算法设计步骤:
代码
#include "../common/common.hpp"
void main(int argc, char** argv)
{
Mat src = imread(getCVImagesPath("images/toux.jpg"));
imshow("src5-13", src);
// 组装数据
int wid = src.cols;
int hei = src.rows;
int samplecount = wid*hei;
int dims = src.channels();
Mat points(samplecount, dims, CV_32F, Scalar(10)); // 行数为src的像素点数,列数为src的通道数,每列数据分别为src的b g r,src从上到下从左到右顺序读取数据
int ind = 0;
for (int row = 0; row < hei; row++)
{
for (int col = 0; col < wid; col++)
{
ind = row*wid + col; // points每列数据分别为src的b g r,src从上到下从左到右顺序读取数据
Vec3b bgr = src.at<Vec3b>(row, col);
points.at<float>(ind, 0) = static_cast<int>(bgr[0]);
points.at<float>(ind, 1) = static_cast<int>(bgr[1]);
points.at<float>(ind, 2) = static_cast<int>(bgr[2]);
}
}
// 运行KMeans
int numCluster = 4;
Mat labels;
Mat centers;
TermCriteria criteria = TermCriteria(TermCriteria::EPS + TermCriteria::COUNT, 10, 0.1);
kmeans(points, numCluster, labels, criteria, 3, KMEANS_PP_CENTERS, centers);
// 去背景+遮罩生成
Mat mask = Mat::zeros(src.size(), CV_8UC1); // 遮罩
int index = src.rows * 2 + 2; // 不取边缘的左上点,往里靠2个位置
int cindex = labels.at<int>(index, 0); // 证件照的左上或右上部分都是背景区域,取左上区域的分类index用作下面的对比改变背景色
int height = src.rows;
int width = src.cols;
Mat dst; // 不做腐蚀和高斯模糊的效果图,人的轮廓周围会有一些杂点,所以需要腐蚀和高斯模糊取干扰
src.copyTo(dst);
for (int row = 0; row < height; row++)
{
for (int col = 0; col < width; col++)
{
index = row*width + col;
int label = labels.at<int>(index, 0);
if (label == cindex) {
dst.at<Vec3b>(row, col)[0] = 0; // dst
dst.at<Vec3b>(row, col)[1] = 0;
dst.at<Vec3b>(row, col)[2] = 0;
mask.at<uchar>(row, col) = 0; // 背景设为黑色
}
else {
dst.at<Vec3b>(row, col) = src.at<Vec3b>(row, col);
mask.at<uchar>(row, col) = 255; // 人像部分设为白色,以便下面的腐蚀与高斯模糊操作
}
}
}
imshow("dst", dst);
imshow("mask", mask);
// 腐蚀 + 高斯模糊
Mat k = getStructuringElement(MORPH_RECT, Size(3, 3), Point(-1, -1));
erode(mask, mask, k);
imshow("erode-mask", mask);
GaussianBlur(mask, mask, Size(3, 3), 0, 0); // 腐蚀用的size是3,模糊的时候也要是3,效果才好
imshow("Blur Mask", mask);
// 通道混合
RNG rng(12345);
Vec3b color;
color[0] = 217;// rng.uniform(0, 255);
color[1] = 60;// rng.uniform(0, 255);
color[2] = 160;// rng.uniform(0, 255);
Mat result(src.size(), src.type());
double w = 0.0;
int b = 0, g = 0, r = 0;
int b1 = 0, g1 = 0, r1 = 0;
int b2 = 0, g2 = 0, r2 = 0;
double time = getTickCount();
for (int row = 0; row < height; row++)
{
for (int col = 0; col < width; col++)
{
int m = mask.at<uchar>(row, col);
if (m == 255) {
result.at<Vec3b>(row, col) = src.at<Vec3b>(row, col); // 前景
}
else if (m == 0) {
result.at<Vec3b>(row, col) = color; // 背景
}
else { // 因为高斯模糊的关系,所以mask元素的颜色值除了黑白还有黑白边缘经过模糊后的非黑白值
w = m / 255.0; // bgr 1 与 bgr 2 的权重
b1 = src.at<Vec3b>(row, col)[0];
g1 = src.at<Vec3b>(row, col)[1];
r1 = src.at<Vec3b>(row, col)[2];
b2 = color[0];
g2 = color[1];
r2 = color[2];
b = b1*w + b2*(1.0 - w);
g = g1*w + g2*(1.0 - w);
r = r1*w + r2*(1.0 - w);
result.at<Vec3b>(row, col)[0] = b; // 最终边缘颜色值
result.at<Vec3b>(row, col)[1] = g;
result.at<Vec3b>(row, col)[2] = r;
}
}
}
cout << (getTickCount() - time) / getTickFrequency() << endl; // 0.0434462 ,比较耗时
imshow("background replace", result);
waitKey(0);
}