初始化两个数组来储存数据,一个用来存放雷,一个显示
game.h
#ifndef __GAME_H__
#define __GAME_H__
#pragma warning(disable:4996)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
enum OPTION
{
EXIT,
PLAY,
EASY,
DIFFICULT
};
#define EASY_COUNT 10
#define DIFFICULT_COUNT 40
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
void InitBoard(char board[ROWS][COLS],int row,int col,char set);
void Display(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS],int row,int col,int count);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int count,int win);
int Expand(char board[ROWS][COLS],char show[ROWS][COLS],int x ,int y,int win);
void RemoveMine(char mine[ROWS][COLS], int x, int y);
#endif //__GAME_H
test.c
#include"game.h"
void menu()
{
printf("********************************************\n");
printf("*************welcome to saolei*************\n");
printf("************* 1. play *************\n");
printf("************* 0. exit *************\n");
printf("********************************************\n");
}
void level()
{
printf("********************************************\n");
printf("*************welcome to saolei*************\n");
printf("************* 2. easy **********\n");
printf("************* 3. ditticult **********\n");
printf("********************************************\n");
}
void game()
{
int x = 0;
int count = 0;
int win = 0;
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
level();
printf("请选择模式: \n");
scanf("%d", &x);
switch (x)
{
case EASY:
count = EASY_COUNT;
break;
case DIFFICULT:
count = DIFFICULT_COUNT;
break;
default:
printf("输入错误\n");
break;
}
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
Display(show, ROW, COL);
SetMine(mine,ROW,COL,count);
Display(mine, ROW, COL);
FindMine(mine, show, ROW, COL,count,win);
Display(mine, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择: \n");
scanf("%d",&input);
switch (input)
{
case PLAY:
game();
break;
case EXIT:
printf("游戏退出\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
game.c
初始化,打印棋盘。
rang()%9 范围为0~8,rang()%9 + 1范围为1~9,方便玩家定位。
#include"game.h"
void InitBoard(char board[ROWS][COLS], int row, int col, char set)
{
int i = 0;
for (i = 0;i < ROWS;i++)
{
int j = 0;
for (j = 0;j < COLS;j++)
{
board[i][j] = set;
}
}
}
void Display(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i <= row;i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
int j = 0;
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col,int count)
{
int i = count;
while (i)
{
int x = (rand() % 9) + 1;
int y = (rand() % 9) + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
i--;
}
}
}
获取周边雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] +
mine[x - 1][y + 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] +
mine[x][y + 1] + mine[x][y - 1]
- 8 * '0';
}
递归的形式坐标展开无雷坐标
int Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int x ,int y,int win)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (GetMineCount(mine, x, y) == 0)
{
show[x][y] = ' ';
if (show[x - 1][y - 1] == '*')
{
Expand(mine, show, x - 1, y - 1,win);
}
if (show[x - 1][y] == '*')
{
Expand(mine, show, x - 1, y,win);
}
if (show[x - 1][y + 1] == '*')
{
Expand(mine, show, x - 1, y + 1,win);
}
if (show[x][y + 1] == '*')
{
Expand(mine, show, x, y + 1,win);
}
if (show[x + 1][y + 1] == '*')
{
Expand(mine, show, x + 1, y + 1,win);
}
if (show[x + 1][y] == '*')
{
Expand(mine, show, x + 1, y,win);
}
if (show[x + 1][y - 1] == '*')
{
Expand(mine, show, x + 1, y - 1,win);
}
if (show[x][y - 1] == '*')
{
Expand(mine, show, x, y - 1,win);
}
}
}
return win;
}
移动雷,第一步不会结束
void RemoveMine(char mine[ROWS][COLS],int x,int y)
{
if (mine[x][y] == '1')
{
mine[x][y] = '0';
while (1)
{
int x1 = rand() % (ROW)+1;
int y1 = rand() % (COL)+1;
if (mine[x1][y1] = '0')
{
mine[x1][y1] = '1';
break;
}
}
}
}
游戏循环
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int count,int win)
{
int x = 0;
int y = 0;
int i = 1;
while (win < col*row - count)
{
printf("请输入坐标:");
scanf("%d%d",&x,&y);
while (i)
{
RemoveMine(mine, x, y);
i--;
}
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("炸弹爆炸,游戏结束\n");
break;
}
else
{
if (GetMineCount(mine, x, y) == 0)
{
Expand(mine, show, x, y,win);
Display(show, row, col);
}
else
{
win++;
int c = GetMineCount(mine, x, y);
show[x][y] = c + '0';
Display(show,row,col);
}
}
}
else
{
printf("输入错误!\n");
}
}
if (win == col * row - count)
{
printf("恭喜,排雷成功!\n");
}
}
ASCLL表,字符‘1’对应49 ,‘0’对应48.
‘1’ - ‘0’ = 49 - 48 =1
所以 字符型转换为整形减去48 或者减去‘0
整形转换为字符型加48 或 加‘0’