铁鞋软件数据结构设计

铁鞋上传的数据:

铁鞋的ID

(Byte0)

状态字

(Byte1)

距离数据

(Byte2

电量数据

(Byte3)

震动数据

(Byte4

1个字节, 范围为0x01~0xFF

高四位为命令字,0x10表示正常的地磁数据上传;低四位为状态字,0x01表示无车,0x02表示有车。

1个字节的距离数据,0x01~0Xff,单位CM

1个字节的电量数据,如0x32表示电池电压3.2V

1个字节的震动数据,如0x01震动,0x00正常。

保留

(Byte5)

RSSI

(Byte6

2个字节

1个字节的RSSI值

根据铁鞋数据,设计铁鞋类

    public class Shoes
    {
        private string shoesID;
        public string ShoesID
        {
            get { return shoesID; }
            set { shoesID = value; }
        }
private string shoesName;
        public string ShoesName
        {
            get { return shoesName; }
            set { shoesName = value; }
        }
        private double distance;
        public double Distance
        {
            get { return distance; }
            set { distance = value; }
        }
        private int state;
        public int State
        {
            get { return state; }
            set { state = value; }
        }
        private int battery;
        public int Battery
        {
            get { return battery; }
            set { battery = value; }
        }
        private int isShake;
        public int IsShake
        {
            get { return isShake; }
            set { isShake = value; }
        }
        private double rssi;
        public double Rssi
        {
            get { return rssi; }
            set { rssi = value; }
        }
        private string other;
        public string Other
        {
            get { return other; }
            set { other = value; }
        }
        private int onoff;
        public int Onoff
        {
            get { return onoff; }
            set { onoff = value; }
        }
    }

设置非智能铁鞋类数据结构

 class TraditionalShoes
    {
        private string tradiShoesName;
        private int tradiShoesState;
        public string TradiShoesName
        {
            get { return tradiShoesName; }
            set { tradiShoesName = value; }
        }
        public int TradiShoesState
        {
            get { return tradiShoesState; }
            set { tradiShoesState = value; }
        }
    }

设置紧固器类

class Tightener
    {
        private string name;
        private int state;
        public string Name
        {
            get { return name; }
            set { name = value; }
        }
        public int State
        {
            get { return state; }
            set { state = value; }
        }
    }

设置股道类

考虑股道点位设置铁鞋的两种类型:1,单边 ;2,双边;

所停车辆的位置,分为3个点位,从上行到下行方向,依次为:A1、A2\B1、B2\C1、C2车位;

所包含的信息有:股道号、是否显示、智能铁鞋信息、传统铁鞋信息、紧固器信息、股道状态

 
 
 public class Track
    {
        public struct Position
        {
            int trackIsDisplay;
            Shoes positionShoes;
            TraditionalShoes positionTradiShoes;
            Tightener positionTightener;      
        }
        int trackState; 
        private int trackNum;
        private Position a1;
        private Position a2;
        private Position a3;
        private Position a4;
        private Position b1;
        private Position b2;
        private Position b3;
        private Position b4;
        private Position c1;
        private Position c2;
        private Position c3;
        private Position c4;
       public int TrackNum
        {
            get { return trackNum; }
            set { trackNum = value; }
        }
        public Position A1
        {
            get { return a1; }
            set { a1 = value; }
        }
        public Position A2
        {
            get { return a2; }
            set { a2 = value; }
        }
        public Position A3
        {
            get { return a3; }
            set { a3 = value; }
        }
        public Position A4
        {
            get { return a4; }
            set { a4 = value; }
        }
        public Position B1
        {
            get { return b1; }
            set { b1 = value; }
        }
        public Position B2
        {
            get { return b2; }
            set { b2 = value; }
        }
        public Position B3
        {
            get { return b3; }
            set { b3 = value; }
        }
        public Position B4
        {
            get { return b4; }
            set { b4 = value; }
        }
        public Position C1
        {
            get { return c1; }
            set { c1 = value; }
        }
        public Position C2
        {
            get { return c2; }
            set { c2 = value; }
        }
        public Position C3
        {
            get { return c3; }
            set { c3 = value; }
        }
        public Position C4
        {
            get { return c4; }
            set { c4 = value; }
        }
    }




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转载自blog.csdn.net/weixin_39235487/article/details/79836483