高亮
void Hightlight (GameObject ObjectHit)
{
for (int i = 0; i < ObjectHit.GetComponent<Renderer> ().materials.Length; i++)
ObjectHit.GetComponent<Renderer> ().materials [i].SetColor ("_EmissionColor", Color.gray);
}
去除高亮
void UnHightlight (GameObject ObjectHit)
{
for (int i = 0; i < ObjectHit.GetComponent<Renderer> ().materials.Length; i++)
ObjectHit.GetComponent<Renderer> ().materials [i].SetColor ("_EmissionColor", Color.black);
}