Unity中将byte转为可播放的AudioClip

Unity中将byte转为可播放的AudioClip

这是搜集各路诸侯的信息后,自己整理的方法

using System;
using UnityEngine;

public class Bytes2AudioClip : MonoBehaviour
{
    
    
    public AudioSource audioSource;//音频播放源
    /// <summary>
    /// 将byte[]转换成AudioClip
    /// </summary>
    /// <param name="data"></param>
    public void BytesToAudioClip(byte[] data)
    {
    
    
        float[] _clipData=  bytesToFloat(data);//进行数据转换。将byte转成AudioClip可读取的float
        audioSource.clip = AudioClip.Create("audioClip", 16000 * 10, 1, 16000, false);//不进行这一步,audioSource.clip会报空!
        audioSource.clip.SetData(_clipData, 0);//完成赋值
    }
    public static float[] bytesToFloat(byte[] byteArray)//byte[]数组转化为AudioClip可读取的float[]类型
    {
    
    
        float[] sounddata = new float[byteArray.Length / 2];
        for (int i = 0; i < sounddata.Length; i++)
        {
    
    
            sounddata[i] = bytesToFloat(byteArray[i * 2], byteArray[i * 2 + 1]);
        }
        return sounddata;
    }
    static float bytesToFloat(byte firstByte, byte secondByte)
    {
    
    
        //小端和大端顺序要调整
        short s;
        if (BitConverter.IsLittleEndian)
            s = (short)((secondByte << 8) | firstByte);
        else
            s = (short)((firstByte << 8) | secondByte);
        return s / 32768.0F;
    }
}

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转载自blog.csdn.net/weixin_44870508/article/details/121229490