Unity3D 和 Android 交互时遇到的常见的两个问题

CommandInvokationFailure: Failed to re-package resources.
E:\android\android-sdk-windows\android-sdk-windows\build-tools\25.0.2\aapt.exe package –auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S “res” -I “E:/android/android-sdk-windows/android-sdk-windows\platforms\android-25\android.jar” -F bin/resources.ap_ –extra-packages cn.jhc.qqm -S “F:\Test1\Temp\StagingArea\android-libraries\unity-android-resources\res”

AndroidManifest.xml 找不到它想要的资源,res中出问题,看看是不是工程中的资源搞反了。

Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.
D:Program FilesJavajdk1.7.0_45binjava.exe -Xmx1024M -Dcom.android.sdkmanager.toolsdir=D:/Program Files/adt-bundle-windows-x86_64-20131030/sdktools -Dfile.encoding=UTF8 -jar D:/Program Files (x86)/Unity/Editor/Data/BuildTargetTools/AndroidPlayersdktools.jar -
stderr[

Plugins/Android 中存在Unity Android(class.jar)的包,可能是导入android包的时候也给他加进去了。

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转载自blog.csdn.net/wzjssssssssss/article/details/71680711