threejs使用gui改变相机的参数

调节相机远近角度

  1. 定义相机的配置:
    const cameraConfg = reactive({ fov: 45 })
  2. gui中加入调节fov的方法
      const gui = new dat.GUI();
    
      const cameraFolder = gui.addFolder("相机属性设置");
      cameraFolder.add(cameraConfg, "fov", 0, 100).name("修改相机远近").onChange((num) => {
        camera.fov = num;
        camera.updateProjectionMatrix();
      });
  3. 实现效果

 调节相机的位置

  1. 定义参数:
    const cameraConfg = reactive({
        fov: 45,
        viewX: 0, 
        viewY: 20, 
        viewZ: 10
    });
  2. 初始化相机,设置相机位置。
    // 2、创建相机
    const camera = new THREE.PerspectiveCamera(
        cameraConfg.fov,
        window.innerWidth / window.innerHeight,
        0.25,
        1000
    );
    camera.position.set(cameraConfg.viewX, cameraConfg.viewZ, cameraConfg.viewY);
    
  3. 加入gui的配置
      const gui = new dat.GUI();
      const cameraFolder = gui.addFolder("相机属性设置");
    
      cameraFolder.add(cameraConfg, "viewX", -50, 50).name("修改视角-x").onChange((num) => {
        cameraConfg.viewX = num;
        camera.position.set(cameraConfg.viewX, cameraConfg.viewZ, cameraConfg.viewY);
      });
      cameraFolder.add(cameraConfg, "viewY", 0, 100).name("修改视角-y").onChange((num) => {
        cameraConfg.viewY = num;
        camera.position.set(cameraConfg.viewX, cameraConfg.viewZ, cameraConfg.viewY);
      });
      cameraFolder.add(cameraConfg, "viewZ", 0, 100).name("修改视角-z").onChange((num) => {
        cameraConfg.viewZ = num;
        camera.position.set(cameraConfg.viewX, cameraConfg.viewZ, cameraConfg.viewY);
      });
  4. 最后的效果

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转载自blog.csdn.net/weixin_38441229/article/details/132301275