c语言线程池的简单实现

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/stayneckwind2/article/details/54897619

一、背景

在某种CPU密集型的应用场景中,处理计算任务耗时较多(如图像处理),考虑多核CPU的优势,若能把计算分担到多个线程中处理则能有效利用CPU;

但是,若过开启过多的线程,线程创建销毁、线程间切换所带来的开销也不容小觑;

二、相关知识

2.1 思路整理

对于这种场景,设计线程池对任务进行处理,即所有待处理的任务集中在队列里头,N个线程轮流去取队列进行计算;

2.2 队列的实现

队列使用之前的一篇文章实现的《链式队列》,队列数据为任务的回调函数、任务的工作参数;

使用的接口如下:

队列申请:queue_alloc
入列操作:queue_push
出列操作:queue_pop
队列销毁:queue_free

2.2 线程相关接口
互斥锁初始化:pthread_mutex_init(pthread_mutex_t *mutex,const pthread_mutexattr_t *attr);
上锁:pthread_mutex_lock(pthread_mutex_t *mutex);
解锁:pthread_mutex_unlock(pthread_mutex_t *mutex);
条件变量初始化:pthread_cond_init(pthread_cond_t *cond,const pthread_cond_t *attr);
线程挂起等待:pthread_cond_wait(pthread_cond_t *cond,pthread_mutex_t *mutex);
唤醒单个:pthread_cond_signal(pthread_cond_t *cond);
全部唤醒:pthread_cond_broadcast(pthread_cond_t *cond);

三、实现

结构体的定义,struct tpool 为线程池的管理结构,struct routine 为待执行的任务单元:

#define MAX_THREAD_NUM 16
#define MAX_TASKITEM 1024

typedef struct tpool
{
    u8 enable;
    
    queue_t *queue;
    
    pthread_attr_t attr;
    pthread_mutex_t mutex;
    pthread_cond_t cond;
    pthread_t tids[MAX_THREAD_NUM];
    
    u16 num;
} tpool_t;

struct routine {
    void *args;
    void (*callback)(void *);
};
线程池的初始化,预先启动MAX_THREAD_NUM个子线程,每个子线程就绪等待:

tpool_t *tpool_alloc(u16 num)
{
    int ret = FAILURE;
    int ix = 0;
    
    tpool_t *phead = NULL;
    
    if ( num == 0 || num > MAX_THREAD_NUM ) {
        goto _E1;
    }
    
    phead = calloc(1, sizeof(tpool_t));
    if ( !phead ) {
        goto _E1;
    }
    
    phead->enable = 1; 
    phead->num = num;
    phead->queue = queue_alloc(MAX_TASKITEM);
    if ( !phead->queue ) {
        goto _E2;
    }
    
    ret  = pthread_attr_init(&phead->attr);
    ret |= pthread_mutex_init(&phead->mutex, NULL);
    ret |= pthread_cond_init(&phead->cond, NULL);
    if ( SUCCESS != ret ) {
        goto _E3;
    }
    
    ret = pthread_attr_setdetachstate(&phead->attr, PTHREAD_CREATE_DETACHED);
    if ( SUCCESS != ret ) {
        goto _E4;
    }
    
    for ( ix = 0; ix < num; ix++ ) {
        ret = pthread_create(&phead->tids[ix], NULL, __worker, phead);
        if ( SUCCESS != ret ) {
            goto _E4;
        }
    }
    
    ret = SUCCESS;
    goto _E1;
    
_E4:
    pthread_mutex_destroy(&phead->mutex);
    pthread_cond_destroy(&phead->cond);
    pthread_attr_destroy(&phead->attr);
_E3:
    queue_free(&phead->queue, free);
_E2:
    FREE_POINTER(phead);
_E1:
    return phead;
}

子线程的实现如下,一个是在队列为空的时候挂起休眠,被唤醒后取队列中的工作单元进行调用,直到队列空再次进入休眠;

由于队列为共享资源,所以多线程操作下需要使用锁进行保护;

static int __worker_routine(tpool_t *phead)
{
    struct routine *prt = NULL;
    
    pthread_mutex_lock(&phead->mutex);
    if ( queue_isempty(phead->queue) ) {
        printf("Thread #%u go sleep!\n", (u32)pthread_self());
        pthread_cond_wait(&phead->cond, &phead->mutex);
        printf("Thread #%u wakeup!\n", (u32)pthread_self());
    }
        
    prt = (struct routine *)queue_pop(phead->queue);
    pthread_mutex_unlock(&phead->mutex);
    
    if ( prt ) {
        prt->callback(prt->args);
        return SUCCESS;
    }
    return FAILURE;
}

static void *__worker(void *args)
{
    tpool_t *phead = (tpool_t *)args;
    
    if ( !args ) {
        return NULL;
    }
    
    while ( phead->enable ) {
        if ( SUCCESS != __worker_routine(phead) ) {
            printf("__worker_routine return, thread quit!\n");
            break;
        }
    }
    
    return NULL;
}


上述的工作子线程为消费者,还需要主线程去充当生产者,给工作线程投放工作任务;

int tpool_routine_add(tpool_t *phead, void (*callback)(void *), void *args)
{
    struct routine *prt = NULL;
    
    if ( !phead || !callback || !args ) {
        return FAILURE;
    }
    
    prt = (struct routine *)calloc(1, sizeof(struct routine));
    if ( !prt ) {
        return FAILURE;
    }
    prt->callback = callback;
    prt->args = args;
    
    
    pthread_mutex_lock(&phead->mutex);
    if ( SUCCESS != queue_push(phead->queue, NULL, prt) ) {
        FREE_POINTER(prt);
        pthread_mutex_unlock(&phead->mutex);
        return FAILURE;
    }
    pthread_cond_signal(&phead->cond);
    pthread_mutex_unlock(&phead->mutex);
    return SUCCESS;
}

线程池的销毁,这个就是将线程使能位清空,然后等待所有子线程退出,然后销毁相关成员;

注意该函数有可能阻塞;

int tpool_destory(tpool_t *phead)
{
    int ix = 0;
    
    if ( !phead ) {
        return FAILURE;
    }
    
    phead->enable = 0;
    
    pthread_mutex_lock(&phead->mutex);
    pthread_cond_broadcast(&phead->cond);
    pthread_mutex_unlock(&phead->mutex);
    
    for ( ix = 0; ix < phead->num; ix++ ) {
        pthread_join(phead->tids[ix], NULL);
    }
    
    pthread_mutex_destroy(&phead->mutex);
    pthread_cond_destroy(&phead->cond);
    pthread_attr_destroy(&phead->attr);
    
    return SUCCESS;
}

测试函数:

工作单元如下,使用休眠10秒模拟耗时操作:

struct item 
{
    int value;
};

void test_worker(void *args)
{
    struct item *pitem = (struct item *)args;
    
    if ( !args ) {
        printf("NULL\n");
        return;
    }
    
    printf("begin, %d\n", pitem->value);
    sleep(10);
    printf("end, %d\n", pitem->value);
    
    free(pitem);
}
int main()
{
    int ret = FAILURE;
    
    struct item *pitem = NULL;
    
    tpool_t *phead = NULL;
    
    ASSERT_FAIL(NULL, phead = tpool_alloc(10));
    
    sleep(2);
    printf("1\n");
    ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
    pitem->value = 1;
    ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
    
    printf("2\n");
    ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
    pitem->value = 2;
    ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
    
    printf("3\n");
    ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
    pitem->value = 3;
    ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
    sleep(2);
    
    printf("Close\n");
    ASSERT(SUCCESS, ret = tpool_destory(phead));
_E1:
    printf("Result: %s\n", ret ? "FAILURE" : "SUCCESS");
    return ret ? EXIT_FAILURE : EXIT_SUCCESS;
}

四、总结

测试结果如下:

结果表示,当工作子线程进行任务处理时(sleep10模拟),推送新的工作任务并不会打断当前任务,而是由其他空闲线程被唤醒进行处理;

同时在发出退出信号时,由于程序中实现的为等待当前任务结束后在退出,所以也有一定的延迟性;


参考文章:

[1] C语言实现简单线程池,http://www.cnblogs.com/newth/archive/2012/05/09/2492459.html

[2] 互斥锁和条件变量,http://www.cnblogs.com/zendu/p/4981480.html

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