Unity中不接任何SDK实现众多分享(Social Sharing),针对Android

转载自:http://blog.csdn.NET/u010019717

 以前Unity接分享,都是各种专门的sdk    每个社交软件的 sdk 都是分开的。

内容来源:

https://www.youtube.com/watch?v=E4E4EfkGs0Y&feature=youtu.be

http://resocoder.com/2017/03/31/social-sharing-tutorial-unity-android-code/

using UnityEngine;
using System.Collections;
using System.IO;
public class NativeShareScript : MonoBehaviour
{
    public GameObject CanvasShareObj;
    private bool isProcessing = false;
    private bool isFocus = false;
    public void ShareBtnPress()
    {
        if (!isProcessing)
        {
            CanvasShareObj.SetActive(true);
            StartCoroutine(ShareScreenshot());
        }
    }
    IEnumerator ShareScreenshot()
    {
        isProcessing = true;
        yield return new WaitForEndOfFrame();
        Application.CaptureScreenshot("screenshot.png", 2);
        string destination = Path.Combine(Application.persistentDataPath, "screenshot.png");
        yield return new WaitForSeconds(0.3f); //WaitForSecondsRealtime(0.3f);
        if (!Application.isEditor)
        {
            AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
            AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
            intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
            AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
            AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
            intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"),
            uriObject);
            intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"),
            "Can you beat my score?");
            intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
            AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser",
            intentObject, "Share your new score");
            currentActivity.Call("startActivity", chooser);
            yield return new WaitForSeconds(1f); //WaitForSecondsRealtime(1f);
        }
        yield return new WaitUntil(() => isFocus);
        CanvasShareObj.SetActive(false);
        isProcessing = false;
    }
    private void OnApplicationFocus(bool focus)
    {
        isFocus = focus;
    }
}

在手机上运行,  点击  按钮。

调出所有的可分享的选项 包括保存到本地和传到云上等等。


 


 


 

我测试分享 qq 好友,   朋友圈,   微信朋友 都是正常的!

就是一个脚本,  调用安卓系统的功能。对于开发独立游戏而言,这种方式多简单啊!

 缺点:

         1、如果手机上没有安装微博, 但是有要分享到微博的需求, 这个就没有办法实现了。

         2 弹出的选项,不能筛选 啊。给玩家的选择太乱。



猜你喜欢

转载自blog.csdn.net/lizhenxiqnmlgb/article/details/81001393