529. Minesweeper

529. Minesweeper
Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:
If a mine ('M') is revealed, then the game is over - change it to 'X'.
If an empty square ('E') with no adjacent mines is revealed, then change it to revealed blank ('B') and all of its adjacent unrevealed squares should be revealed recursively.
If an empty square ('E') with at least one adjacent mine is revealed, then change it to a digit ('1' to '8') representing the number of adjacent mines.
Return the board when no more squares will be revealed.
Example 1:
Input: 

[['E', 'E', 'E', 'E', 'E'],
 ['E', 'E', 'M', 'E', 'E'],
 ['E', 'E', 'E', 'E', 'E'],
 ['E', 'E', 'E', 'E', 'E']]

Click : [3,0]

Output: 

[['B', '1', 'E', '1', 'B'],
 ['B', '1', 'M', '1', 'B'],
 ['B', '1', '1', '1', 'B'],
 ['B', 'B', 'B', 'B', 'B']]

Explanation:



Example 2:
Input: 

[['B', '1', 'E', '1', 'B'],
 ['B', '1', 'M', '1', 'B'],
 ['B', '1', '1', '1', 'B'],
 ['B', 'B', 'B', 'B', 'B']]

Click : [1,2]

Output: 

[['B', '1', 'E', '1', 'B'],
 ['B', '1', 'X', '1', 'B'],
 ['B', '1', '1', '1', 'B'],
 ['B', 'B', 'B', 'B', 'B']]

Explanation:



Note:
The range of the input matrix's height and width is [1,50].
The click position will only be an unrevealed square ('M' or 'E'), which also means the input board contains at least one clickable square.
The input board won't be a stage when game is over (some mines have been revealed).
For simplicity, not mentioned rules should be ignored in this problem. For example, you don't need to reveal all the unrevealed mines when the game is over, consider any cases that you will win the game or flag any squares.
题意解释:
当雷’M’被发现的时候, 把’M’ 变成’X’游戏退出
假如一个点附近没有相邻的雷,我们标志成’B’
假如一个点附近有雷,我们需要数有多少个雷并且呈现出来

几种情况: 
当前点为雷, 把’M’ 变成’X’游戏退出
对当前点的八个方向进行搜索,数出附近有多少个雷
假如雷的个数是0, 我们需要把当前点mark 成’B’, 然后继续搜索
假如有雷,把当前点mark成雷的个数
Time: O(m*n)
Space: O(1) except call stack
private static final int[][] DIRS = new int[][]{{1, 0}, {0, 1}, {-1, 0}, {0, -1}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
    public char[][] updateBoard(char[][] board, int[] click) {
        if (board == null || board.length == 0 || board[0].length == 0) {
            return board;
        }
        if (board[click[0]][click[1]] == 'M') {
            board[click[0]][click[1]] = 'X';
            return board;
        }
        
        traverseBoard(board, click[0], click[1]);
        return board;
    }
    
    private void traverseBoard(char[][] board, int x, int y) {
        if (x < 0 || y < 0 || x >= board.length || y >= board[0].length || board[x][y] != 'E') {
            return;
        }
        int numOfMines = getMineNumber(board, x, y);
        
        if (numOfMines == 0) {
            board[x][y] = 'B';
            for (int[] direction: DIRS) {
                int newX = x + direction[0];
                int newY = y + direction[1];
                traverseBoard(board, newX, newY);
            }
        } else {
            board[x][y] = (char) (numOfMines + '0');
        }
    }
    
    private int getMineNumber(char[][] board, int x, int y) {
        int count = 0;
        
        for (int[] direction: DIRS) {
            int newX = x + direction[0];
            int newY = y + direction[1];
            if (newX < 0 || newY < 0 || newX >= board.length || newY >= board[0].length) continue;
            if (board[newX][newY] == 'M' || board[newX][newY] == 'X') {
                count++;
            }
        }
        
        return count;
    }


Solution 2:
BFS:
public char[][] updateBoard(char[][] board, int[] click) {
        int m = board.length, n = board[0].length;
        Queue<int[]> queue = new LinkedList<>();
        queue.add(click);
        
        while (!queue.isEmpty()) {
            int[] cell = queue.poll();
            int row = cell[0], col = cell[1];
            
            if (board[row][col] == 'M') { // Mine
                board[row][col] = 'X';
            }
            else { // Empty
                // Get number of mines first.
                int count = 0;
                for (int i = -1; i < 2; i++) {
                    for (int j = -1; j < 2; j++) {
                        if (i == 0 && j == 0) continue;
                        int r = row + i, c = col + j;
                        if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
                        if (board[r][c] == 'M' || board[r][c] == 'X') count++;
                    }
                }
                
                if (count > 0) { // If it is not a 'B', stop further BFS.
                    board[row][col] = (char)(count + '0');
                }
                else { // Continue BFS to adjacent cells.
                    board[row][col] = 'B';
                    for (int i = -1; i < 2; i++) {
                        for (int j = -1; j < 2; j++) {
                            if (i == 0 && j == 0) continue;
                            int r = row + i, c = col + j;
                            if (r < 0 || r >= m || c < 0 || c < 0 || c >= n) continue;
                            if (board[r][c] == 'E') {
                                queue.add(new int[] {r, c});
                                board[r][c] = 'B'; // Avoid to be added again.
                            }
                        }
                    }
                }
            }
        }
        return board;
    }

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转载自www.cnblogs.com/tobeabetterpig/p/9697632.html