Unity编辑器拓展之十四:字体替换工具

字体替换工具

这里写图片描述

选择NGUI还是UGUI,选择替换的字体以及字号比例,就可以替换工程目录下所有预制体的字体了

脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEngine.UI;
public class ReplaceFont : EditorWindow  
{
    private static ReplaceFont window = null;
    private static List<string> prefafbPathList = new List<string>();

    private static Font targetFont;
    private static Font curFont;
    private static float fontSizeRatio = 1f;
    private static bool isUGUI = true;

    [MenuItem("Tools/替换字体")]
    public static void CSVCode()
    {
        if (window == null)
        window = EditorWindow.GetWindow(typeof(ReplaceFont)) as ReplaceFont;
        GetFiles(new DirectoryInfo(Application.dataPath), "*.prefab", ref prefafbPathList);
        window.titleContent = new GUIContent("ReplaceFont");
        window.Show();
    }
    public static void GetFiles(DirectoryInfo directory, string pattern, ref List<string> fileList)
    {
        if (directory != null && directory.Exists && !string.IsNullOrEmpty(pattern)) 
        {
            try 
            {
                foreach (FileInfo info in directory.GetFiles(pattern)) 
                {
                    string path = info.FullName.ToString();
                    fileList.Add(path.Substring (path.IndexOf ("Assets")));
                }
            } 
            catch (System.Exception) 
            {
                throw;
            }
            foreach (DirectoryInfo info in directory.GetDirectories()) 
            {
                GetFiles(info, pattern, ref fileList);
            }
        }
    }
    void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        isUGUI = EditorGUILayout.Toggle("UGUI",isUGUI);
        isUGUI = EditorGUILayout.Toggle("NGUI", !isUGUI);
        EditorGUILayout.EndHorizontal();
        curFont = (Font) EditorGUILayout.ObjectField("被替换字体", curFont, typeof(Font), true);
        targetFont = (Font) EditorGUILayout.ObjectField("目标字体", targetFont, typeof(Font), true);
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("字号比例:");
        fontSizeRatio = EditorGUILayout.FloatField(fontSizeRatio);
        EditorGUILayout.EndHorizontal();
        if(GUILayout.Button("一键替换"))
        {
            for (int i = 0; i<prefafbPathList.Count; i++)
            {
                GameObject gameObj = AssetDatabase.LoadAssetAtPath<GameObject>(prefafbPathList[i]);
                Change(gameObj);
            }
        AssetDatabase.SaveAssets();
        }
    }

    public static void Change(GameObject prefab)
    {
        if(null != prefab)
        {
            Component[] labels = null;
            if(isUGUI)
            {
                labels = prefab.GetComponentsInChildren<Text>(true);
            }
            else
            {
                //labels = prefab.GetComponentsInChildren<UILabel>(true);
            }
            if(null != labels)
            foreach (Object item in labels)
            {
                if(isUGUI)
                {
                    Text text = (Text)item;
                    int newFontSize = (int)(text.fontSize * fontSizeRatio);
                    if (text.font.name == curFont.name)
                    {
                        text.font = targetFont;
                        text.fontSize = newFontSize;

                    }
                }
                else
                {
                    // UILabel label = (UILabel)item;
                    // int newFontSize = (int)(label.fontSize * fontSizeRatio);
                    // if (label.trueTypeFont.name == curFont.name)
                    // {
                    //      label.trueTypeFont = targetFont;
                    //      label.fontSize = newFontSize;
                    // }
                }
                EditorUtility.SetDirty(item);
            }
        }
    }
}

代码下载

https://github.com/JingFengJi/ReplaceFont.git

以上知识分享,如有错误,欢迎指出,共同学习,共同进步。

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转载自blog.csdn.net/qq_26999509/article/details/81106083