C++SOCKET多线程网络编程实现多个客户端与服务器通信

C++SOCKET多线程网络编程实现多个客户端与服务器通信

#设计思路
通过在服务器端建立两个线程,主线程用来监听客户端的接入,当有新的客户端接入时,服务器为新的客户端建立服务线程,通过服务线程来实现服务器与客户端的通信。
#结果演示
服务器端
客户端1客户端2
服务器端代码:

#include"stdafx.h"
#include <cstdio>
#include<iostream>
#include<string>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
const int PORT = 8000;
#define MaxClient 10
#define MaxBufSize 1024
#define _CRT_SECURE_NO_WARINGS
//服务线程
DWORD WINAPI ServerThread(LPVOID lpParameter){
	SOCKET *ClientSocket=(SOCKET*)lpParameter;
	int receByt=0;
	char RecvBuf[MaxBufSize];
	char SendBuf[MaxBufSize];
	while(1){
	receByt = recv(*ClientSocket,RecvBuf,sizeof(RecvBuf),0);
	//buf[receByt]='\0';
	if(receByt>0){
        cout<<"接收到的消息是:"<<RecvBuf<<"            来自客户端:"<<*ClientSocket<<endl;
	   // cout<<receByt<<endl;
	}
	else
	{
	cout<<"接收消息结束!"<<endl;
	break;
	}
	memset(RecvBuf,0,sizeof(RecvBuf));
	cout<<"请输入要发送到客户端的信息:"<<endl;
	gets(SendBuf);
	int k=0;
	k=send(*ClientSocket,SendBuf,sizeof(SendBuf),0);
	if(k<0){
	cout<<"发送失败"<<endl;
	}
	memset(SendBuf,0,sizeof(SendBuf));
	}//while
	closesocket(*ClientSocket);
	free(ClientSocket);
	return 0;
}

int main(){
WSAData wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
SOCKET ListenSocket = socket(AF_INET,SOCK_STREAM,0);
SOCKADDR_IN ListenAddr;
ListenAddr.sin_family=AF_INET;
ListenAddr.sin_addr.S_un.S_addr=INADDR_ANY;//表示填入本机ip
ListenAddr.sin_port=htons(PORT);
int n;
n=bind(ListenSocket,(LPSOCKADDR)&ListenAddr,sizeof(ListenAddr));
if(n==SOCKET_ERROR){
cout<<"端口绑定失败!"<<endl;
return -1;
}
else{
cout<<"端口绑定成功:"<<PORT<<endl;
}
int l =listen(ListenSocket,20);
cout<<"服务端准备就绪,等待连接请求"<<endl;

while(1){
	//循环接收客户端连接请求并创建服务线程
	SOCKET *ClientSocket = new SOCKET;
	ClientSocket=(SOCKET*)malloc(sizeof(SOCKET));
//接收客户端连接请求
int SockAddrlen = sizeof(sockaddr);
*ClientSocket = accept(ListenSocket,0,0);
cout<<"一个客户端已连接到服务器,socket是:"<<*ClientSocket<<endl;
CreateThread(NULL,0,&ServerThread,ClientSocket,0,NULL);
}//while
closesocket(ListenSocket);
 WSACleanup();
 return(0);
}//main

#客户端代码

#include "Client.h"
#include <cstdio>
#include<iostream>
#include<string>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
const int PORT = 8000;
#define MaxBufSize 1024
#define _CRT_SECURE_NO_WARINGS
int main(){
WSADATA wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
SOCKET SocketClient=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
SOCKADDR_IN  ClientAddr;

ClientAddr.sin_family= AF_INET;
ClientAddr.sin_addr.S_un.S_addr= inet_addr("127.0.0.1");
ClientAddr.sin_port = htons(PORT);
int n=0;
n=connect(SocketClient,(struct sockaddr*)&ClientAddr,sizeof(ClientAddr));
if(n==SOCKET_ERROR){
cout<<"连接失败"<<endl;
return -1;
}
cout<<"已经连接到服务器,可以向服务器发送消息了!"<<endl;
char info[1024],SendBuff[MaxBufSize],RecvBuff[MaxBufSize];
while(1){
cout<<"请输入要发送的信息,按回车结束发送:"<<endl;
gets(info);
if(info[0]=='\0')
	break;
strcpy(SendBuff,info);
memset(info,0,sizeof(info));
int k=0 ;
n=send(SocketClient,SendBuff,sizeof(SendBuff),0);
memset(SendBuff,0,sizeof(SendBuff));
if(k<0){
cout<<"发送失败"<<endl;
}
Sleep(500);
int n=0;
n=recv(SocketClient,RecvBuff,sizeof(RecvBuff),0);
if(n>0){
cout<<"接收到来自服务器的消息为:"<<RecvBuff<<endl;
}
memset(RecvBuff,0,sizeof(RecvBuff));
}
closesocket(SocketClient);
WSACleanup();
return 0;



}

猜你喜欢

转载自blog.csdn.net/qq_37041925/article/details/83064164