几何

几何公式

1、三角形:

1. 半周长 P=(a+b+c)/2

2. 面积 S=aHa/2=absin(C)/2=sqrt(P(P-a)(P-b)(P-c))

3. 中线 Ma=sqrt(2(b^2+c^2)-a^2)/2=sqrt(b^2+c^2+2bccos(A))/2

4. 角平分线 Ta=sqrt(bc((b+c)^2-a^2))/(b+c)=2bccos(A/2)/(b+c)

5. 高线 Ha=bsin(C)=csin(B)=sqrt(b^2-((a^2+b^2-c^2)/(2a))^2)

6. 内切圆半径 r=S/P=asin(B/2)sin(C/2)/sin((B+C)/2)

               =4Rsin(A/2)sin(B/2)sin(C/2)=sqrt((P-a)(P-b)(P-c)/P)

               =Ptan(A/2)tan(B/2)tan(C/2)

7. 外接圆半径 R=abc/(4S)=a/(2sin(A))=b/(2sin(B))=c/(2sin(C))

2、四边形:

D1,D2为对角线,M对角线中点连线,A为对角线夹角

1. a^2+b^2+c^2+d^2=D1^2+D2^2+4M^2

2. S=D1D2sin(A)/2

(以下对圆的内接四边形)

3. ac+bd=D1D2

4. S=sqrt((P-a)(P-b)(P-c)(P-d)),P为半周长

3、正n边形:

R为外接圆半径,r为内切圆半径

1. 中心角 A=2PI/n

2. 内角 C=(n-2)PI/n

3. 边长 a=2sqrt(R^2-r^2)=2Rsin(A/2)=2rtan(A/2)

4. 面积 S=nar/2=nr^2tan(A/2)=nR^2sin(A)/2=na^2/(4tan(A/2))

4、圆:

1. 弧长 l=rA

2. 弦长 a=2sqrt(2hr-h^2)=2rsin(A/2)

3. 弓形高 h=r-sqrt(r^2-a^2/4)=r(1-cos(A/2))=atan(A/4)/2

4. 扇形面积 S1=rl/2=r^2A/2

5. 弓形面积 S2=(rl-a(r-h))/2=r^2(A-sin(A))/2

5、棱柱:

1. 体积 V=Ah,A为底面积,h为高

2. 侧面积 S=lp,l为棱长,p为直截面周长

3. 全面积 T=S+2A

6、棱锥:

1. 体积 V=Ah/3,A为底面积,h为高

(以下对正棱锥)

2. 侧面积 S=lp/2,l为斜高,p为底面周长

3. 全面积 T=S+A

7、棱台:

1. 体积 V=(A1+A2+sqrt(A1A2))h/3,A1.A2为上下底面积,h为高

(以下为正棱台)

2. 侧面积 S=(p1+p2)l/2,p1.p2为上下底面周长,l为斜高

3. 全面积 T=S+A1+A2

8、圆柱:

1. 侧面积 S=2PIrh

2. 全面积 T=2PIr(h+r)

3. 体积 V=PIr^2h

9、圆锥:

1. 母线 l=sqrt(h^2+r^2)

2. 侧面积 S=PIrl

3. 全面积 T=PIr(l+r)

4. 体积 V=PIr^2h/3

10、圆台:

1. 母线 l=sqrt(h^2+(r1-r2)^2)

2. 侧面积 S=PI(r1+r2)l

3. 全面积 T=PIr1(l+r1)+PIr2(l+r2)

4. 体积 V=PI(r1^2+r2^2+r1r2)h/3

11、球:

1. 全面积 T=4PIr^2

2. 体积 V=4PIr^3/3

12、球台:

1. 侧面积 S=2PIrh

2. 全面积 T=PI(2rh+r1^2+r2^2)

3. 体积 V=PIh(3(r1^2+r2^2)+h^2)/6

13、球扇形:

1. 全面积 T=PIr(2h+r0),h为球冠高,r0为球冠底面半径

2. 体积 V=2PIr^2h/3

2、点、线之间的运算

//浮点几何函数库

#include <math.h>

#define eps 1e-8

#define zero(x)(((x)>0?(x):-(x))<eps)

struct point{double x,y;};

struct line{point a,b;};

1、计算cross product (P1-P0)x(P2-P0)

double xmult(point p1,point p2,point p0){

       return(p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);

}

double xmult(double x1,double y1,doublex2,double y2,double x0,double y0){

       return(x1-x0)*(y2-y0)-(x2-x0)*(y1-y0);

}

2、计算dot product (P1-P0).(P2-P0)

double dmult(point p1,point p2,point p0){

       return(p1.x-p0.x)*(p2.x-p0.x)+(p1.y-p0.y)*(p2.y-p0.y);

}

double dmult(double x1,double y1,doublex2,double y2,double x0,double y0){

       return(x1-x0)*(x2-x0)+(y1-y0)*(y2-y0);

}

3、两点距离

double distance(point p1,point p2){

       returnsqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));

}

double distance(double x1,double y1,doublex2,double y2){

       returnsqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));

}

4、判三点共线

int dots_inline(point p1,point p2,pointp3){

       returnzero(xmult(p1,p2,p3));

}

int dots_inline(double x1,double y1,doublex2,double y2,double x3,double y3){

       returnzero(xmult(x1,y1,x2,y2,x3,y3));

}

5、判点是否在线段上,包括端点

int dot_online_in(point p,line l){

       returnzero(xmult(p,l.a,l.b))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&(l.a.y-p.y)*(l.b.y-p.y)<eps;

}

int dot_online_in(point p,point l1,pointl2){

       returnzero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps;

}

int dot_online_in(double x,double y,doublex1,double y1,double x2,double y2){

       returnzero(xmult(x,y,x1,y1,x2,y2))&&(x1-x)*(x2-x)<eps&&(y1-y)*(y2-y)<eps;

}

6、判点是否在线段上,不包括端点

int dot_online_ex(point p,line l){

       returndot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y))&&(!zero(p.x-l.b.x)||!zero(p.y-l.b.y));

}

int dot_online_ex(point p,point l1,pointl2){

       returndot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y))&&(!zero(p.x-l2.x)||!zero(p.y-l2.y));

}

int dot_online_ex(double x,double y,doublex1,double y1,double x2,double y2){

       returndot_online_in(x,y,x1,y1,x2,y2)&&(!zero(x-x1)||!zero(y-y1))&&(!zero(x-x2)||!zero(y-y2));

}

7、判两点在线段同侧,点在线段上返回0

int same_side(point p1,point p2,line l){

       returnxmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)>eps;

}

int same_side(point p1,point p2,pointl1,point l2){

       returnxmult(l1,p1,l2)*xmult(l1,p2,l2)>eps;

}

8、判两点在线段异侧,点在线段上返回0

int opposite_side(point p1,point p2,linel){

       returnxmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)<-eps;

}

int opposite_side(point p1,point p2,pointl1,point l2){

       returnxmult(l1,p1,l2)*xmult(l1,p2,l2)<-eps;

}

9、判两直线平行

int parallel(line u,line v){

       returnzero((u.a.x-u.b.x)*(v.a.y-v.b.y)-(v.a.x-v.b.x)*(u.a.y-u.b.y));

}

int parallel(point u1,point u2,pointv1,point v2){

       returnzero((u1.x-u2.x)*(v1.y-v2.y)-(v1.x-v2.x)*(u1.y-u2.y));

}

10、判两直线垂直

int perpendicular(line u,line v){

       returnzero((u.a.x-u.b.x)*(v.a.x-v.b.x)+(u.a.y-u.b.y)*(v.a.y-v.b.y));

}

int perpendicular(point u1,point u2,pointv1,point v2){

       returnzero((u1.x-u2.x)*(v1.x-v2.x)+(u1.y-u2.y)*(v1.y-v2.y));

}

11、判两线段相交,包括端点和部分重合

int intersect_in(line u,line v){

       if(!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))

              return!same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);

       returndot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);

}

int intersect_in(point u1,point u2,pointv1,point v2){

       if(!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))

              return!same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);

       returndot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);

}

12、判两线段相交,不包括端点和部分重合

int intersect_ex(line u,line v){

       returnopposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);

}

int intersect_ex(point u1,point u2,pointv1,point v2){

       returnopposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);

}

13、计算两直线交点,注意事先判断直线是否平行!

//线段交点请另外判线段相交(同时还是要判断是否平行!)

point intersection(line u,line v){

       pointret=u.a;

       doublet=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))

                     /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));

       ret.x+=(u.b.x-u.a.x)*t;

       ret.y+=(u.b.y-u.a.y)*t;

       returnret;

}

point intersection(point u1,point u2,pointv1,point v2){

       pointret=u1;

       doublet=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))

                     /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));

       ret.x+=(u2.x-u1.x)*t;

       ret.y+=(u2.y-u1.y)*t;

       returnret;

}

14、点到直线上的最近点

point ptoline(point p,line l){

       pointt=p;

       t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;

       returnintersection(p,t,l.a,l.b);

}

point ptoline(point p,point l1,point l2){

       pointt=p;

       t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;

       returnintersection(p,t,l1,l2);

}

15、点到直线距离

double disptoline(point p,line l){

       returnfabs(xmult(p,l.a,l.b))/distance(l.a,l.b);

}

double disptoline(point p,point l1,pointl2){

       returnfabs(xmult(p,l1,l2))/distance(l1,l2);

}

double disptoline(double x,double y,doublex1,double y1,double x2,double y2){

       returnfabs(xmult(x,y,x1,y1,x2,y2))/distance(x1,y1,x2,y2);

}

16、点到线段上的最近点

point ptoseg(point p,line l){

       pointt=p;

       t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;

       if(xmult(l.a,t,p)*xmult(l.b,t,p)>eps)

              returndistance(p,l.a)<distance(p,l.b)?l.a:l.b;

       returnintersection(p,t,l.a,l.b);

}

point ptoseg(point p,point l1,point l2){

       pointt=p;

       t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;

       if(xmult(l1,t,p)*xmult(l2,t,p)>eps)

              returndistance(p,l1)<distance(p,l2)?l1:l2;

       returnintersection(p,t,l1,l2);

}

17、点到线段距离

double disptoseg(point p,line l){

       pointt=p;

       t.x+=l.a.y-l.b.y,t.y+=l.b.x-l.a.x;

       if(xmult(l.a,t,p)*xmult(l.b,t,p)>eps)

              returndistance(p,l.a)<distance(p,l.b)?distance(p,l.a):distance(p,l.b);

       returnfabs(xmult(p,l.a,l.b))/distance(l.a,l.b);

}

double disptoseg(point p,point l1,pointl2){

       pointt=p;

       t.x+=l1.y-l2.y,t.y+=l2.x-l1.x;

       if(xmult(l1,t,p)*xmult(l2,t,p)>eps)

              returndistance(p,l1)<distance(p,l2)?distance(p,l1):distance(p,l2);

       returnfabs(xmult(p,l1,l2))/distance(l1,l2);

}

18、矢量V以P为顶点逆时针旋转angle并放大scale倍

point rotate(point v,point p,doubleangle,double scale){

       pointret=p;

       v.x-=p.x,v.y-=p.y;

       p.x=scale*cos(angle);

       p.y=scale*sin(angle);

       ret.x+=v.x*p.x-v.y*p.y;

       ret.y+=v.x*p.y+v.y*p.x;

       returnret;

}

3、凸边形面积

#include <math.h>

struct point{double x,y;};

1、计算cross product (P1-P0)x(P2-P0)

double xmult(point p1,point p2,point p0){

       return(p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);

}

double xmult(double x1,double y1,doublex2,double y2,double x0,double y0){

       return(x1-x0)*(y2-y0)-(x2-x0)*(y1-y0);

}

2、计算三角形面积,输入三顶点

double area_triangle(point p1,pointp2,point p3){

       returnfabs(xmult(p1,p2,p3))/2;

}

double area_triangle(double x1,doubley1,double x2,double y2,double x3,double y3){

       returnfabs(xmult(x1,y1,x2,y2,x3,y3))/2;

}

3、计算三角形面积,输入三边长

double area_triangle(double a,doubleb,double c){

       doubles=(a+b+c)/2;

       returnsqrt(s*(s-a)*(s-b)*(s-c));

}

4、计算多边形面积,顶点按顺时针或逆时针给出

double area_polygon(int n,point* p){

       doubles1=0,s2=0;

       inti;

       for(i=0;i<n;i++)

              s1+=p[(i+1)%n].y*p[i].x,s2+=p[(i+1)%n].y*p[(i+2)%n].x;

       returnfabs(s1-s2)/2;

}

4、球面

#include <math.h>

const double pi=acos(-1);

1、计算圆心角lat表示纬度,-90<=w<=90,lng表示经度

//返回两点所在大圆劣弧对应圆心角,0<=angle<=pi

double angle(double lng1,double lat1,doublelng2,double lat2){

       doubledlng=fabs(lng1-lng2)*pi/180;

       while(dlng>=pi+pi)

              dlng-=pi+pi;

       if(dlng>pi)

              dlng=pi+pi-dlng;

       lat1*=pi/180,lat2*=pi/180;

       returnacos(cos(lat1)*cos(lat2)*cos(dlng)+sin(lat1)*sin(lat2));

}

2、计算距离,r为球半径

double line_dist(double r,doublelng1,double lat1,double lng2,double lat2){

       doubledlng=fabs(lng1-lng2)*pi/180;

       while(dlng>=pi+pi)

              dlng-=pi+pi;

       if(dlng>pi)

              dlng=pi+pi-dlng;

       lat1*=pi/180,lat2*=pi/180;

       returnr*sqrt(2-2*(cos(lat1)*cos(lat2)*cos(dlng)+sin(lat1)*sin(lat2)));

}

3、计算球面距离,r为球半径

inline double sphere_dist(double r,doublelng1,double lat1,double lng2,double lat2){

       returnr*angle(lng1,lat1,lng2,lat2);

}

5、三角形

#include <math.h>

struct point{double x,y;};

struct line{point a,b;};

double distance(point p1,point p2){

       returnsqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));

}

point intersection(line u,line v){

       pointret=u.a;

       doublet=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))

                     /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));

       ret.x+=(u.b.x-u.a.x)*t;

       ret.y+=(u.b.y-u.a.y)*t;

       returnret;

}

1、外心

point circumcenter(point a,point b,pointc){

       lineu,v;

       u.a.x=(a.x+b.x)/2;

       u.a.y=(a.y+b.y)/2;

       u.b.x=u.a.x-a.y+b.y;

       u.b.y=u.a.y+a.x-b.x;

       v.a.x=(a.x+c.x)/2;

       v.a.y=(a.y+c.y)/2;

       v.b.x=v.a.x-a.y+c.y;

       v.b.y=v.a.y+a.x-c.x;

       returnintersection(u,v);

}

2、内心

point incenter(point a,point b,point c){

       lineu,v;

       doublem,n;

       u.a=a;

       m=atan2(b.y-a.y,b.x-a.x);

       n=atan2(c.y-a.y,c.x-a.x);

       u.b.x=u.a.x+cos((m+n)/2);

       u.b.y=u.a.y+sin((m+n)/2);

       v.a=b;

       m=atan2(a.y-b.y,a.x-b.x);

       n=atan2(c.y-b.y,c.x-b.x);

       v.b.x=v.a.x+cos((m+n)/2);

       v.b.y=v.a.y+sin((m+n)/2);

       returnintersection(u,v);

}

3、垂心

point perpencenter(point a,point b,pointc){

       lineu,v;

       u.a=c;

       u.b.x=u.a.x-a.y+b.y;

       u.b.y=u.a.y+a.x-b.x;

       v.a=b;

       v.b.x=v.a.x-a.y+c.y;

       v.b.y=v.a.y+a.x-c.x;

       returnintersection(u,v);

}

4、重心

//到三角形三顶点距离的平方和最小的点

//三角形内到三边距离之积最大的点

point barycenter(point a,point b,point c){

       lineu,v;

       u.a.x=(a.x+b.x)/2;

       u.a.y=(a.y+b.y)/2;

       u.b=c;

       v.a.x=(a.x+c.x)/2;

       v.a.y=(a.y+c.y)/2;

       v.b=b;

       returnintersection(u,v);

}

5、费马点,到三角形三顶点距离之和最小的点

point fermentpoint(point a,point b,pointc){

       pointu,v;

       doublestep=fabs(a.x)+fabs(a.y)+fabs(b.x)+fabs(b.y)+fabs(c.x)+fabs(c.y);

       inti,j,k;

       u.x=(a.x+b.x+c.x)/3;

       u.y=(a.y+b.y+c.y)/3;

       while(step>1e-10)

              for (k=0;k<10;step/=2,k++)

                     for(i=-1;i<=1;i++)

                            for (j=-1;j<=1;j++){

                                   v.x=u.x+step*i;

                                   v.y=u.y+step*j;

                                   if(distance(u,a)+distance(u,b)+distance(u,c)>distance(v,a)+distance(v,b)+distance(v,c))

                                          u=v;

                            }

       returnu;

}

6、三维几何

//三维几何函数库

#include <math.h>

#define eps 1e-8

#define zero(x)(((x)>0?(x):-(x))<eps)

struct point3{double x,y,z;};

struct line3{point3 a,b;};

struct plane3{point3 a,b,c;};

1、计算cross product U x V

point3 xmult(point3 u,point3 v){

       point3ret;

       ret.x=u.y*v.z-v.y*u.z;

       ret.y=u.z*v.x-u.x*v.z;

       ret.z=u.x*v.y-u.y*v.x;

       returnret;

}

2、计算dot product U . V

double dmult(point3 u,point3 v){

       returnu.x*v.x+u.y*v.y+u.z*v.z;

}

3、矢量差 U - V

point3 subt(point3 u,point3 v){

       point3ret;

       ret.x=u.x-v.x;

       ret.y=u.y-v.y;

       ret.z=u.z-v.z;

       returnret;

}

4、取平面法向量

point3 pvec(plane3 s){

       returnxmult(subt(s.a,s.b),subt(s.b,s.c));

}

point3 pvec(point3 s1,point3 s2,point3 s3){

       returnxmult(subt(s1,s2),subt(s2,s3));

}

5、两点距离,单参数取向量大小

double distance(point3 p1,point3 p2){

       returnsqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)+(p1.z-p2.z)*(p1.z-p2.z));

}

6、向量大小

double vlen(point3 p){

       returnsqrt(p.x*p.x+p.y*p.y+p.z*p.z);

}

7、判三点共线

int dots_inline(point3 p1,point3 p2,point3p3){

       returnvlen(xmult(subt(p1,p2),subt(p2,p3)))<eps;

}

8、判四点共面

int dots_onplane(point3 a,point3 b,point3c,point3 d){

       returnzero(dmult(pvec(a,b,c),subt(d,a)));

}

9、判点是否在线段上,包括端点和共线

int dot_online_in(point3 p,line3 l){

       returnzero(vlen(xmult(subt(p,l.a),subt(p,l.b))))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&

              (l.a.y-p.y)*(l.b.y-p.y)<eps&&(l.a.z-p.z)*(l.b.z-p.z)<eps;

}

int dot_online_in(point3 p,point3 l1,point3l2){

       returnzero(vlen(xmult(subt(p,l1),subt(p,l2))))&&(l1.x-p.x)*(l2.x-p.x)<eps&&

              (l1.y-p.y)*(l2.y-p.y)<eps&&(l1.z-p.z)*(l2.z-p.z)<eps;

}

10、判点是否在线段上,不包括端点

int dot_online_ex(point3 p,line3 l){

       returndot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y)||!zero(p.z-l.a.z))&&

              (!zero(p.x-l.b.x)||!zero(p.y-l.b.y)||!zero(p.z-l.b.z));

}

int dot_online_ex(point3 p,point3 l1,point3l2){

       returndot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y)||!zero(p.z-l1.z))&&

              (!zero(p.x-l2.x)||!zero(p.y-l2.y)||!zero(p.z-l2.z));

}

11、判点是否在空间三角形上,包括边界,三点共线无意义

int dot_inplane_in(point3 p,plane3 s){

       returnzero(vlen(xmult(subt(s.a,s.b),subt(s.a,s.c)))-vlen(xmult(subt(p,s.a),subt(p,s.b)))-

              vlen(xmult(subt(p,s.b),subt(p,s.c)))-vlen(xmult(subt(p,s.c),subt(p,s.a))));

}

int dot_inplane_in(point3 p,point3s1,point3 s2,point3 s3){

       returnzero(vlen(xmult(subt(s1,s2),subt(s1,s3)))-vlen(xmult(subt(p,s1),subt(p,s2)))-

              vlen(xmult(subt(p,s2),subt(p,s3)))-vlen(xmult(subt(p,s3),subt(p,s1))));

}

12、判点是否在空间三角形上,不包括边界,三点共线无意义

int dot_inplane_ex(point3 p,plane3 s){

       returndot_inplane_in(p,s)&&vlen(xmult(subt(p,s.a),subt(p,s.b)))>eps&&

              vlen(xmult(subt(p,s.b),subt(p,s.c)))>eps&&vlen(xmult(subt(p,s.c),subt(p,s.a)))>eps;

}

int dot_inplane_ex(point3 p,point3s1,point3 s2,point3 s3){

       returndot_inplane_in(p,s1,s2,s3)&&vlen(xmult(subt(p,s1),subt(p,s2)))>eps&&

              vlen(xmult(subt(p,s2),subt(p,s3)))>eps&&vlen(xmult(subt(p,s3),subt(p,s1)))>eps;

}

13、判两点在线段同侧,点在线段上返回0,不共面无意义

int same_side(point3 p1,point3 p2,line3 l){

       returndmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))>eps;

}

int same_side(point3 p1,point3 p2,point3l1,point3 l2){

       returndmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))>eps;

}

14、判两点在线段异侧,点在线段上返回0,不共面无意义

int opposite_side(point3 p1,point3 p2,line3l){

       returndmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))<-eps;

}

int opposite_side(point3 p1,point3p2,point3 l1,point3 l2){

       returndmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))<-eps;

}

15、判两点在平面同侧,点在平面上返回0

int same_side(point3 p1,point3 p2,plane3s){

       returndmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))>eps;

}

int same_side(point3 p1,point3 p2,point3s1,point3 s2,point3 s3){

       returndmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))>eps;

}

16、判两点在平面异侧,点在平面上返回0

int opposite_side(point3 p1,point3p2,plane3 s){

       returndmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))<-eps;

}

int opposite_side(point3 p1,point3p2,point3 s1,point3 s2,point3 s3){

       returndmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))<-eps;

}

17、判两直线平行

int parallel(line3 u,line3 v){

       returnvlen(xmult(subt(u.a,u.b),subt(v.a,v.b)))<eps;

}

int parallel(point3 u1,point3 u2,point3v1,point3 v2){

       returnvlen(xmult(subt(u1,u2),subt(v1,v2)))<eps;

}

18、判两平面平行

int parallel(plane3 u,plane3 v){

       returnvlen(xmult(pvec(u),pvec(v)))<eps;

}

int parallel(point3 u1,point3 u2,point3u3,point3 v1,point3 v2,point3 v3){

       returnvlen(xmult(pvec(u1,u2,u3),pvec(v1,v2,v3)))<eps;

}

19、判直线与平面平行

int parallel(line3 l,plane3 s){

       returnzero(dmult(subt(l.a,l.b),pvec(s)));

}

int parallel(point3 l1,point3 l2,point3s1,point3 s2,point3 s3){

       returnzero(dmult(subt(l1,l2),pvec(s1,s2,s3)));

}

20、判两直线垂直

int perpendicular(line3 u,line3 v){

       returnzero(dmult(subt(u.a,u.b),subt(v.a,v.b)));

}

int perpendicular(point3 u1,point3u2,point3 v1,point3 v2){

       returnzero(dmult(subt(u1,u2),subt(v1,v2)));

}

21、判两平面垂直

int perpendicular(plane3 u,plane3 v){

       returnzero(dmult(pvec(u),pvec(v)));

}

int perpendicular(point3 u1,point3u2,point3 u3,point3 v1,point3 v2,point3 v3){

       returnzero(dmult(pvec(u1,u2,u3),pvec(v1,v2,v3)));

}

22、判直线与平面平行

int perpendicular(line3 l,plane3 s){

       returnvlen(xmult(subt(l.a,l.b),pvec(s)))<eps;

}

int perpendicular(point3 l1,point3l2,point3 s1,point3 s2,point3 s3){

       returnvlen(xmult(subt(l1,l2),pvec(s1,s2,s3)))<eps;

}

23、判两线段相交,包括端点和部分重合

int intersect_in(line3 u,line3 v){

       if(!dots_onplane(u.a,u.b,v.a,v.b))

              return 0;

       if(!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))

              return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);

       returndot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);

}

int intersect_in(point3 u1,point3 u2,point3v1,point3 v2){

       if(!dots_onplane(u1,u2,v1,v2))

              return 0;

       if(!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))

              return!same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);

       returndot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);

}

24、判两线段相交,不包括端点和部分重合

int intersect_ex(line3 u,line3 v){

       returndots_onplane(u.a,u.b,v.a,v.b)&&opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);

}

int intersect_ex(point3 u1,point3 u2,point3v1,point3 v2){

       returndots_onplane(u1,u2,v1,v2)&&opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);

}

25、判线段与空间三角形相交,包括交于边界和(部分)包含

int intersect_in(line3 l,plane3 s){

       return!same_side(l.a,l.b,s)&&!same_side(s.a,s.b,l.a,l.b,s.c)&&

              !same_side(s.b,s.c,l.a,l.b,s.a)&&!same_side(s.c,s.a,l.a,l.b,s.b);

}

int intersect_in(point3 l1,point3 l2,point3s1,point3 s2,point3 s3){

       return!same_side(l1,l2,s1,s2,s3)&&!same_side(s1,s2,l1,l2,s3)&&

              !same_side(s2,s3,l1,l2,s1)&&!same_side(s3,s1,l1,l2,s2);

}

26、判线段与空间三角形相交,不包括交于边界和(部分)包含

int intersect_ex(line3 l,plane3 s){

       returnopposite_side(l.a,l.b,s)&&opposite_side(s.a,s.b,l.a,l.b,s.c)&&

              opposite_side(s.b,s.c,l.a,l.b,s.a)&&opposite_side(s.c,s.a,l.a,l.b,s.b);

}

int intersect_ex(point3 l1,point3 l2,point3s1,point3 s2,point3 s3){

       returnopposite_side(l1,l2,s1,s2,s3)&&opposite_side(s1,s2,l1,l2,s3)&&

              opposite_side(s2,s3,l1,l2,s1)&&opposite_side(s3,s1,l1,l2,s2);

}

27、计算两直线交点,注意事先判断直线是否共面和平行!

//线段交点请另外判线段相交(同时还是要判断是否平行!)

point3 intersection(line3 u,line3 v){

       point3ret=u.a;

       doublet=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))

                     /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));

       ret.x+=(u.b.x-u.a.x)*t;

       ret.y+=(u.b.y-u.a.y)*t;

       ret.z+=(u.b.z-u.a.z)*t;

       returnret;

}

point3 intersection(point3 u1,point3u2,point3 v1,point3 v2){

       point3ret=u1;

       doublet=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))

                     /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));

       ret.x+=(u2.x-u1.x)*t;

       ret.y+=(u2.y-u1.y)*t;

       ret.z+=(u2.z-u1.z)*t;

       returnret;

}

28、计算直线与平面交点,注意事先判断是否平行,并保证三点不共线!

//线段和空间三角形交点请另外判断

point3 intersection(line3 l,plane3 s){

       point3ret=pvec(s);

       doublet=(ret.x*(s.a.x-l.a.x)+ret.y*(s.a.y-l.a.y)+ret.z*(s.a.z-l.a.z))/

              (ret.x*(l.b.x-l.a.x)+ret.y*(l.b.y-l.a.y)+ret.z*(l.b.z-l.a.z));

       ret.x=l.a.x+(l.b.x-l.a.x)*t;

       ret.y=l.a.y+(l.b.y-l.a.y)*t;

       ret.z=l.a.z+(l.b.z-l.a.z)*t;

       returnret;

}

point3 intersection(point3 l1,point3l2,point3 s1,point3 s2,point3 s3){

       point3ret=pvec(s1,s2,s3);

       doublet=(ret.x*(s1.x-l1.x)+ret.y*(s1.y-l1.y)+ret.z*(s1.z-l1.z))/

              (ret.x*(l2.x-l1.x)+ret.y*(l2.y-l1.y)+ret.z*(l2.z-l1.z));

       ret.x=l1.x+(l2.x-l1.x)*t;

       ret.y=l1.y+(l2.y-l1.y)*t;

       ret.z=l1.z+(l2.z-l1.z)*t;

       returnret;

}

29、计算两平面交线,注意事先判断是否平行,并保证三点不共线!

line3 intersection(plane3 u,plane3 v){

       line3ret;

       ret.a=parallel(v.a,v.b,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.a,v.b,u.a,u.b,u.c);

       ret.b=parallel(v.c,v.a,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.c,v.a,u.a,u.b,u.c);

       returnret;

}

line3 intersection(point3 u1,point3u2,point3 u3,point3 v1,point3 v2,point3 v3){

       line3ret;

       ret.a=parallel(v1,v2,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v1,v2,u1,u2,u3);

       ret.b=parallel(v3,v1,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v3,v1,u1,u2,u3);

       returnret;

}

30、点到直线距离

double ptoline(point3 p,line3 l){

       returnvlen(xmult(subt(p,l.a),subt(l.b,l.a)))/distance(l.a,l.b);

}

double ptoline(point3 p,point3 l1,point3l2){

       returnvlen(xmult(subt(p,l1),subt(l2,l1)))/distance(l1,l2);

}

31、点到平面距离

double ptoplane(point3 p,plane3 s){

       returnfabs(dmult(pvec(s),subt(p,s.a)))/vlen(pvec(s));

}

double ptoplane(point3 p,point3 s1,point3s2,point3 s3){

       returnfabs(dmult(pvec(s1,s2,s3),subt(p,s1)))/vlen(pvec(s1,s2,s3));

}

32、直线到直线距离

double linetoline(line3 u,line3 v){

       point3n=xmult(subt(u.a,u.b),subt(v.a,v.b));

       returnfabs(dmult(subt(u.a,v.a),n))/vlen(n);

}

double linetoline(point3 u1,point3u2,point3 v1,point3 v2){

       point3n=xmult(subt(u1,u2),subt(v1,v2));

       returnfabs(dmult(subt(u1,v1),n))/vlen(n);

}

33、两直线夹角cos值

double angle_cos(line3 u,line3 v){

       returndmult(subt(u.a,u.b),subt(v.a,v.b))/vlen(subt(u.a,u.b))/vlen(subt(v.a,v.b));

}

double angle_cos(point3 u1,point3 u2,point3v1,point3 v2){

       returndmult(subt(u1,u2),subt(v1,v2))/vlen(subt(u1,u2))/vlen(subt(v1,v2));

}

34、两平面夹角cos值

double angle_cos(plane3 u,plane3 v){

       returndmult(pvec(u),pvec(v))/vlen(pvec(u))/vlen(pvec(v));

}

double angle_cos(point3 u1,point3 u2,point3u3,point3 v1,point3 v2,point3 v3){

       returndmult(pvec(u1,u2,u3),pvec(v1,v2,v3))/vlen(pvec(u1,u2,u3))/vlen(pvec(v1,v2,v3));

}

35、直线平面夹角sin值

double angle_sin(line3 l,plane3 s){

       returndmult(subt(l.a,l.b),pvec(s))/vlen(subt(l.a,l.b))/vlen(pvec(s));

}

double angle_sin(point3 l1,point3 l2,point3s1,point3 s2,point3 s3){

       returndmult(subt(l1,l2),pvec(s1,s2,s3))/vlen(subt(l1,l2))/vlen(pvec(s1,s2,s3));

}

转自:https://blog.csdn.net/u011988082/article/details/45787209

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