Unity使用Time类手写一个时钟计时器

private float timer = 0f;
    private int h = 0;
    private int m = 0;
    private int s = 0;
    private string timeStr = string.Empty;
    void Update () {
        timer += Time.deltaTime;
        if (timer >= 1f) {s++;  timer = 0;}
        if (s >= 60) {m++;s = 0;}                                   
        if (m >= 60) {h++;m = 0;}
        if (h >= 99) {h = 0;}    }
    void OnGUI(){
        timeStr = string.Format ("{0:D2}:{1:D2}:{2:D2}", h, m, s);
        GUI.Label (new Rect (10, 10, 100, 200), timeStr);
    }

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转载自blog.csdn.net/qq_41056203/article/details/80535079