THREE.FirstPersonControls()
,可以控制相机实现类似漫游、前后左右移动、视角追踪等效果,也可以使用键盘来控制移动。
1、示例
http://ithanmang.com/threeJs/home/201809/20180903/02-FirstPersonControls.html
2、引入 js 文件
<script src="../../libs/examples/js/controls/FirstPersonControls.js"></script>
3、创建实例
/* 第一人称控件 */
controls = new THREE.FirstPersonControls(camera);
3.1、设置属性
controls.enabled = true;
controls.lookSpeed = 0.02; //鼠标移动查看的速度
controls.movementSpeed = 10; //相机移动速度
controls.noFly = false;
controls.constrainVertical = true; //约束垂直
controls.verticalMin = 1.0;
controls.verticalMax = 2.0;
controls.lon = 0; //进入初始视角x轴的角度
controls.lat = 0; //初始视角进入后y轴的角度
上面是一些比较常用的属性,具体的可以查看FIrstPersonControls
的构造函数。
3.2 、更新控件
let clock = new THREE.Clock();
/* 数据更新 */
function update() {
stats.update();
controls.update(clock.getDelta());
}
另外,如果窗口变动,需要更新控件的操控范围
controls.handleResize();
3.3、操控方法
操控 | 动作 |
---|---|
移动鼠标 | 以指针为中心点移动视角 |
上下左右方向键(w,a,s,d) | 前后左右移动 |
鼠标左键按下 | 向前移动 |
鼠标右键按下 | 向后移动 |
R | 向上移动 |
F | 向下移动 |
4、示例代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="icon" href="../../../three.png">
<title>TrackballControls 轨迹球控件</title>
<style>
body {
margin: 0;
overflow: hidden; /* 溢出隐藏 */
}
#loading {
position: fixed;
top: 50%;
left: 50%;
color: #FFFFFF;
font-size: 20px;
margin-top: -30px;
margin-left: -40px;
}
</style>
<script src="../../libs/build/three-r93.js"></script>
<script src="../../libs/examples/js/Detector.js"></script>
<script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
<script src="../../libs/examples/js/libs/stats.min.js"></script>
<script src="../../libs/examples/js/controls/FirstPersonControls.js"></script>
<script src="../../libs/examples/js/controls/OrbitControls.js"></script>
<script src="../../libs/examples/js/loaders/MTLLoader.js"></script>
<script src="../../libs/examples/js/loaders/OBJLoader.js"></script>
<script src="../../libs/chroma/chroma.js"></script>
</head>
<body>
<p id="loading">loading......</p>
<script>
let scene, camera, renderer, controls, guiControls;
let stats = initStats();
/* 场景 */
function initScene() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x050505);
}
/* 相机 */
function initCamera() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(0, 5, 20);
camera.lookAt(new THREE.Vector3(0, 0, 0));
}
/* 渲染器 */
function initRender() {
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
/* 灯光 */
function initLight() {
scene.add(new THREE.AmbientLight(0x0c0c0c));
let spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-400, -400, -400);
let spotLight2 = new THREE.SpotLight(0xffffff);
spotLight2.position.set(400, 800, 400);
scene.add(spotLight);
scene.add(spotLight2);
}
/* 控制器 */
function initControls() {
/* 第一人称控件 */
controls = new THREE.FirstPersonControls(camera);
/* 属性参数默认 */
controls.enabled = true;
controls.lookSpeed = 0.02; //鼠标移动查看的速度
controls.movementSpeed = 10; //相机移动速度
controls.noFly = false;
controls.constrainVertical = true; //约束垂直
controls.verticalMin = 1.0;
controls.verticalMax = 2.0;
controls.lon = 0; //进入初始视角x轴的角度
controls.lat = 0; //初始视角进入后y轴的角度
}
/* 调试插件 */
function initGui() {
guiControls = new function () {
this.enabled = controls.enabled; // 是否使用控件
this.movementSpeed = controls.movementSpeed; // 控制移动速度
this.lookSpeed = controls.lookSpeed; // 鼠标移动查看速度
this.lookVertical = true; // 纵向查看
this.autoForward = false; // 自动追寻目标
this.activeLook = true; // 是否动态查看,关闭后,别的属性不受影响
this.moveForward = false;
this.moveBackward = false;
this.moveLeft = false;
this.moveRight = false;
};
let gui = new dat.GUI();
gui.add(guiControls, 'enabled').onChange(function (e) {
controls.enabled = e;
});
gui.add(guiControls, 'movementSpeed', 0, 20).onChange(function (e) {
controls.movementSpeed = e;
});
gui.add(guiControls, 'lookSpeed', 0, 0.1).onChange(function (e) {
controls.lookSpeed = e;
});
gui.add(guiControls, 'lookVertical').onChange(function (e) {
controls.lookVertical = e;
});
gui.add(guiControls, 'autoForward').onChange(function (e) {
controls.autoForward = e;
});
gui.add(guiControls, 'activeLook').onChange(function (e) {
controls.activeLook = e;
});
gui.add(guiControls, 'moveForward').onChange(function (e) {
controls.moveForward = e;
});
gui.add(guiControls, 'moveBackward').onChange(function (e) {
controls.moveBackward = e;
});
gui.add(guiControls, 'moveLeft').onChange(function (e) {
controls.moveLeft = e;
});
gui.add(guiControls, 'moveRight').onChange(function (e) {
controls.moveRight = e;
});
}
/* 场景中的内容 */
function initContent() {
let mtlLoader = new THREE.MTLLoader();
mtlLoader.load('../../models/obj/city.mtl', function (materials) {
let objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.load('../../models/obj/city.obj', function (object) {
let scale = chroma.scale(['red', 'green', 'blue']);
setRandomColor(object, scale);
console.log(object);
scene.add(object);
document.getElementById('loading').style.display = 'none';
});
});
}
function setRandomColor(object, scale) {
let children = object.children;
if (children && children.length > 0) {
children.forEach(function (e) {
setRandomColor(e, scale);
});
} else {
if (object instanceof THREE.Mesh) {
for (let i = 0; i < object.material.length; i++) {
let material = object.material;
if (material[i].name.indexOf('building') === 0) {
material[i].emissive = new THREE.Color(scale(Math.random()).hex());
material[i].transparent = true;
material[i].opacity = 0.7;
}
}
}
}
}
/* 性能插件 */
function initStats() {
let stats = new Stats();
document.body.appendChild(stats.domElement);
return stats;
}
/* 窗口变动触发 */
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
controls.handleResize();
}
let clock = new THREE.Clock();
/* 数据更新 */
function update() {
stats.update();
controls.update(clock.getDelta());
}
/* 初始化 */
function init() {
initScene();
initCamera();
initRender();
initLight();
initControls();
initContent();
initGui();
/* 监听事件 */
window.addEventListener('resize', onWindowResize, false);
}
/* 循环渲染 */
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
update();
}
/* 初始加载 */
(function () {
console.log("three init start...");
init();
animate();
console.log("three init end...");
})();
</script>
</body>
</html>