里边还有错,一直改不出来。先存着~~~~
import pygame,sys,random
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png",
"skier_left1.png"]
class SkierClass(pygame.sprite.Sprite):
def _init_(self):
pygame.sprite.Sprite._init_(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320,100]
self.angle = 0
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_image[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle) * 2]
return speed
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx >620: self.rect.centerx = 620
class ObstacleClass(pygame.sprite.Sprite):
def _init_(self,image_file,location,type):
pygame,sprite.Sprite._init_(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
def scroll(self,t_ptr):
self.rect.centery = self.location[1] - t_ptr
def create_map(start,end):
obstacles = pygame.sprite.Group()
gates = pygame.sprite.Group()
locations = []
for i in range(10):
row = random.randint(start,end)
col = random.randint(0,9)
location = [col * 64 + 20,row *64 + 20]
if not (location in locations):
locations.append(location)
type = random.choice(["tree","flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag,png"
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
return obstacles
def animate():
screen.fill([255,255,255])
pygame.display.update(obstacles.draw(screen))
sceen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display,flip()
def updateObstacleGroup(map0,map1):
obstacles = pygaem.sprite.Group()
for ob in map0: obstacles.add(ob)
for ob in map1: obstacles.add(ob)
return obstacles
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0,6]
map_position = 0
points = 0
map0 = create_map(20,29)
map1 = create_map(10,19)
activeMap = 0
obstacles - updateObstacleGroup(map0,map1)
font = pygame.font.Font(None,50)
while True:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier,turn(1)
skier.move(speed)
map_position += speed[1]
if map_position >= 640 and activeMap == 0:
activeMap = 1
map0 = create_map(20,29)
obstacles = updateObstacleGroup(map0,map1)
if map_position >= 1280 and activeMap == 1:
activeMap = 0
for ob in map0:
ob.location[1] = ob.location[1] - 1280
map_position = map_position - 1280
map1 = create_map(10,19)
obstacles = updateObstacleGroup(map0,map1)
for obstacle in obstacles:
obstacle.scroll(map_position)
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type == "tree" and not hit[0].passed:
points = points - 100
skier.image = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier,angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
obstacles.remove(hit[0])
score_text = font.render("Score: " +str(points),1,(0,0,0))
animate()