HashMap内部实现原理

HashMap内部实现原理

在存储数据的时候,我们一般用数组或者链表来实现,不说数组和链表的效率问题,数组和链表都有其局限性,数组取值的时候是根据Index来找到对应数据,这个时候我们猜测一下,HashMap内部存储是数组加链表的方式来实现的。

查找HashMap的源码(先分析JDK 1.7)

先从get(key)方法中查找

  /**
     * Returns the value to which the specified key is mapped,
     * or {@code null} if this map contains no mapping for the key.
     *
     * <p>More formally, if this map contains a mapping from a key
     * {@code k} to a value {@code v} such that {@code (key==null ? k==null :
     * key.equals(k))}, then this method returns {@code v}; otherwise
     * it returns {@code null}.  (There can be at most one such mapping.)
     *
     * <p>A return value of {@code null} does not <i>necessarily</i>
     * indicate that the map contains no mapping for the key; it's also
     * possible that the map explicitly maps the key to {@code null}.
     * The {@link #containsKey containsKey} operation may be used to
     * distinguish these two cases.
     *
     * @see #put(Object, Object)
     */
    public V get(Object key) {
        if (key == null)
            return getForNullKey();
        Entry<K,V> entry = getEntry(key);

        return null == entry ? null : entry.getValue();
    }

如果传过来的key是空,则单独处理,如果不是空则取到对应的Entry,然后取到对应的Value返回。

我们基本上可以判断Entry就是HashMap的存储单元,Entry的数据结构是链表。
附上Entry 类

    static class Entry<K,V> implements Map.Entry<K,V> {
        final K key;
        V value;
        Entry<K,V> next;
        int hash;

        /**
         * Creates new entry.
         */
        Entry(int h, K k, V v, Entry<K,V> n) {
            value = v;
            next = n;
            key = k;
            hash = h;
        }

        public final K getKey() {
            return key;
        }

        public final V getValue() {
            return value;
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (!(o instanceof Map.Entry))
                return false;
            Map.Entry e = (Map.Entry)o;
            Object k1 = getKey();
            Object k2 = e.getKey();
            if (k1 == k2 || (k1 != null && k1.equals(k2))) {
                Object v1 = getValue();
                Object v2 = e.getValue();
                if (v1 == v2 || (v1 != null && v1.equals(v2)))
                    return true;
            }
            return false;
        }

        public final int hashCode() {
            return Objects.hashCode(getKey()) ^ Objects.hashCode(getValue());
        }

        public final String toString() {
            return getKey() + "=" + getValue();
        }

        /**
         * This method is invoked whenever the value in an entry is
         * overwritten by an invocation of put(k,v) for a key k that's already
         * in the HashMap.
         */
        void recordAccess(HashMap<K,V> m) {
        }

        /**
         * This method is invoked whenever the entry is
         * removed from the table.
         */
        void recordRemoval(HashMap<K,V> m) {
        }
    }

继续看getEntry方法

 final Entry<K,V> getEntry(Object key) {
        if (size == 0) {
            return null;
        }

        int hash = (key == null) ? 0 : hash(key);
        for (Entry<K,V> e = table[indexFor(hash, table.length)];
             e != null;
             e = e.next) {
            Object k;
            if (e.hash == hash &&
                ((k = e.key) == key || (key != null && key.equals(k))))
                return e;
        }
        return null;
    }

一步一步看,首先取到key的哈希值,然后去table里面找到对应的Index

这个时候就比较好奇了,table 是什么?

   /**
     * The table, resized as necessary. Length MUST Always be a power of two.
     */

    transient Entry<K,V>[] table = (Entry<K,V>[]) EMPTY_TABLE;

我们可看到table 是一个数组,数组里面存着Entry

  /**
     * Returns index for hash code h.
     */
    static int indexFor(int h, int length) {
        // assert Integer.bitCount(length) == 1 : "length must be a non-zero power of 2";
        return h & (length-1);
    }

这一步的处理方法非常聪明,我们先看到HashMap的构造方法里面传入两个值第一个是16,默认的数组的长度,还有一个系数是0.75f,
/这样的话HashMap的长度是从16起步,当数组中的数据超过12 = 16 * 0.75f 后,就会扩展表的长度为 oldLength*2。

   /**
     * Constructs an empty <tt>HashMap</tt> with the default initial capacity
     * (16) and the default load factor (0.75).
     */
    public HashMap() {
        this(DEFAULT_INITIAL_CAPACITY, DEFAULT_LOAD_FACTOR);
    }

length必须是2的倍数 h肯定比length要小的如果length是2的倍数,
我们先从16开始说 16的二进制为10000 = 1<<4
那么

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16-1 = 15 = 1111

32-1 = 31 = 11111

64-1 = 63 = 111111
…………….

h & (length-1)
h &1111还是 h

其中 h
是这个方法的返回值

     /**
     * Retrieve object hash code and applies a supplemental hash function to the
     * result hash, which defends against poor quality hash functions.  This is
     * critical because HashMap uses power-of-two length hash tables, that
     * otherwise encounter collisions for hashCodes that do not differ
     * in lower bits. Note: Null keys always map to hash 0, thus index 0.
     */

    final int hash(Object k) {
        int h = hashSeed;
        if (0 != h && k instanceof String) {
            return sun.misc.Hashing.stringHash32((String) k);
        }

        h ^= k.hashCode();

        // This function ensures that hashCodes that differ only by
        // constant multiples at each bit position have a bounded
        // number of collisions (approximately 8 at default load factor).
        h ^= (h >>> 20) ^ (h >>> 12);
        return h ^ (h >>> 7) ^ (h >>> 4);
    }

这段代码叫“扰动函数”
理论上散列值是一个int型,如果直接拿散列值作为下标访问HashMap主数组的话,考虑到2进制32位带符号的int表值范围从-2147483648到2147483648,几乎是不可能出现碰撞的问题,但是,计算机是不能存40亿这么大的数组的,我们取32位的数据与1111…做与,这样碰撞也会很严重。如果是如果散列本身做得不好,分布上成等差数列的漏洞,最后4位如果规律性重复的话,给entry链表带来的压力也是很大的

这个时候“扰动函数”就凸显出了价值

自己的高16位和低16位做与或操作这样使得低16位的数据带有随机分布的特性,这样再与上n-1就减少了带来的碰撞导致的重复

这个时候就不得不要考虑一个问题,如果哈希与后碰撞了地址怎么办?也就是put方法

      /**
     * Associates the specified value with the specified key in this map.
     * If the map previously contained a mapping for the key, the old
     * value is replaced.
     *
     * @param key key with which the specified value is to be associated
     * @param value value to be associated with the specified key
     * @return the previous value associated with <tt>key</tt>, or
     *         <tt>null</tt> if there was no mapping for <tt>key</tt>.
     *         (A <tt>null</tt> return can also indicate that the map
     *         previously associated <tt>null</tt> with <tt>key</tt>.)
     */
    public V put(K key, V value) {
        if (table == EMPTY_TABLE) {
            inflateTable(threshold);
        }
        if (key == null)
            return putForNullKey(value);
        int hash = hash(key);
        int i = indexFor(hash, table.length);
        for (Entry<K,V> e = table[i]; e != null; e = e.next) {
            Object k;
            if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
                V oldValue = e.value;
                e.value = value;
                e.recordAccess(this);
                return oldValue;
            }
        }

        modCount++;
        addEntry(hash, key, value, i);
        return null;
    }

这里面的addEntry

  /**
     * Adds a new entry with the specified key, value and hash code to
     * the specified bucket.  It is the responsibility of this
     * method to resize the table if appropriate.
     *
     * Subclass overrides this to alter the behavior of put method.
     */
    void addEntry(int hash, K key, V value, int bucketIndex) {
        if ((size >= threshold) && (null != table[bucketIndex])) {
            resize(2 * table.length);
            hash = (null != key) ? hash(key) : 0;
            bucketIndex = indexFor(hash, table.length);
        }

        createEntry(hash, key, value, bucketIndex);
    }

这里面判断大小够不够放的,不够放的就扩容(*2),然后创建Entry

 /**
     * Like addEntry except that this version is used when creating entries
     * as part of Map construction or "pseudo-construction" (cloning,
     * deserialization).  This version needn't worry about resizing the table.
     *
     * Subclass overrides this to alter the behavior of HashMap(Map),
     * clone, and readObject.
     */
    void createEntry(int hash, K key, V value, int bucketIndex) {
        Entry<K,V> e = table[bucketIndex];
        table[bucketIndex] = new Entry<>(hash, key, value, e);
        size++;
    }

在createEntry方法中

table[bucketIndex] = new Entry<>(hash, key, value, e);

新增一个Entry,附上Entry的构造方法

     /**
         * Creates new entry.
         */
        Entry(int h, K k, V v, Entry<K,V> n) {
            value = v;
            next = n;
            key = k;
            hash = h;
        }

可以看到next执行是table[bucketIndex]我们可以大概了解到

也就是向下压得说法。

HashMap的大概原理基本上就讲的差不多了

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转载自blog.csdn.net/qq_34370153/article/details/81017303