Screen Space Reflections in Unity 5

kode80 - Screen Space Reflections in Unity 5
http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/

Reading about screen space reflections you will often see mention of scene complexity having no impact on performance and to a certain degree this is true. Compared to an alternative such as planar reflections using duplicated mirrored geometry,

kode80 SSR is Open Source!

If you've made it this far, you've read through my longest article to date, I hope it was useful! As mentioned at the top, I'm making my full implementation open source under the BSD license. You're free to use it as you wish, including in commercial projects, although I kindly ask that you don't just repackage it and throw it on the Unity Asset Store. You can view the repo here on GitHub, I will happily consider all pull requests.

kode80/kode80SSR
https://github.com/kode80/kode80SSR
An open source screen space reflections implementation for Unity3D 5.

https://github.com/kode80/kode80SSR.git

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转载自blog.csdn.net/kuangben2000/article/details/70199358