小程序中使用倒计时

that.data.interval = setInterval(function () {
// 秒数
var second = totalSecond;
// 天数位
var day = Math.floor(second / 3600 / 24);
// 小时位
var hr = Math.floor((second - day * 3600 * 24) / 3600);
var hrStr = hr.toString();
if (hrStr.length == 1) hrStr = '0' + hrStr;
// 分钟位
var min = Math.floor((second - day * 3600 * 24 - hr * 3600) / 60);
var minStr = min.toString();
if (minStr.length == 1) minStr = '0' + minStr;
// 秒位
var sec = second - day * 3600 * 24 - hr * 3600 - min * 60;
var secStr = sec.toString();
if (secStr.length == 1) secStr = '0' + secStr;
this.setData({
countDownDay: hrStr + ':' + minStr + ':' +secStr,
percentage: (24 - hr)/24*100
});
totalSecond--;
if (totalSecond <= 0) {
console.log(1);
clearInterval(that.data.interval);
wx.showToast({
title: '游戏已结束',
});
this.setData({
countDownDay: '已结束',
});
}
}.bind(this), 1000);
},
 
 
小程序中清除定时器
clearInterval(that.data.interval)

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转载自www.cnblogs.com/zouyun/p/9646257.html