持久化数据PlayerPrefs

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/// <summary>
/// 持久化数据
/// </summary>
//PlayerPrefs.HasKey("Score")    判断是否有改键
//       PlayerPrefs.SetFloat()    保存浮点数
//       PlayerPrefs.SetInt()       保存整数
//      PlayerPrefs.SetString()   保存字符串
//     PlayerPrefs.GetInt("Score");   获取与保存方式对应
//       PlayerPrefs.GetFloat("Score");
//      PlayerPrefs.GetString("Score");
public class PlayerprefsTest : MonoBehaviour
{
    private int score = 0;
        if (GUILayout.Button("保存数据并进入下一关"))
        {
            PlayerPrefs.SetInt("Score", score);//存储
        }
            
    }
    private int score = 0;
    private void Start()
    {
        if (PlayerPrefs.HasKey("Score"))
            score = PlayerPrefs.GetInt("Score");
    }
}

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转载自blog.csdn.net/jjjndk1314/article/details/84978859
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