unity udp(Socket连接)

服务端:

using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

public class UDPServer : MonoBehaviour
{
    // IP 地址 
    public string ipAddress = "127.0.0.1";
    // 开启的端口
    public int ConnectPort = 9000;
    public string recvStr;

    Socket socket;
    EndPoint clientEnd;
    IPEndPoint ipEnd;
    string sendStr;
    byte[] recvData = new byte[1024];
    byte[] sendData = new byte[1024];
    int recvLen;
    Thread connectThread;
    //初始化
    void InitSocket()
    {
        // 也可以写成这样  ipEnd = new IPEndPoint(IPAddress.Any, ConnectPort);
        ipEnd = new IPEndPoint(IPAddress.Parse(ipAddress), ConnectPort);
        ipEnd = new IPEndPoint(IPAddress.Any, ConnectPort);
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        socket.Bind(ipEnd);
        //定义客户端
        IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
        clientEnd = (EndPoint)sender;
        print("等待连接数据");
        //开启一个线程连接
        connectThread = new Thread(new ThreadStart(SocketReceive));
        connectThread.Start();
    }
    void SocketSend(string sendStr)
    {
        sendData = new byte[1024];
        sendData = Encoding.UTF8.GetBytes(sendStr);
        socket.SendTo(sendData, sendData.Length, SocketFlags.None, clientEnd);
    }
    //服务器接收
    void SocketReceive()
    {
        while (true)
        {
            recvData = new byte[1024];
            recvLen = socket.ReceiveFrom(recvData, ref clientEnd);
            recvStr = Encoding.UTF8.GetString(recvData, 0, recvLen);
            Debug.Log("收到得信息 " + recvStr);
        }
    }

    //连接关闭
    void SocketQuit()
    {
        //关闭线程
        if (connectThread != null)
        {
            connectThread.Interrupt();
            connectThread.Abort();
        }
        //最后关闭socket
        if (socket != null)
            socket.Close();
        Debug.LogWarning("断开连接");
    }
    // Use this for initialization
    void Start()
    {
        InitSocket(); //在这里初始化server
    }
    void OnApplicationQuit()
    {
        SocketQuit();
    }

}

客户端:

using UnityEngine;
using System.Collections;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
 
public class UDPClient : MonoBehaviour
{
    public string recvStr;
    private string UDPClientIP;
    string str = "客户端01发送消息";
    Socket socket;
    EndPoint serverEnd;
    IPEndPoint ipEnd;
 
    byte[] recvData = new byte[1024];
    byte[] sendData = new byte[1024];
    int recvLen = 0;
    Thread connectThread;
 
    void Start()
    {
        UDPClientIP = "192.168.1.168";//服务端的IP.自己更改
        UDPClientIP = UDPClientIP.Trim();       
        InitSocket(); 
    }
 
    void InitSocket()
    {
        ipEnd = new IPEndPoint(IPAddress.Parse(UDPClientIP), 7401);
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
        serverEnd = (EndPoint)sender;
        print("等待连接");
        SocketSend(str);
        print("连接");
        //开启一个线程连接
        connectThread = new Thread(new ThreadStart(SocketReceive));
        connectThread.Start();
    }
    void SocketSend(string sendStr)
    {
        //清空
        sendData = new byte[1024];
        //数据转换
        sendData = Encoding.UTF8.GetBytes(sendStr);
        //发送给指定服务端
        socket.SendTo(sendData, sendData.Length, SocketFlags.None, ipEnd);
    }
 
    //接收服务器信息
    void SocketReceive()
    {
        while (true)
        {
 
            recvData = new byte[1024];
            try
            {
                recvLen = socket.ReceiveFrom(recvData, ref serverEnd);
            }
            catch (Exception e)
            {
            }
 
            print("信息来自: " + serverEnd.ToString());
            if (recvLen > 0)
            {
                recvStr = Encoding.UTF8.GetString(recvData, 0, recvLen);
            }
 
            print(recvStr);
        }
    }
 
    //连接关闭
    void SocketQuit()
    {
        //关闭线程
        if (connectThread != null)
        {
            connectThread.Interrupt();
            connectThread.Abort();
        }
        //最后关闭socket
        if (socket != null)
            socket.Close();
    }
    void OnApplicationQuit()
    {
        SocketQuit();
    }
 
    void Update()
    {
 
    }
 
}

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转载自blog.csdn.net/qq_39097425/article/details/81664591
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