三子棋的初始版
表面结构
#include "game.h"
void menu()
{
printf(" ★★★★★★★★★★★★★★★★★★\n");
printf(" ★★★ ★★★\n");
printf("★★★ 1.开始游戏 0.结束游戏 ★★★\n");
printf(" ★★★ ★★★\n");
printf(" ★★★★★★★★★★★★★★★★★★\n");
printf("请选择:");
}
void game()
{
char board[ROW][LINE] = { 0 }; //创建数组(放棋子)
Initboard(board, ROW, LINE); //初始化棋盘
Printfboard(board, ROW, LINE); //打印棋盘
while (1)
{
Player_Runboard(board, ROW, LINE); //玩家开始下棋
computer_Runboard(board, ROW, LINE); //电脑开始下棋
Printfboard(board, ROW, LINE);
judgeboard(board, ROW, LINE); //判断输赢
if (judgeboard(board, ROW, LINE) == 'X')
{
printf("玩家赢!!\n");
break;
}
else if (judgeboard(board, ROW, LINE) == '@')
{
printf("电脑赢!!\n");
break;
}
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!!\n");
break;
default:
printf("选择错误!!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
隐藏函数
#include "game.h"
void Initboard(char board[ROW][LINE], int row, int line)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < line; j++)
{
board[i][j] = ' ';
}
}
}
void Printfboard(char board[ROW][LINE], int row, int line)
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j< line; j++)
{
printf(" %c ",board[i][j]);
if (j<line-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j< line; j++)
{
printf("---");
if (j<line - 1)
printf("|");
}
}
printf("\n");
}
}
void Player_Runboard(char board[ROW][LINE], int row, int line)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= (row + 1)) && (y >= 1 && y <= (line + 1)))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("坐标已被占用\n");
}
}
else
{
printf("坐标非法\n");
}
}
}
void computer_Runboard(char board[ROW][LINE])
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % ROW;
y = rand() % LINE;
if (board[x][y] == ' ')
{
board[x][y] = '@';
break;
}
}
}
char judgeboard(char board[ROW][LINE], int row, int line)
{
int i = 0;
for (i = 0; i < row; i++) //横向判断
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][1] !=' ')
{
return board[1][1];
}
}
for (i = 0; i < row; i++) //竖向判断
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[1][1];
}
}
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ') // 右斜判断
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') // 左斜判断
{
return board[1][1];
}
}
头文件与函数的声明
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define LINE 3
void Initboard(char board[ROW][LINE], int row, int line);
void Printfboard(char board[ROW][LINE], int row, int line);
void Player_Runboard(char board[ROW][LINE], int row, int line);
void computer_Runboard(char board[ROW][LINE], int row, int line);
char judgeboard(char board[ROW][LINE], int row, int line);
#endif //__GAME_H__
初步运行结果