1. LinkedHashMap概览
- LinkedHashMap类定义
public class LinkedHashMap<K,V>
extends HashMap<K,V>
implements Map<K,V>
LinkedHashMap直接继承自HashMap。所以说LinkedHashMap内部的实现也是数组+链表/红黑树实现
- LinkedHashMap的Entry
static class Entry<K,V> extends HashMap.Node<K,V> {
Entry<K,V> before, after;
Entry(int hash, K key, V value, Node<K,V> next) {
super(hash, key, value, next);
}
}
LinkedHashMap.Entry继承自HashMap.Node。同时新增了before和after两个字段,用来维护LinkedHashMap中Entry的顺序。LinkedHashMap的entrySet()遍历就是通过该双链表来实现的。
- LinkedHashMap的成员变量
transient LinkedHashMap.Entry<K,V> head;//指向双链表的头
transient LinkedHashMap.Entry<K,V> tail;//指向双链表的尾
final boolean accessOrder;//访问是否排序,访问包括get和put
- LinkedHashMap的构造函数
public LinkedHashMap(int initialCapacity, float loadFactor) {
super(initialCapacity, loadFactor);
accessOrder = false;
}
public LinkedHashMap(int initialCapacity) {
super(initialCapacity);
accessOrder = false;
}
public LinkedHashMap() {
super();
accessOrder = false;
}
public LinkedHashMap(Map<? extends K, ? extends V> m) {
super();
accessOrder = false;
putMapEntries(m, false);
}
public LinkedHashMap(int initialCapacity,
float loadFactor,
boolean accessOrder) {
super(initialCapacity, loadFactor);
this.accessOrder = accessOrder;
}
从定义的构造函数可以看出,相比HashMap只是多了accessOrder的定义。后面我们会详细讲解accessOrder的作用
2. LinkedHashMap接口方法详解
1. V get(Object key)
public V get(Object key) {
Node<K,V> e;
//getNode方法是HashMap提供的实现方法,通过Hash值定位下标,然后比对key和hash值是否相等
if ((e = getNode(hash(key), key)) == null)
return null;
//如果设置了accessOrder
if (accessOrder)
//这个方法后面重点讲解下
afterNodeAccess(e);
return e.value;
}
2. V put(K key, V value)
put方法完全复用了HashMap的put方法,具体解释可以参考HashMap
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
//如果是覆盖key的value调用afterNodeAccess(e)
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
//如果是新插入的值 会调用afterNodeInsertion
afterNodeInsertion(evict);
return null;
}
newNode,在LinkedHashMap中新插入一个Node,会链接到双链表的尾端
Node<K,V> newNode(int hash, K key, V value, Node<K,V> e) {
LinkedHashMap.Entry<K,V> p =
new LinkedHashMap.Entry<K,V>(hash, key, value, e);
linkNodeLast(p);
return p;
}
private void linkNodeLast(LinkedHashMap.Entry<K,V> p) {
LinkedHashMap.Entry<K,V> last = tail;
tail = p;
if (last == null)
head = p;
else {
p.before = last;
last.after = p;
}
}
注意 在HashMap中afterNodeAccess(e)、afterNodeInsertion(evict)、afterNodeRemoval()都是空实现。但是在LinkedHashMap中。他们是有具体实现的。接下来我们分别来看下他们的实现
1.afterNodeAccess()
访问包括 get(key) put(key,value) put只限于原来key有value才算访问,新插入的不会调用afterNodeAccess()
void afterNodeAccess(Node<K,V> e) { // 把Entry移动到双链表的尾端 LinkedHashMap.Entry<K,V> last; if (accessOrder && (last = tail) != e) { LinkedHashMap.Entry<K,V> p = (LinkedHashMap.Entry<K,V>)e, b = p.before, a = >p.after; p.after = null; if (b == null) head = a; else b.after = a; if (a != null) a.before = b; else last = b; if (last == null) head = p; else { p.before = last; last.after = p; } tail = p; ++modCount; } }
2.afterNodeInsertion()
当插入了新的节点后,会根据需要去删除双链表头指向的节点
void afterNodeInsertion(boolean evict) { // 如果允许删除在HashMap中最老的Entry。双链表head指向的就是最老的Entry LinkedHashMap.Entry<K,V> first; if (evict && (first = head) != null && removeEldestEntry(first)) { K key = first.key; removeNode(hash(key), key, null, false, true); } }
3.afterNodeRemoval()
删除了数据需要 从双链表中删除
void afterNodeRemoval(Node<K,V> e) { // unlink LinkedHashMap.Entry<K,V> p = (LinkedHashMap.Entry<K,V>)e, b = p.before, a = p.after; p.before = p.after = null; if (b == null) head = a; else b.after = a; if (a == null) tail = b; else a.before = b; }
3. remove(Object key)
remove(Object key)复用了HashMap的remove(Object key)方法。唯一的区别就是LinkedHashMap删除数据后,会从双链表删除数据
4. entrySet()
entrySet()的功能和HashMap一样也是为了遍历map中的元素。但是LinkedHashMap和HashMap遍历的实现确不相同。HashMap实现遍历的方式是从table数组的0下标开始查找,直到查到一个非空的元素,如果该元素还有链表或者红黑树,遍历之,遍历完接着遍历数组。LinkedHashMap遍历的方式是从双链表的head一直往尾端遍历。他们的区别就是HashMap遍历是无序的。LinkedHashMap遍历是有序的
1. 生成entrySet
public Set<Map.Entry<K,V>> entrySet() {
Set<Map.Entry<K,V>> es;
return (es = entrySet) == null ? (entrySet = new LinkedEntrySet()) : es;
}
2.iterator()方法
final class LinkedEntrySet extends AbstractSet<Map.Entry<K,V>> {
public final int size() { return size; }
public final void clear() { LinkedHashMap.this.clear(); }
public final Iterator<Map.Entry<K,V>> iterator() {
return new LinkedEntryIterator();
}
public final boolean contains(Object o) {
if (!(o instanceof Map.Entry))
return false;
Map.Entry<?,?> e = (Map.Entry<?,?>) o;
Object key = e.getKey();
Node<K,V> candidate = getNode(hash(key), key);
return candidate != null && candidate.equals(e);
}
public final boolean remove(Object o) {
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>) o;
Object key = e.getKey();
Object value = e.getValue();
return removeNode(hash(key), key, value, true, true) != null;
}
return false;
}
final class LinkedEntryIterator extends LinkedHashIterator
implements Iterator<Map.Entry<K,V>> {
public final Map.Entry<K,V> next() { return nextNode(); }
}
abstract class LinkedHashIterator {
LinkedHashMap.Entry<K,V> next;
LinkedHashMap.Entry<K,V> current;
int expectedModCount;
LinkedHashIterator() {
//从双链表的head开始
next = head;
expectedModCount = modCount;
current = null;
}
public final boolean hasNext() {
return next != null;
}
//遍历双链表 从head开始
final LinkedHashMap.Entry<K,V> nextNode() {
LinkedHashMap.Entry<K,V> e = next;
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
if (e == null)
throw new NoSuchElementException();
current = e;
next = e.after;
return e;
}
public final void remove() {
Node<K,V> p = current;
if (p == null)
throw new IllegalStateException();
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
current = null;
K key = p.key;
removeNode(hash(key), key, null, false, false);
expectedModCount = modCount;
}
}