角色控制器

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Move : MonoBehaviour {

    CharacterController chara;
    //移动
    public float moveSpeed = 10;
    public float jumpSpeed = 6f;
    public float  gravity=20f;
    private Vector3 dir = Vector3.zero;
 
    //简单移动
    float speed=6;
    float rotateSpeed = 5;
    // Use this for initialization
 void Start () {

        chara = GetComponent<CharacterController>();
 }
 
 // Update is called once per frame
 void Update () {
        //移动
        //if (chara.isGrounded)
        //{

        //    dir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
        //    dir = transform.TransformDirection(dir);
        //    dir *= moveSpeed;
        //    if (Input.GetKeyDown(KeyCode.Space))
        //    {

        //        dir.y= jumpSpeed;
        //    }

        //}
        //dir.y -= gravity*Time.deltaTime;
        //chara.Move(Time.deltaTime*dir);

        //简单移动
        
 

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转载自www.cnblogs.com/AEBOKE/p/9858079.html