Sharde forge(闪亮)

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'

// Shader created with Shader Forge v1.32 
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.32;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:3138,x:32719,y:32712,varname:node_3138,prsc:2|emission-6882-OUT;n:type:ShaderForge.SFN_Color,id:7241,x:32180,y:32641,ptovrint:False,ptlb:Color,ptin:_Color,varname:node_7241,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.07843138,c2:0.3921569,c3:0.7843137,c4:1;n:type:ShaderForge.SFN_Sin,id:4124,x:32190,y:33010,varname:node_4124,prsc:2|IN-4952-OUT;n:type:ShaderForge.SFN_Abs,id:2382,x:32373,y:33009,varname:node_2382,prsc:2|IN-4124-OUT;n:type:ShaderForge.SFN_Multiply,id:4952,x:31994,y:33011,varname:node_4952,prsc:2|A-9494-T,B-7654-OUT;n:type:ShaderForge.SFN_Lerp,id:6882,x:32436,y:32733,varname:node_6882,prsc:2|A-7241-RGB,B-3962-RGB,T-2382-OUT;n:type:ShaderForge.SFN_Color,id:3962,x:32182,y:32830,ptovrint:False,ptlb:node_3962,ptin:_node_3962,varname:node_3962,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Slider,id:7654,x:31641,y:33114,ptovrint:False,ptlb:node_7654,ptin:_node_7654,varname:node_7654,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:1,max:1;n:type:ShaderForge.SFN_Time,id:9494,x:31689,y:32929,varname:node_9494,prsc:2;proporder:7241-3962-7654;pass:END;sub:END;*/

Shader "Shader Forge/SparkColor" {
    Properties {
        _Color ("Color", Color) = (0.07843138,0.3921569,0.7843137,1)
        _node_3962 ("node_3962", Color) = (0.5,0.5,0.5,1)
        _node_7654 ("node_7654", Range(0, 1)) = 1
    }
    SubShader {
        Tags {
            "RenderType"="Opaque"
        }
        Pass {
            Name "FORWARD"
            Tags {
                "LightMode"="ForwardBase"
            }
            
            
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #define UNITY_PASS_FORWARDBASE
            #include "UnityCG.cginc"
            #pragma multi_compile_fwdbase_fullshadows
            #pragma only_renderers d3d9 d3d11 glcore gles 
            #pragma target 3.0
            uniform float4 _TimeEditor;
            uniform float4 _Color;
            uniform float4 _node_3962;
            uniform float _node_7654;
            struct VertexInput {
                float4 vertex : POSITION;
            };
            struct VertexOutput {
                float4 pos : SV_POSITION;
            };
            VertexOutput vert (VertexInput v) {
                VertexOutput o = (VertexOutput)0;
                o.pos = UnityObjectToClipPos(v.vertex );
                return o;
            }
            float4 frag(VertexOutput i) : COLOR {
////// Lighting:
////// Emissive:
                float4 node_9494 = _Time + _TimeEditor;
                float3 emissive = lerp(_Color.rgb,_node_3962.rgb,abs(sin((node_9494.g*_node_7654))));
                float3 finalColor = emissive;
                return fixed4(finalColor,1);
            }
            ENDCG
        }
    }
    FallBack "Diffuse"
    CustomEditor "ShaderForgeMaterialInspector"
}

 
 

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转载自blog.csdn.net/fanfan_hongyun/article/details/78999347