Unity 异步加载场景进度条

using UnityEngine.SceneManagement;   //使用场景管理空间

AsyncOperation prog   =  SceneManager.LoadSceneAsync("场景");     //新的异步加载场景API,返回异步参数 AsyncOperation.progress   // 获取进度(我测试了一下最大是0.9,可能要真正跳到场景才是1) AsyncOperation.allowSceneActivation // //如果加载完成,是否立刻进入场景

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
 
public class Load : MonoBehaviour {
 
    public Slider progressUI;
    public Text  progressValue;
    private AsyncOperation prog;
 
 
    void Start() {
        prog = SceneManager.LoadSceneAsync("场景名");  //异步加载场景
        
        StartCoroutine(LoadingScene());                 
    }
    
    //设置滑动条
    private void setProgressValue(int value) {
        progressUI.value = value;
        progressValue.text = value + "%";
    }
 
 
    private IEnumerator LoadingScene() 
    {
        prog.allowSceneActivation = false;  //如果加载完成,也不进入场景
 
        int toProgress = 0;         
        int showProgress = 0;
 
        //测试了一下,进度最大就是0.9
        while (prog.progress < 0.9f) 
        {
            toProgress = (int)(prog.progress * 100);
 
            while ( showProgress<toProgress)
            {
                showProgress++;
                setProgressValue(showProgress);
                
            }
            yield return new WaitForEndOfFrame(); //等待一帧
        }
        //计算0.9---1   其实0.9就是加载好了,我估计真正进入到场景是1  
        toProgress = 100;                  
 
        while (showProgress < toProgress )
        {
            showProgress++;
            setProgressValue(showProgress);
            yield return new WaitForEndOfFrame(); //等待一帧
        }
 
        prog.allowSceneActivation = true;  //如果加载完成,可以进入场景
    }
 
}

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转载自blog.csdn.net/lizhenxiqnmlgb/article/details/82818870