3
#include <iostream>
#include <cmath>
using namespace std;
const int maxn = 100;
const double eps = 1e-8;
int sgn(double x)
{
if(fabs(x)<eps)
return 0;
if(x<0)
return -1;
else
return 1;
}
struct Point
{
double x,y;
Point(){}
Point(double _x,double _y)
{
x=_x;
y=_y;
}
Point operator -(const Point &b)const
{
return Point(x-b.x,y-b.y);
}
double operator ^(const Point &b)const
{
return x*b.y-y*b.x;
}
double operator *(const Point &b)const
{
return x*b.x+y*b.y;
}
};
struct Line
{
Point s,e;
Line(){}
Line(Point _s, Point _e)
{
s=_s;
e=_e;
}
};
bool OnSeg(Line l1,Line l2)
{
return
sgn((l1.s-l2.s)^(l1.e-l2.s))*sgn((l1.s-l2.e)^(l1.e-l2.e))<=0&&
sgn((l2.s-l1.s)^(l2.e-l1.s))*sgn((l2.s-l1.e)^(l2.e-l1.e))<=0;
}
bool inter(Line l1,Line l2) {
return
max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0 &&
sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e)) <= 0;
}
Point p[maxn];
Line line[maxn];
int num[maxn];
int find(int m)
{
while(m!=num[m])
m=num[m];
return m;
}
void Union(int x,int y)
{
int _x=find(x);
int _y=find(y);
if(_x>_y)
num[_x]=_y;
else
num[_y]=_x;
}
int main()
{
int n;
while(1)
{
cin>>n;
if(n==0)
break;
for(int i=1;i<=n;i++)
{
double x1,y1,x2,y2;
cin>>x1>>y1>>x2>>y2;
line[i]=Line(Point(x1,y1),Point(x2,y2));
}
for(int i=0;i<maxn;i++)
num[i]=i;
for(int i=1;i<=n;i++)
{
for(int j=i+1;j<=n;j++)
{
if(inter(line[i],line[j]))
{
Union(i,j);
}
}
}
while(1)
{
int a,b;
cin>>a>>b;
if(a==0&&b==0)
break;
if(a==b)
{
cout<<"CONNECTED"<<endl;
continue;
}
int x,y;
if(a>b)
{
x=a;
y=b;
}
else
{
x=b;
y=a;
}
if(find(a)==find(b))
cout<<"CONNECTED"<<endl;
else
cout<<"NOT CONNECTED"<<endl;
}
}
return 0;
}