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一段最简单的多线程创建代码如下:
#include <stdio.h>
#include <process.h>
#include <Windows.h>
#define THREAD_NUM 5
unsigned int __stdcall ThreadFun(PVOID pM)
{
printf("线程ID号为%4d的子线程说:Hello Thread\n",GetCurrentThreadId());
return 0;
}
int main()
{
HANDLE handle[THREAD_NUM];
int i;
printf("----------------------------创建多个子线程简单实例----------------------------\n");
for(i = 0; i < THREAD_NUM; i++)
{
handle[i] = (HANDLE)_beginthreadex(NULL, 0, ThreadFun, NULL, 0, NULL);
}
WaitForMultipleObjects(THREAD_NUM, handle, 1, INFINITE);
system("pause");
system("pause");
return 0;
}
_CRTIMP uintptr_t __cdecl _beginthreadex
(
_In_opt_ void * _Security,
_In_ unsigned _StackSize,
_In_ unsigned (__stdcall * _StartAddress) (void *),
_In_opt_ void * _ArgList,
_In_ unsigned _InitFlag,
);
void *security:安全属性,NULL为默认安全属性
unsigned stack_size:指定线程堆栈的大小。如果为0,则线程堆栈大小和创建它的线程的相同。一般用0
unsigned ( __stdcall start_address )( void ):指定线程函数的地址,也就是线程调用执行的函数地址(用函数名称即可,函数名称就表示地址)
void *arglist:传递给线程的参数的指针,可以通过传入对象的指针,在线程函数中再转化为对应类的指针
unsigned initflag:线程初始状态,0:立即运行;CREATE_SUSPEND:suspended(悬挂)
unsigned *thrdaddr:用于记录线程ID的地址
以上代码在Visual Studio 2010中运行结果如下:
参考文献:http://blog.csdn.net/morewindows/article/details/7421759