用Python开发一个滑雪者小游戏(skier)

引言

这是一个用pygame写的滑雪者的游戏。
skier从上向下滑,途中会遇到树和旗子,捡起一个旗子得10分,碰到一颗树扣100分,可以用左右箭头控制skier方向。
在这里插入图片描述

安装pygame

用pip或设置界面安装,可自行百度

以下是主界面代码

import pygame
import random
from settings import Settings
from skier import Skier
from treeFlag import TreeFlagClass
# pygame.display.set_icon()
# background_image = pygame.image.load('timg.jpg').convert()#背景图
# 画图
# pygame.draw.circle(window,[0,0,0],[50,50],50,0)
my_set = Settings()  # 用的是设置类  系统外观设置
skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',
                './skier_right1.png', './skier_right2.png', ]   #滑雪者的图

if __name__ == '__main__':
    # 初始化
    pygame.init()
    pygame.mixer.init()
    # 游戏窗口初始化
    window = pygame.display.set_mode((my_set.screen_width, my_set.screen_height))  # 窗口大小
    screen = pygame.display.get_surface()
    pygame.display.set_caption(my_set.name)  # 窗口名字
    clock = pygame.time.Clock()  # 帧率显示,先定义一个时间对象
    treeFlag_sprites = pygame.sprite.RenderUpdates()  # 创建sprite容器  树
    # 添加树或旗子创建自定义事件
    AddEnemy = pygame.USEREVENT + 1
    pygame.time.set_timer(AddEnemy, 20)
    # 音乐
    # pygame.mixer.muisc.load('bg_music.mp3')
    skier = Skier(1)  # 创建滑雪小人
    # 左上角计算分数
    # countObj = pygame.font.SysFont('方正兰亭超细黑简体',30)
    countObj = pygame.font.Font(None, 60)
    # countObj.set_bold(True)  #加粗
    print(pygame.font.get_fonts())
    textObj = countObj.render('SCORE:0', True, (255, 0, 0))
    textRectObj = textObj.get_rect()
    # 这个是计算分数
    count_num = 0
    # 计算碰撞次数,10次场景加一次速度,最多叠加10次
    hit_count = 0
    # 显示当前速度
    speedObj = pygame.font.Font(None, 40)
    speed_text = speedObj.render('SPEED:1', True, (255, 0, 0))
    speedRectObj = speed_text.get_rect()
    speedRectObj.top = 60
    #运行游戏
    while True:
        # 先加载背景图
        clock.tick(60)
        window.fill(my_set.bg_color)  # 填充,参数填写的是rgb值
        # window.blit(background_image,(0,0))
        ret = pygame.event.get()  # 事件
        # 退出游戏判断
        for obj in ret:
            if obj.type == pygame.QUIT:
                print('关闭窗口')
                exit()
        # 获取键盘状态
        pressed_keys = pygame.key.get_pressed()
        #调用方法更新
        skier.update(pressed_keys)
        #判断事件,生成场景
        for event in pygame.event.get():
            if event.type == AddEnemy:
                if random.randint(1,10) %2:
                    treeFlag_sprites.add(TreeFlagClass(1,1))
                else:
                    treeFlag_sprites.add(TreeFlagClass(1,0))
        #判断与树或者旗子碰撞
        hit = pygame.sprite.spritecollide(skier, treeFlag_sprites, False)
        if hit:
            if hit[0].type == 'tree':
                count_num -= 100
                hit_count += 1
                hit[0].kill()
                skier.image = pygame.image.load(skier_images[0]).convert()
                # skier.image = pygame.image.load(skier_images[1]).convert()
            else:
                count_num += 10
                hit_count += 1
                hit[0].kill()
        #判断累计碰撞次数:
        if hit_count <50 and hit_count > 10:
            hit_num = hit_count//10
            for obj in treeFlag_sprites:
                obj.speed = hit_num
            skier.speed = hit_num
        elif hit_count >= 50:
            for obj in treeFlag_sprites:
                obj.speed = 5
            skier.speed = 5
        #场景动画更新
        treeFlag_sprites.update()
        tree_updates = treeFlag_sprites.draw(window)
        pygame.display.update(tree_updates)
        #添加画面以及帧率
        window.blit(skier.image, skier.rect)  # 添加小人画面
        textObj = countObj.render('SCORE:%d' % count_num, False, (255, 0, 0))  #显示得分内容
        textRectObj = textObj.get_rect()
        window.blit(textObj, textRectObj)  #这是得分
        speed_text = speedObj.render('SPEED:%d'%skier.speed, True, (255, 0, 0))  #显示速度内容
        speedRectObj = speed_text.get_rect()
        speedRectObj.top = 60
        window.blit(speed_text,speedRectObj)  #显示速度
        pygame.display.update()  # 必须要更新显示的内容

以下是滑雪者类代码

# 定义一个雪人类
import pygame
from settings import Settings

my_set = Settings()
skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',
                './skier_right1.png', './skier_right2.png', ]
down_image = pygame.image.load(skier_images[1])
# 雪人初始位置
begin_top = 0
begin_left = my_set.screen_width / 2 - down_image.get_width() / 2

class Skier(pygame.sprite.Sprite):
    def __init__(self,speed):
        pygame.sprite.Sprite.__init__(self)
        '''
        :param image:指的是图片路径
        :param rect:位置
        :param down_speed:是往下的速度
        '''
        self.image = pygame.image.load(skier_images[1])
        self.rect = self.image.get_rect()
        self.rect.top = begin_top  # 雪人初始位置
        self.rect.left = begin_left
        # 移动速度
        self.speed = speed
        #场景生成时间 也就是速度
        self.time_set = 40
    #根据按键事件来移动
    def update(self, pressed_keys):
        # 按键事件
        if pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a]:
            if self.rect.left > 0:
                self.image = pygame.image.load(skier_images[2]).convert()
                self.rect.left -= self.speed
        elif pressed_keys[pygame.K_RIGHT] or pressed_keys[pygame.K_d]:
            if self.rect.left < my_set.screen_width - self.image.get_width():
                self.image = pygame.image.load(skier_images[4]).convert()
                self.rect.left += self.speed
        if pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w]:
            if self.rect.top > 0 :
                self.image = pygame.image.load(skier_images[1]).convert()
                self.rect.top -= self.speed
        elif pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]:
            if self.rect.top < my_set.screen_height - self.image.get_height():
                self.image = pygame.image.load(skier_images[1]).convert()
                self.rect.top += self.speed
        if not (pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a] or pressed_keys[pygame.K_RIGHT] or
            pressed_keys[pygame.K_d] or pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w] or
                pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]):
            self.image = pygame.image.load(skier_images[1]).convert()

树和旗子类

import pygame
from random import randrange
from settings import Settings

my_set = Settings()
# 定义一个场景类
class TreeFlagClass(pygame.sprite.Sprite):

    def __init__(self,speed,treeFlag):  #传入两个参数,初始速度和bool值树或旗子
        pygame.sprite.Sprite.__init__(self)  #父类的初始化方法要调用
        '''
        :param image =图片
        :param type 判断是树还是旗子
        :param speed 速度
        '''
        if treeFlag:
            self.image = pygame.image.load('./skier_tree.png')
            self.type = 'tree'
        else:
            self.image = pygame.image.load('./skier_flag.png')
            self.type = 'flag'
        self.rect = self.image.get_rect()
        self.rect.top = self.rect.height + my_set.screen_height
        self.rect.centerx = randrange(my_set.screen_width - self.rect.width) + self.rect.width / 2
        self.speed = speed

    def update(self, *args):
        self.rect.top -= self.speed
        if self.rect.top < -self.rect.height:
            self.kill()

设置类

class Settings(object):
    def __init__(self):
        #这是一个设置类,用来管理游戏的外观
        self.screen_width = 600
        self.screen_height = 800
        self.bg_color = [255,255,255]
        self.name = 'skier'

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转载自blog.csdn.net/paul0926/article/details/88942282