    }

可以看到在getChildMeasureSpec方法中传入了parentMeasureSpec和子view的lp共同生成的MeasureSpec也印证了我们前面说的。

measureSpec,它是一个32位的int值,是父布局的宽高约束和要测量的View的LayoutParams宽高共同作用生成的

接下来看他如何生成MeasureSpec

    public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
        int specMode = MeasureSpec.getMode(spec);//拿到父布局的mode
        int specSize = MeasureSpec.getSize(spec);//拿到父布局的size

        int size = Math.max(0, specSize - padding);

        int resultSize = 0;
        int resultMode = 0;

        switch (specMode) {
        case MeasureSpec.EXACTLY://父布局为EXACTLY
            if (childDimension >= 0) {//如果子View有明确的值 直接用该值 mode为EXACTLY
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {//如果子view值为match_parent则 resultSize为父布局的size mode为EXACTLY
                resultSize = size;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {//如果子view为WRAP_CONTENT resultSize为父布局的size mode为AT_MOST告知size为最大可用值
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

        case MeasureSpec.AT_MOST://父布局为AT_MOST
            if (childDimension >= 0) {//如果子View有明确的值 直接用该值 mode为EXACTLY
                resultSize = childDimension;
                resultMode = MeasureSpec.EXACTLY;
            } else if (childDimension == LayoutParams.MATCH_PARENT) {//如果子view值为match_parent则 resultSize为父布局的size mode为AT_MOST因为父布局大小不确定
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            } else if (childDimension == LayoutParams.WRAP_CONTENT) {//如果子view为WRAP_CONTENT resultSize为父布局的size mode为AT_MOST告知size为最大可用值
                resultSize = size;
                resultMode = MeasureSpec.AT_MOST;
            }
            break;

       //父布局为UNSPECIFIED情况比较少这里就不分析了
        }
        return MeasureSpec.makeMeasureSpec(resultSize, resultMode);//生成MeasureSpec
    }

从代码中可以看到不同情况下生成的MeasureSpec会有差别,不过只要子view宽高有明确值的时候mode一定是Exactly,宽高为wrap_content的时候mode一定是AT_MOST。然后给子View生成完MeasureSpec后调用的child.measure(childWidthMeasureSpec, childHeightMeasureSpec)这个方法我们前面看过,最终会调到View的onMeasure()方法。

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

并未做啥处理直接通过getDefaultSize()获取具体的数值

    public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST://在mode为AT_MOST和EXACTLY的时候都是直接取的
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }

可以看到在mode为AT_MOST和EXACTLY的时候默认取的是MeasureSpec的size,所以我们写自定义view的时候需要重写onMeasure()方法在AT_MOST这种情况下进行测量,不然wrap_content在默认情况下和match_parent没区别,TextView等常用的View都重写了该方法可自行查看。

获取到具体的值后通过setMeasuredDimension()存储。

    protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
		...
        setMeasuredDimensionRaw(measuredWidth, measuredHeight);
    }

    private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
        mMeasuredWidth = measuredWidth;//存储到成员变量
        mMeasuredHeight = measuredHeight;

        mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
    }

将值存储到mMeasuredWidthmMeasuredHeight成员变量,这里子view测量的流程就走完了。

我们在回过头去看下FrameLayout还没说完的那部分resolveSizeAndState()setMeasuredDimension()方法。

FrameLayoutViewGroup所以他的测量是遍历所有子类调用measureChildWithMargins()先完成他们的测量,然后拿到最大的高度和宽度,再加上padding并和前景、min属性做比较确保这个maxHeight和maxWidth拿到的值能显示下所有内容,最后通过resolveSizeAndState()拿到最终的测量结果调用setMeasuredDimension()设置给FrameLayout

这里我们先看resolveSizeAndState()

    public static int resolveSizeAndState(int size, int measureSpec, int childMeasuredState) {
        final int specMode = MeasureSpec.getMode(measureSpec);
        final int specSize = MeasureSpec.getSize(measureSpec);
        final int result;
        switch (specMode) {
            case MeasureSpec.AT_MOST://如果为Wrap_content则取size和specSize中最小值,即不能超过父布局的大小
                if (specSize < size) {
                    result = specSize | MEASURED_STATE_TOO_SMALL;
                } else {
                    result = size;
                }
                break;
            case MeasureSpec.EXACTLY://确定的话直接拿specSize
                result = specSize;
                break;
            case MeasureSpec.UNSPECIFIED:
            default:
                result = size;
        }
        return result | (childMeasuredState & MEASURED_STATE_MASK);
    }

根据情况判断需要拿到的size大小,然后通过setMeasuredDimension()设置,FrameLayout并未重写该方法最后还是调的View的。

    protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
        setMeasuredDimensionRaw(measuredWidth, measuredHeight);
    }

    private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
        mMeasuredWidth = measuredWidth;
        mMeasuredHeight = measuredHeight;

        mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
    }

这里测量流程就说完了,我们做一个简单的总结:

  • 测量的最开始是在Measure()方法,这个方法是View中的final方法无法重写,当中进行了一些是否需要测量的判断,真正执行测量的是onMeasure()需要各个子类重写。

  • 整个View树的测量是通过递归的方式,父View去通知子View测量,当子View测量完成父View在进行自己的测量。

  • 测量完成后就可以通过getMeasuredHeight()getMeasuredWidth()获取测量宽高。

布局

布局就是将测量的好的宽高设置到left、top、right、bottom属性当中,起点是从ViewRootImpl的performLayout()开始。

    private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
            int desiredWindowHeight) {
        	...
            host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());//这里host既是DecorView
			...
    }

然后调到了DecorViewlayout(),为了简便我们还是看FrameLayoutlayout()


    @Override
    public final void layout(int l, int t, int r, int b) {
        if (!mSuppressLayout && (mTransition == null || !mTransition.isChangingLayout())) {
            if (mTransition != null) {
                mTransition.layoutChange(this);
            }
            super.layout(l, t, r, b);//调用View的layout()
        } else {
            // record the fact that we noop'd it; request layout when transition finishes
            mLayoutCalledWhileSuppressed = true;
        }
    }

再看到View的layout()

    public void layout(int l, int t, int r, int b) {
        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);//一般都是走的setFrame()

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {//判断和之前有没有变化,或者有PFLAG_LAYOUT_REQUIRED标记
            onLayout(changed, l, t, r, b);//执行布局
        }
    }

代码中可以看到通过setFrame()设置位置并且判断有没有变化。如果有变化或者有PFLAG_LAYOUT_REQUIRED标记则触发onLayout()

先看setFrame()

    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;
        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {//只要有一个值不同则发生了变化
            ...
            changed = true;
            mLeft = left;//存储位置值
            mTop = top;
            mRight = right;
            mBottom = bottom;
            ...
        }
        return changed;
    }

可以看到只要left、top、right、bottom有一个值发生了变化则返回值为true并存储位置值。

然后看到View的onLayout()

    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    }

可以看到是空实现,因为作为view来说是不需要在处理子View的布局。

那么我们看到FrameLayout.onLayout()是如何处理子View的布局的。

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        layoutChildren(left, top, right, bottom, false /* no force left gravity */);
    }

    void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
        final int count = getChildCount();//拿到子View数量

        final int parentLeft = getPaddingLeftWithForeground();//获取左内边距
        final int parentRight = right - left - getPaddingRightWithForeground();//获取右内边距

        final int parentTop = getPaddingTopWithForeground();//获取上内边距
        final int parentBottom = bottom - top - getPaddingBottomWithForeground();//获取下内边距
        //其实上面就是抛开padding,子view可以摆放的区域

        for (int i = 0; i < count; i++) {//遍历子view
            final View child = getChildAt(i);
            if (child.getVisibility() != GONE) {//不为gone
                final LayoutParams lp = (LayoutParams) child.getLayoutParams();//拿到子view的lp

                final int width = child.getMeasuredWidth();//拿到子view宽
                final int height = child.getMeasuredHeight();//拿到子view高

                int childLeft;
                int childTop;

                int gravity = lp.gravity;//获取gravity属性值
                if (gravity == -1) {
                    gravity = DEFAULT_CHILD_GRAVITY;
                }

                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
				//根据gravity计算left的值 我们直接看最简单的default分支
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                        lp.leftMargin - lp.rightMargin;
                        break;
                    case Gravity.RIGHT:
                        if (!forceLeftGravity) {
                            childLeft = parentRight - width - lp.rightMargin;
                            break;
                        }
                    case Gravity.LEFT:
                    default:
                        childLeft = parentLeft + lp.leftMargin;//拿到内边距parentLeft+leftMargin即为view的left
                }
				//根据gravity计算top的值 我们直接看最简单的default分支
                switch (verticalGravity) {
                    case Gravity.TOP:
                        childTop = parentTop + lp.topMargin;
                        break;
                    case Gravity.CENTER_VERTICAL:
                        childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                        lp.topMargin - lp.bottomMargin;
                        break;
                    case Gravity.BOTTOM:
                        childTop = parentBottom - height - lp.bottomMargin;
                        break;
                    default:
                        childTop = parentTop + lp.topMargin;//拿到内边距parentTop+topMargin即为view的top
                }

                child.layout(childLeft, childTop, childLeft + width, childTop + height);//计算出子view的right和bottom,调用view.layout通知他执行布局逻辑
            }
        }
    }

可以看到FrameLayoutonLayout中遍历子View计算出他们的left、top、right、bottom,然后调用View.layout()设置给他们位置值完成了子View的布局。

简单总结下:

  • 布局的开始是在ViewRootImpl.performLayout()方法。
  • 布局的过程就是DecorView.layout()中算出子View的位置然后通知子View.layout()不断递归的过程。
  • View.layout()此方法判断是否需要进行布局一般不重写它,如果需要布局它会调用onLayout(),ViewGroup都会重写onLayout()完成子View的布局,View不需要重写。
  • 布局完成后即可通过getLeft()getTop()getRight()getBottom()获取到对应的位置值。

绘制

绘制由ViewRootImpl.performDraw()开始,最后会调用DecorView.draw(),不过DecorView并未重写draw()最终还是调到View.draw()

    public void draw(Canvas canvas) {
        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);//绘制背景
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);//绘制内容

            // Step 4, draw the children
            dispatchDraw(canvas);//让子View绘制

            drawAutofilledHighlight(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);//绘制前景

            // Step 7, draw the default focus highlight
            drawDefaultFocusHighlight(canvas);

            if (debugDraw()) {
                debugDrawFocus(canvas);
            }

            // we're done...
            return;
        }
		...
    }

可以看到在View.draw()方法中进行了七步,注释已经很清楚了就不细述了。

我们重点要看的是:

  • onDraw()绘制内容,一般View会重写该方法完成内容的绘制
  • dispatchDraw()分发绘制让子View执行绘制,在ViewGroup中重写了

我们先看到ViewGroup.dispatchDraw()

    @Override
    protected void dispatchDraw(Canvas canvas) {
        int clipSaveCount = 0;
        final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
        if (clipToPadding) {//根据布局得到的值裁剪画布
            clipSaveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
            canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
                            mScrollX + mRight - mLeft - mPaddingRight,
                            mScrollY + mBottom - mTop - mPaddingBottom);
        }

        final ArrayList<View> preorderedList = usingRenderNodeProperties
            ? null : buildOrderedChildList();
        final boolean customOrder = preorderedList == null
            && isChildrenDrawingOrderEnabled();
        for (int i = 0; i < childrenCount; i++) {
            while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
                final View transientChild = mTransientViews.get(transientIndex);
                if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                    transientChild.getAnimation() != null) {
                    more |= drawChild(canvas, transientChild, drawingTime);//遍历执行子View绘制
                }
                transientIndex++;
                if (transientIndex >= transientCount) {
                    transientIndex = -1;
                }
            }

            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);
            if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                more |= drawChild(canvas, child, drawingTime);
            }
        }
    }

通过第二步布局得到的值裁剪画布,然后遍历调用drawChild()使子View执行绘制

    protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        return child.draw(canvas, this, drawingTime);//最终会调到view.draw()
    }

最终会调到View.draw(),然后又会调用onDraw()dispatchDraw(),像TextView这种都实现了onDraw()完成了自己的绘制。

那么通过这种递归方式就完成了整体的绘制。

简单总结下绘制:

  • 绘制的起点是在ViewRootImpl.performDraw()
  • 绘制的过程就是触发View.draw()方法然后其中会调用onDraw()绘制自己的内容,dispatchDraw()触发子View绘制。

至此,整个View的绘制流程我们就分析完了。若文中有叙述不清晰或是不准确的地方,希望大家能够指出,谢谢大家:)

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转载自blog.csdn.net/zly921112/article/details/85008423