Behavior pattern -- State Pattern

1 状态模式


2 代码实现


interface State{
    public void doAction(Context context);
}

class Context{
    private State state;
    public Context() {
        this.state = null;
    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }
}

class StartState implements State{
    @Override
    public void doAction(Context context) {
        context.setState(this);
        System.out.println("start");
    }
}

class EndState implements State{
    @Override
    public void doAction(Context context) {
        context.setState(this);
        System.out.println("end");
    }
}

public class Test{

    public static void main(String[] args){
        Context context = new Context();
        StartState startState = new StartState();
        EndState endState = new EndState();

        startState.doAction(context);
        endState.doAction(context);

    }

}




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转载自blog.csdn.net/qq_28197211/article/details/80904072