版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/stayneckwind2/article/details/54897619
一、背景
在某种CPU密集型的应用场景中,处理计算任务耗时较多(如图像处理),考虑多核CPU的优势,若能把计算分担到多个线程中处理则能有效利用CPU;
但是,若过开启过多的线程,线程创建销毁、线程间切换所带来的开销也不容小觑;
二、相关知识
2.1 思路整理
对于这种场景,设计线程池对任务进行处理,即所有待处理的任务集中在队列里头,N个线程轮流去取队列进行计算;
2.2 队列的实现
队列使用之前的一篇文章实现的《链式队列》,队列数据为任务的回调函数、任务的工作参数;
使用的接口如下:
队列申请:queue_alloc
入列操作:queue_push
出列操作:queue_pop
队列销毁:queue_free
2.2 线程相关接口
互斥锁初始化:pthread_mutex_init(pthread_mutex_t *mutex,const pthread_mutexattr_t *attr);
上锁:pthread_mutex_lock(pthread_mutex_t *mutex);
解锁:pthread_mutex_unlock(pthread_mutex_t *mutex);
条件变量初始化:pthread_cond_init(pthread_cond_t *cond,const pthread_cond_t *attr);
线程挂起等待:pthread_cond_wait(pthread_cond_t *cond,pthread_mutex_t *mutex);
唤醒单个:pthread_cond_signal(pthread_cond_t *cond);
全部唤醒:pthread_cond_broadcast(pthread_cond_t *cond);
上锁:pthread_mutex_lock(pthread_mutex_t *mutex);
解锁:pthread_mutex_unlock(pthread_mutex_t *mutex);
条件变量初始化:pthread_cond_init(pthread_cond_t *cond,const pthread_cond_t *attr);
线程挂起等待:pthread_cond_wait(pthread_cond_t *cond,pthread_mutex_t *mutex);
唤醒单个:pthread_cond_signal(pthread_cond_t *cond);
全部唤醒:pthread_cond_broadcast(pthread_cond_t *cond);
三、实现
结构体的定义,struct tpool 为线程池的管理结构,struct routine 为待执行的任务单元:
#define MAX_THREAD_NUM 16
#define MAX_TASKITEM 1024
typedef struct tpool
{
u8 enable;
queue_t *queue;
pthread_attr_t attr;
pthread_mutex_t mutex;
pthread_cond_t cond;
pthread_t tids[MAX_THREAD_NUM];
u16 num;
} tpool_t;
struct routine {
void *args;
void (*callback)(void *);
};
线程池的初始化,预先启动MAX_THREAD_NUM个子线程,每个子线程就绪等待:
tpool_t *tpool_alloc(u16 num)
{
int ret = FAILURE;
int ix = 0;
tpool_t *phead = NULL;
if ( num == 0 || num > MAX_THREAD_NUM ) {
goto _E1;
}
phead = calloc(1, sizeof(tpool_t));
if ( !phead ) {
goto _E1;
}
phead->enable = 1;
phead->num = num;
phead->queue = queue_alloc(MAX_TASKITEM);
if ( !phead->queue ) {
goto _E2;
}
ret = pthread_attr_init(&phead->attr);
ret |= pthread_mutex_init(&phead->mutex, NULL);
ret |= pthread_cond_init(&phead->cond, NULL);
if ( SUCCESS != ret ) {
goto _E3;
}
ret = pthread_attr_setdetachstate(&phead->attr, PTHREAD_CREATE_DETACHED);
if ( SUCCESS != ret ) {
goto _E4;
}
for ( ix = 0; ix < num; ix++ ) {
ret = pthread_create(&phead->tids[ix], NULL, __worker, phead);
if ( SUCCESS != ret ) {
goto _E4;
}
}
ret = SUCCESS;
goto _E1;
_E4:
pthread_mutex_destroy(&phead->mutex);
pthread_cond_destroy(&phead->cond);
pthread_attr_destroy(&phead->attr);
_E3:
queue_free(&phead->queue, free);
_E2:
FREE_POINTER(phead);
_E1:
return phead;
}
子线程的实现如下,一个是在队列为空的时候挂起休眠,被唤醒后取队列中的工作单元进行调用,直到队列空再次进入休眠;
由于队列为共享资源,所以多线程操作下需要使用锁进行保护;
static int __worker_routine(tpool_t *phead)
{
struct routine *prt = NULL;
pthread_mutex_lock(&phead->mutex);
if ( queue_isempty(phead->queue) ) {
printf("Thread #%u go sleep!\n", (u32)pthread_self());
pthread_cond_wait(&phead->cond, &phead->mutex);
printf("Thread #%u wakeup!\n", (u32)pthread_self());
}
prt = (struct routine *)queue_pop(phead->queue);
pthread_mutex_unlock(&phead->mutex);
if ( prt ) {
prt->callback(prt->args);
return SUCCESS;
}
return FAILURE;
}
static void *__worker(void *args)
{
tpool_t *phead = (tpool_t *)args;
if ( !args ) {
return NULL;
}
while ( phead->enable ) {
if ( SUCCESS != __worker_routine(phead) ) {
printf("__worker_routine return, thread quit!\n");
break;
}
}
return NULL;
}
int tpool_routine_add(tpool_t *phead, void (*callback)(void *), void *args)
{
struct routine *prt = NULL;
if ( !phead || !callback || !args ) {
return FAILURE;
}
prt = (struct routine *)calloc(1, sizeof(struct routine));
if ( !prt ) {
return FAILURE;
}
prt->callback = callback;
prt->args = args;
pthread_mutex_lock(&phead->mutex);
if ( SUCCESS != queue_push(phead->queue, NULL, prt) ) {
FREE_POINTER(prt);
pthread_mutex_unlock(&phead->mutex);
return FAILURE;
}
pthread_cond_signal(&phead->cond);
pthread_mutex_unlock(&phead->mutex);
return SUCCESS;
}
线程池的销毁,这个就是将线程使能位清空,然后等待所有子线程退出,然后销毁相关成员;
注意该函数有可能阻塞;
int tpool_destory(tpool_t *phead)
{
int ix = 0;
if ( !phead ) {
return FAILURE;
}
phead->enable = 0;
pthread_mutex_lock(&phead->mutex);
pthread_cond_broadcast(&phead->cond);
pthread_mutex_unlock(&phead->mutex);
for ( ix = 0; ix < phead->num; ix++ ) {
pthread_join(phead->tids[ix], NULL);
}
pthread_mutex_destroy(&phead->mutex);
pthread_cond_destroy(&phead->cond);
pthread_attr_destroy(&phead->attr);
return SUCCESS;
}
测试函数:
工作单元如下,使用休眠10秒模拟耗时操作:
struct item
{
int value;
};
void test_worker(void *args)
{
struct item *pitem = (struct item *)args;
if ( !args ) {
printf("NULL\n");
return;
}
printf("begin, %d\n", pitem->value);
sleep(10);
printf("end, %d\n", pitem->value);
free(pitem);
}
int main()
{
int ret = FAILURE;
struct item *pitem = NULL;
tpool_t *phead = NULL;
ASSERT_FAIL(NULL, phead = tpool_alloc(10));
sleep(2);
printf("1\n");
ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
pitem->value = 1;
ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
printf("2\n");
ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
pitem->value = 2;
ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
printf("3\n");
ASSERT_FAIL(NULL, pitem = (struct item *)calloc(1, sizeof(struct item)));
pitem->value = 3;
ASSERT(SUCCESS, ret = tpool_routine_add(phead, test_worker, pitem));
sleep(2);
printf("Close\n");
ASSERT(SUCCESS, ret = tpool_destory(phead));
_E1:
printf("Result: %s\n", ret ? "FAILURE" : "SUCCESS");
return ret ? EXIT_FAILURE : EXIT_SUCCESS;
}
四、总结
测试结果如下:
结果表示,当工作子线程进行任务处理时(sleep10模拟),推送新的工作任务并不会打断当前任务,而是由其他空闲线程被唤醒进行处理;
同时在发出退出信号时,由于程序中实现的为等待当前任务结束后在退出,所以也有一定的延迟性;
参考文章:
[1] C语言实现简单线程池,http://www.cnblogs.com/newth/archive/2012/05/09/2492459.html
[2] 互斥锁和条件变量,http://www.cnblogs.com/zendu/p/4981480.html