UE4 迭代器TActorIterator

#include "Public/EngineUtils.h"

void AMyCharacter::BeginPlay()
{
    Super::BeginPlay();
    
    //获取场景中所有相同的类AMyTestActor
    for (TActorIterator<AMyTestActor> mycharactorItr(GetWorld());mycharactorItr;++mycharactorItr)
    {
        UE_LOG(LogTemp, Warning, TEXT("%s"), *mycharactorItr->GetName());
    }
}

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转载自blog.csdn.net/m0_37981386/article/details/83628731