Behavior pattern -- Visitor Pattern

1 访问者模式


2 实现。 

   


interface ComputerPart{
    public void accept(Visitor visitor);
}
class Mouse implements ComputerPart{
    @Override
    public void accept(Visitor visitor) {
        visitor.visitMouse(this);
    }
}
class Keyboard implements ComputerPart{
    @Override
    public void accept(Visitor visitor) {
        visitor.visitKeyboard(this);
    }
}
class Computer implements ComputerPart{
    public ComputerPart[] computerParts;
    public Computer() {
        this.computerParts = new ComputerPart[]{new Mouse(), new Keyboard()};
    }
    @Override
    public void accept(Visitor visitor) {
        for (ComputerPart computerPart : computerParts){
            computerPart.accept(visitor);
        }
        visitor.visitComputer(this);
    }
}
interface Visitor{
    public void visitMouse(ComputerPart computerPart);
    public void visitKeyboard(ComputerPart computerPart);
    public void visitComputer(ComputerPart computerPart);
}
class RealVisitor implements Visitor{
    @Override
    public void visitComputer(ComputerPart computerPart) {
        System.out.println("computer");
    }
    @Override
    public void visitKeyboard(ComputerPart computerPart) {
        System.out.println("keyboard");
    }
    @Override
    public void visitMouse(ComputerPart computerPart) {
        System.out.println("mouse");
    }
}
public class Test{

    public static void main(String[] args){
        ComputerPart computerPart = new Computer();
        Visitor visitor = new RealVisitor();
        computerPart.accept(visitor);
    }
}

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转载自blog.csdn.net/qq_28197211/article/details/80906657