Swift3.0中 图片高斯模糊处理

extension UIImage{

    // 模糊图片

    //增加模糊的效果(需要添加Accelerate.Framework

    func blurryImage(_ level:CGFloat) -> UIImage {

        var tempLevel = level

        //高斯模糊参数(0-1)之间,超出范围强行转成0.5

        if (Float(level) <0.0 ||Float(level) > 1.0){

            tempLevel = 0.5

        }

        var boxSize =Int(tempLevel * 100.0)

        boxSize -= (boxSize % 2) +1

        let imgRef =self.cgImage

        var inBuffer =vImage_Buffer()

        var outBuffer =vImage_Buffer()

        var error =vImage_Error()

        let inProvider = imgRef?.dataProvider

        let inBitmapData = inProvider!.data

        inBuffer.width =vImagePixelCount((imgRef?.width)!)

        inBuffer.height =vImagePixelCount((imgRef?.height)!)

        inBuffer.rowBytes = (imgRef?.bytesPerRow)!

        // void *

        inBuffer.data =UnsafeMutableRawPointer.init(mutating:CFDataGetBytePtr(inBitmapData!))

        //手动申请内存

        let pixelBuffer =malloc(imgRef!.height)

        outBuffer.data = pixelBuffer

        outBuffer.width =vImagePixelCount((imgRef?.width)!)

        outBuffer.height =vImagePixelCount((imgRef?.height)!)

        outBuffer.rowBytes = (imgRef?.bytesPerRow)!

        error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer,nil,

                                           0, 0,UInt32(boxSize), UInt32(boxSize),nil,

                                           vImage_Flags(kvImageEdgeExtend))

        if(kvImageNoError != error)

        {

            error = vImageBoxConvolve_ARGB8888(&inBuffer,

                &outBuffer,nil,vImagePixelCount(0),vImagePixelCount(0),

                UInt32(boxSize),UInt32(boxSize),nil,vImage_Flags(kvImageEdgeExtend))

        }

        let colorSpace =CGColorSpaceCreateDeviceRGB()

        let ctx =CGContext(data: outBuffer.data,

                            width:Int(outBuffer.width),

                            height:Int(outBuffer.height),

                            bitsPerComponent:8,

                            bytesPerRow: outBuffer.rowBytes,

                            space: colorSpace,

                            bitmapInfo:CGImageAlphaInfo.premultipliedLast.rawValue)

        let imageRef = ctx!.makeImage()

        //手动释放内存

        free(pixelBuffer)

        returnUIImage(cgImage: imageRef!)

    }

}


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转载自blog.csdn.net/calvin_cn/article/details/54970745
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