game.h文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
int IsWin(char board[ROW][COL], int row, int col);
//判断和局
int IsDeuce(char board[ROW][COL], int row, int col);
game.c文件
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋---'*'
void PlayerMove(char board[ROW][COL], int row, int col)
{
int a = 0;
int b = 0;
printf("玩家走>\n请输入坐标,中间用空格隔开\n");
while (1)
{
scanf("%d %d", &a, &b);
//合法坐标
if (((a > 0) && (a <= row)) && ((b > 0) && (b <= col)))
{
if (board[a - 1][b - 1] == ' ')
{
board[a - 1][b - 1] = '*';
break;
}
else
printf("该位置已有棋子,请重新落子:>\n");
}
else
{
printf("非法坐标,请重新输入:>\n");
}
}
}
//电脑下棋---'#'
void ComputerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % row;
int y = rand() % col;
printf("电脑走:>\n");
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
int IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//行
for (i = 0; i < row; i++)
{
for (j = 0; j < col - 2; j++)
{
if (board[i][j] == '*')
{
if ((board[i][j] == board[i][j + 1]) && (board[i][j + 1] == board[i][j + 2]))
{
printf("玩家赢\n");
return 1;
}
}
if (board[i][j] == '#')
{
if ((board[i][j] == board[i][j + 1]) && (board[i][j + 1] == board[i][j + 2]))
{
printf("电脑赢\n");
return 1;
}
}
}
}
//列
for (j = 0; j < row; j++)
{
for (i = 0; i < col - 2; i++)
{
if (board[i][j] == '*')
{
if ((board[i][j] == board[i + 1][j]) && (board[i + 1][j] == board[i + 2][j]))
{
printf("玩家赢\n");
return 1;
}
}
if (board[i][j] == '#')
{
if ((board[i][j] == board[i + 1][j]) && (board[i + 1][j] == board[i + 2][j]))
{
printf("电脑赢\n");
return 1;
}
}
}
}
//斜
for (i = 0; i < row-2; i++)
{
for (j = 0; j < col - 2; j++)
{
if (board[i][j] == '*')
{
if ((board[i][j] == board[i + 1][j + 1]) && (board[i + 1][j + 1] == board[i + 2][j + 2]))
{
printf("玩家赢\n");
return 1;
}
}
if (board[i][j] == '#')
{
if ((board[i][j] == board[i + 1][j + 1]) && (board[i + 1][j + 1] == board[i + 2][j + 2]))
{
printf("电脑赢\n");
return 1;
}
}
}
}
}
//判断和局
int IsDeuce(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
printf("和棋\n");
return 2;
}
test.c文件
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//三子棋
void menu()
{
printf("*****************************\n");
printf("********* 0.exit ********\n");
printf("********* 1.play ********\n");
printf("*****************************\n");
}
void game()
{
//初始化棋盘
char board[ROW][COL] = { 0 };//创建二维字符数组
InitBoard(board, ROW, COL);
//下棋
int flag = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
//判断输赢
flag=IsWin(board, ROW, COL);
if (flag == 1)
break;
//判断和局
flag=IsDeuce(board, ROW, COL);
if (flag == 2)
break;
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
//判断输赢
flag=IsWin(board, ROW, COL);
if (flag == 1)
break;
//判断和局
flag=IsDeuce(board, ROW, COL);
if (flag == 2)
break;
}
}
int main()
{
int input = 0;
srand((unsigned int) time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
printf("进入游戏:>\n");
game();
break;
default:
printf("非法输入,请重新选择:>\n");
break;
}
} while (input);
return 0;
}