SQLite4Unity3d安卓 在手机上创建sqlite失败解决

总结

要在Unity上运行一次出现库,再打包进APK内

问题

使用示例代码的创建库 

var dbPath = string.Format(@"Assets/StreamingAssets/{0}", DatabaseName);
#else
        // check if file exists in Application.persistentDataPath
        var filepath = string.Format("{0}/{1}", Application.persistentDataPath, DatabaseName);

        if (!File.Exists(filepath))
        {
            Debug.Log("Database not in Persistent path");
            // if it doesn't ->
            // open StreamingAssets directory and load the db ->

#if UNITY_ANDROID
            var loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName);  // this is the path to your StreamingAssets in android
            while (!loadDb.isDone) { }  // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check
            // then save to Application.persistentDataPath
            File.WriteAllBytes(filepath, loadDb.bytes);
#elif UNITY_IOS
                 var loadDb = Application.dataPath + "/Raw/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);
#elif UNITY_WP8
                var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
                // then save to Application.persistentDataPath
                File.Copy(loadDb, filepath);

#elif UNITY_WINRT
		var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
		
#elif UNITY_STANDALONE_OSX
		var loadDb = Application.dataPath + "/Resources/Data/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
#else
	var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;  // this is the path to your StreamingAssets in iOS
	// then save to Application.persistentDataPath
	File.Copy(loadDb, filepath);

#endif

            Debug.Log("Database written");
        }

        var dbPath = filepath;
#endif
        connectionSQL = new SQLiteConnection(dbPath, SQLiteOpenFlags.ReadWrite | SQLiteOpenFlags.Create);
        Debug.Log("Final PATH: " + dbPath);

去到指定位置发现库创建失败,或者说没有这个库 

此时无库 

 

解决

点击运行后 

等待5秒左右,出现库,关停程序

再次打包,导入

库出现了!

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转载自blog.csdn.net/weixin_56537692/article/details/133825265
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