using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
CharacterController chara;
//移动
public float moveSpeed = 10;
public float jumpSpeed = 6f;
public float gravity=20f;
private Vector3 dir = Vector3.zero;
//简单移动
float speed=6;
float rotateSpeed = 5;
// Use this for initialization
void Start () {
chara = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update () {
//移动
//if (chara.isGrounded)
//{
// dir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
// dir = transform.TransformDirection(dir);
// dir *= moveSpeed;
// if (Input.GetKeyDown(KeyCode.Space))
// {
// dir.y= jumpSpeed;
// }
//}
//dir.y -= gravity*Time.deltaTime;
//chara.Move(Time.deltaTime*dir);
//简单移动
角色控制器
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转载自www.cnblogs.com/AEBOKE/p/9858079.html
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