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// 这个是 一次次执行,只是达到了控制另一个类中的变量的目的,并没有达到想要测试是否由于执行时间慢,还没有执行到函数(需要依据这个变量(isCallBox) 做分类执行的目的)这个变量就又改变了,现在用定时函数测试,然后观察----------如果会改变,需要考虑用锁,是否会达到不改变的目的
namespace ConsoleApplication11
{
class Program
{
static int T { get; set; } = 1;
// static bool isCallBox = false;
static void Main(string[] args)
{
T = 60;
var I = (char)T;
for(int i=0;i<100;i++)
{
if(i%2==0)
{
Test.isCallBox = false;
}
else
{
Test.isCallBox = true;
}
Test.PrintText();
// System.Threading.Thread.Sleep(500);
}
//Class1 c1 = new Class1();
//AutoMapper.Mapper.Initialize(cfg => cfg.CreateMap<Class1, Class2DTO>().ForMember(d => d.ie, opt => opt.MapFrom(i => i.i)));
//var c2=AutoMapper.Mapper.Map<Class2DTO>(c1);
Console.WriteLine(I);
Console.Read();
}
}
public class Test
{
public static bool isCallBox=false;
public static void PrintText()
{
//isCallBox = false;
// System.Threading.Thread.Sleep(500);
if (isCallBox)
{
Console.WriteLine("is true;");
}
else
{
Console.WriteLine("is false");
}
}
}
}
//output
is false;
is true;
is false
is true;
...... <
// 这样就是不规则输出
namespace ConsoleApplication11
{
class Program
{
static private Timer _jobTimer;
static int i = 0;
static int T { get; set; } = 1;
// static bool isCallBox = false;
static void Main(string[] args)
{
T = 60;
var I = (char)T;
//for(int i=0;i<100;i++)
//{
// if(i%2==0)
// {
// Test.isCallBox = false;
// }
// else
// {
// Test.isCallBox = true;
// }
// Test.PrintText();
// // System.Threading.Thread.Sleep(500);
//}
//Class1 c1 = new Class1();
//AutoMapper.Mapper.Initialize(cfg => cfg.CreateMap<Class1, Class2DTO>().ForMember(d => d.ie, opt => opt.MapFrom(i => i.i)));
//var c2=AutoMapper.Mapper.Map<Class2DTO>(c1);
StartJob();
Console.WriteLine(I);
Console.Read();
}
public static void StartJob()
{
_jobTimer = new System.Timers.Timer();
_jobTimer.Interval = 500;
_jobTimer.Elapsed += new ElapsedEventHandler(Timer_ChangeBoolValue);
_jobTimer.Start();
}
private static void Timer_ChangeBoolValue(object sender, ElapsedEventArgs e)
{
if (i % 2 == 0)
{
Test.isCallBox = false;
}
else
{
Test.isCallBox = true;
}
i++;
Test.PrintText();
}
}
public class Test
{
public static bool isCallBox=false;
public static void PrintText()
{
//isCallBox = false;
System.Threading.Thread.Sleep(6500);
if (isCallBox)
{
Console.WriteLine("is true;");
}
else
{
Console.WriteLine("is false");
}
}
}
}
// output
is false
is false
is true
is false
is true ... 非规则输出 , 加lock看看是否会杜绝非规则输出