Python——滑雪游戏

里边还有错,一直改不出来。先存着~~~~

import pygame,sys,random

skier_images = ["skier_down.png", "skier_right1.png",
                "skier_right2.png", "skier_left2.png",
                "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def _init_(self):
        pygame.sprite.Sprite._init_(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320,100]
        self.angle = 0
        
    def turn(self,direction):
        self.angle = self.angle + direction
        if self.angle < -2: self.angle = -2
        if self.angle >  2: self.angle = 2
        center = self.rect.center
        self.image = pygame.image.load(skier_image[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed
    
    def move(self,speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20:  self.rect.centerx = 20
        if self.rect.centerx >620:  self.rect.centerx = 620
        
class ObstacleClass(pygame.sprite.Sprite):
    def _init_(self,image_file,location,type):
        pygame,sprite.Sprite._init_(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False

    def scroll(self,t_ptr):
        self.rect.centery = self.location[1] - t_ptr

def create_map(start,end):
    obstacles = pygame.sprite.Group()
    gates = pygame.sprite.Group()
    locations = []
    for i in range(10):
        row = random.randint(start,end)
        col = random.randint(0,9)
        location = [col * 64 + 20,row *64 + 20]
        if not (location in locations):
            locations.append(location)
            type = random.choice(["tree","flag"])
            if type == "tree":  img = "skier_tree.png"
            elif type == "flag":    img = "skier_flag,png"
            obstacle = ObstacleClass(img,location,type)
            obstacles.add(obstacle)
        return obstacles
def animate():
    screen.fill([255,255,255])
    pygame.display.update(obstacles.draw(screen))
    sceen.blit(skier.image,skier.rect)
    screen.blit(score_text,[10,10])
    pygame.display,flip()

def updateObstacleGroup(map0,map1):
    obstacles = pygaem.sprite.Group()
    for ob in map0: obstacles.add(ob)
    for ob in map1: obstacles.add(ob)
    return obstacles

pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0,6]
map_position = 0
points = 0
map0 = create_map(20,29)
map1 = create_map(10,19)
activeMap = 0
obstacles - updateObstacleGroup(map0,map1)
font = pygame.font.Font(None,50)

while True:
    clock.tick(30)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:   sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier,turn(1)
    skier.move(speed)
    map_position += speed[1]

    if map_position >= 640 and activeMap == 0:
        activeMap = 1
        map0 = create_map(20,29)
        obstacles = updateObstacleGroup(map0,map1)
    if map_position >= 1280 and activeMap == 1:
        activeMap = 0
        for ob in map0:
            ob.location[1] = ob.location[1] - 1280
        map_position = map_position - 1280
        map1 = create_map(10,19)
        obstacles = updateObstacleGroup(map0,map1)

    for obstacle in obstacles:
        obstacle.scroll(map_position)

hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
    if hit[0].type == "tree" and not hit[0].passed:
        points = points - 100
        skier.image = pygame.image.load("skier_crash.png")
        animate()
        pygame.time.delay(1000)
        skier.image = pygame.image.load("skier_down.png")
        skier,angle = 0
        speed = [0,6]
        hit[0].passed = True
    elif hit[0].type == "flag" and not hit[0].passed:
        points += 10
        obstacles.remove(hit[0])

        
score_text = font.render("Score: " +str(points),1,(0,0,0))
animate()

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转载自blog.csdn.net/qq_37369201/article/details/82994261