netty的拆包和粘包

第一种:自定义规则

比如说我们自己设定$_结尾的数据为一个整体。

看主要代码,大体不变,就多了几行代码。具体先看我上一篇的代码。这里只做修改

server端

b.childHandler(new ChannelInitializer<SocketChannel>() {
            @Override
            protected void initChannel(SocketChannel ch) throws Exception {
                ByteBuf byteBuf = Unpooled.copiedBuffer("$_".getBytes());
                ch.pipeline().addLast(new DelimiterBasedFrameDecoder(1024,byteBuf));//自定义分割标识
                ch.pipeline().addLast(new StringDecoder()); //解码类,类似过滤器,处理类接收到数据就不用转到buf再转string了
                ch.pipeline().addLast(new MyServerHandler());

            }
        });

服务端处理类

@Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception{
        //读取客户端发来的信息
        String m = (String) msg;
        System.out.println("client:"+m);
        //向客户端写信息
        String name="你好客户端:这是服务端返回的信息!$_";
        ctx.writeAndFlush(Unpooled.copiedBuffer(name.getBytes()));
    }

client端

package com.lzh.netty;

import io.netty.bootstrap.Bootstrap;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.DelimiterBasedFrameDecoder;
import io.netty.handler.codec.string.StringDecoder;

/**
 * Created by 敲代码的卡卡罗特
 * on 2018/8/12 21:46.
 */
public class Client {

    public static void main(String[] arg){
        /**
         * 如果你只指定了一个EventLoopGroup,
         * 那他就会即作为一个‘boss’线程,
         * 也会作为一个‘workder’线程,
         * 尽管客户端不需要使用到‘boss’线程。
         */
        Bootstrap b = new Bootstrap(); // (1)
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        b.group(workerGroup); // (2)
        b.channel(NioSocketChannel.class); // (3)
        b.option(ChannelOption.SO_KEEPALIVE, true); // (4)
        b.handler(new ChannelInitializer<SocketChannel>() {
            @Override
            public void initChannel(SocketChannel ch) throws Exception {
                ByteBuf byteBuf = Unpooled.copiedBuffer("$_".getBytes());
                ch.pipeline().addLast(new DelimiterBasedFrameDecoder(1024,byteBuf));//自定义分割标识
                ch.pipeline().addLast(new StringDecoder()); //解码类
                ch.pipeline().addLast(new MyClientHandler());
            }
        });

        try {
            ChannelFuture f = b.connect("127.0.0.1", 8888).sync();
            //向服务端发送信息
            f.channel().writeAndFlush(Unpooled.copiedBuffer("你好$_哈哈$_".getBytes()));

            f.channel().closeFuture().sync();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } finally {
            workerGroup.shutdownGracefully();
        }
    }
}

客户端处理类

package com.lzh.netty;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerAdapter;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.CharsetUtil;
import io.netty.util.ReferenceCountUtil;

/**
 * Created by 敲代码的卡卡罗特
 * on 2018/8/12 21:49.
 */
public class MyClientHandler extends ChannelHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception{
        try {
            //读取服务端发来的信息
            String m = (String) msg; // ByteBuf是netty提供的
            System.out.println("client:"+m);
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            //当没有写操作的时候要把msg给清空。如果有写操作,就不用清空,因为写操作会自动把msg清空。这是netty的特性。
            ReferenceCountUtil.release(msg);
        }

    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
        cause.printStackTrace();
        ctx.close();
    }
}

第二种:定长的分隔符

其实很简单,就是加上一条限制。

 ch.pipeline().addLast(new FixedLengthFrameDecoder(5)); //定长的分隔符

猜你喜欢

转载自www.cnblogs.com/coder-lzh/p/9471360.html