unity Socket TCP连接案例(一)

非常清晰的demo

服务端

using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;

public class SocketServer : MonoBehaviour {

	// Use this for initialization
	public void StartServer () {
        bt_connnect_Click();
    }
	
	// Update is called once per frame
	void Update () {
		
	}

    private void bt_connnect_Click()
    {
        try
        {
            int _port = 6000;
            string _ip = "127.0.0.1";

            //点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
            Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ip = IPAddress.Parse(_ip);
            //创建对象端口
            IPEndPoint point = new IPEndPoint(ip, _port);

            socketWatch.Bind(point);//绑定端口号
            Debug.Log("监听成功!");
            socketWatch.Listen(10);//设置监听,最大同时连接10台

            //创建监听线程
            Thread thread = new Thread(Listen);
            thread.IsBackground = true;
            thread.Start(socketWatch);
        }
        catch { }

    }

    /// <summary>
    /// 等待客户端的连接 并且创建与之通信的Socket
    /// </summary>
    Socket socketSend;
    void Listen(object o)
    {
        try
        {
            Socket socketWatch = o as Socket;
            while (true)
            {
                socketSend = socketWatch.Accept();//等待接收客户端连接
                Debug.Log(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!");
                //开启一个新线程,执行接收消息方法
                Thread r_thread = new Thread(Received);
                r_thread.IsBackground = true;
                r_thread.Start(socketSend);
            }
        }
        catch { }
    }

    /// <summary>
    /// 服务器端不停的接收客户端发来的消息
    /// </summary>
    /// <param name="o"></param>
    void Received(object o)
    {
        try
        {
            Socket socketSend = o as Socket;
            while (true)
            {
                //客户端连接服务器成功后,服务器接收客户端发送的消息
                byte[] buffer = new byte[1024 * 1024 * 3];
                //实际接收到的有效字节数
                int len = socketSend.Receive(buffer);
                if (len == 0)
                {
                    break;
                }
                string str = Encoding.UTF8.GetString(buffer, 0, len);
                Debug.Log("服务器打印:" + socketSend.RemoteEndPoint + ":" + str);
                Send("我收到了");
            }
        }
        catch { }
    }

    /// <summary>
    /// 服务器向客户端发送消息
    /// </summary>
    /// <param name="str"></param>
    void Send(string str)
    {
        byte[] buffer = Encoding.UTF8.GetBytes(str);
        socketSend.Send(buffer);
    }
}

  

客户端

using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;

public class SocketClient : MonoBehaviour {

    public InputField input;

    // Use this for initialization
    public void StartClient () {
        bt_connect_Click();
    }
    
    // Update is called once per frame
    void Update () {
        
    }

    public void SendMsg()
    {
        bt_send_Click(input.text);
    }

    Socket socketSend;
    private void bt_connect_Click()
    {
        try
        {
            int _port = 6000;
            string _ip = "127.0.0.1";

            //创建客户端Socket,获得远程ip和端口号
            socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress ip = IPAddress.Parse(_ip);
            IPEndPoint point = new IPEndPoint(ip, _port);

            socketSend.Connect(point);
            Debug.Log("连接成功!");
            //开启新的线程,不停的接收服务器发来的消息
            Thread c_thread = new Thread(Received);
            c_thread.IsBackground = true;
            c_thread.Start();
        }
        catch (Exception)
        {
            Debug.Log("IP或者端口号错误...");
        }

    }

    /// <summary>
    /// 接收服务端返回的消息
    /// </summary>
    void Received()
    {
        while (true)
        {
            try
            {
                byte[] buffer = new byte[1024 * 1024 * 3];
                //实际接收到的有效字节数
                int len = socketSend.Receive(buffer);
                if (len == 0)
                {
                    break;
                }
                string str = Encoding.UTF8.GetString(buffer, 0, len);
                Debug.Log("客户端打印:" + socketSend.RemoteEndPoint + ":" + str);
            }
            catch { }
        }
    }

    /// <summary>
    /// 向服务器发送消息
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void bt_send_Click(string str)
    {
        try
        {
            string msg = str;
            byte[] buffer = new byte[1024 * 1024 * 3];
            buffer = Encoding.UTF8.GetBytes(msg);
            socketSend.Send(buffer);
        }
        catch { }
    }
}

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转载自www.cnblogs.com/sanyejun/p/10013133.html
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