AR增强现实

目录

1.在untiy安装路径下安装Vuforia Augmented Reality Support(注意此版本要和unity版本相对应,下载链接https://unity3d.com/cn/get-unity/download/archive?_ga=2.257321475.946888592.1538620679-388170339.1536122659)

2.LicenseKey获取及注册:https://developer.vuforia.com/targetmanager/licenseManager/licenseListing 

3. ARCamera

4.图片上传及简单识别案例

5.导入资源(http://www.sikiedu.com/my/course/133/material)

6.制作动画

7.修改人物的生成

8.生成特效

9.生成阴影

10.未待完续


1.在untiy安装路径下安装Vuforia Augmented Reality Support(注意此版本要和unity版本相对应,下载链接https://unity3d.com/cn/get-unity/download/archive?_ga=2.257321475.946888592.1538620679-388170339.1536122659)

2.LicenseKey获取及注册:https://developer.vuforia.com/targetmanager/licenseManager/licenseListing 

3. ARCamera

4.图片上传及简单识别案例

将生成的安装包导入Editor下面

 

5.导入资源(http://www.sikiedu.com/my/course/133/material

 

6.制作动画

7.修改人物的生成

       将ImageTarget中的Default Trackable EventHandle 代码用 Ctrl+D复制一份并命名为My Default Trackable EventHandle,并更改函数OntrackingFound和OntrackingLost。再用此代码替换以前ImageTarget中的Default Trackable EventHandle 代码。

  public GameObject aiXiPrefab;
  protected virtual void OnTrackingFound()
    {//找到了需要识别的物体
        GameObject aiXi = Instantiate(aiXiPrefab);
        aiXi.transform.position = transform.position;
        aiXi.transform.parent = transform;
    }
    protected virtual void OnTrackingLost()
    {//丢失了需要识别的物体
        Destroy(GameObject.Find("AiXi(Clone)"));
    }

8.生成特效

    public GameObject aiXiPrefab;
    public GameObject bloodPrefab;
    public GameObject tonadoPrefab;
    protected virtual void OnTrackingFound()
    {//找到了需要识别的物体
        GameObject aiXi = Instantiate(aiXiPrefab);
        aiXi.transform.position = transform.position;
        aiXi.transform.parent = transform;

        GameObject blood = Instantiate(bloodPrefab,transform .position ,Quaternion .identity );
        blood.transform.parent = transform;
        Destroy(blood, 5f);

        GameObject tonado = Instantiate(tonadoPrefab, transform.position, Quaternion.identity);
        tonado.transform.parent = transform;
        Destroy(tonado, 5f);
    }
    protected virtual void OnTrackingLost()
    {//丢失了需要识别的物体
        Destroy(GameObject.Find("AiXi(Clone)"));
        Destroy(GameObject.Find("RFX_Blood_Puddle(Clone)"));
        Destroy(GameObject.Find("RFX_Tonado_Flame(Clone)"));
    }

 

 

9.生成阴影

新建Texture文件夹,并在此文件夹下新建Render Texture并命名为ARShadow

选中MainCamera,点击菜单栏GameObject-Align With View

设置层级关系,让MainCamera只渲染AiXi,不渲染Plane

将ARShadow材质给Plane,调整影子

调整他们之间的关系如下:

10.未完待续

猜你喜欢

转载自blog.csdn.net/qq_40323256/article/details/82936223