Android中DialogFragment优于Dialog

首先DialogFragment是跟随Fragment一起被Google推出的,DialogFragment是基于Fragment的,生命周期和Fragment是一样的。

在Android中,实现对话框的方式多种:

  1. Dialog/Alter
  2. DialogFragment
  3. Activity的Style设置成Dialog

通常,我们在开发中实现通过继承Dialog来实现对话框的效果,但是,基于Dialog的对话框生命周期是不会随着Activity的,我们可以写一段简单的代码来看看:

public class MyDialogActivity extends AppCompatActivity {
    private static final String TAG = "MyDialogActivity";
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Log.e(TAG,"onCreate");
        setContentView(R.layout.activity_dialog);

        Button button = findViewById(R.id.button4);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                MyDialog myDialog = new MyDialog(MyDialogActivity.this);
                myDialog.show();

            }
        });
        //延时2秒主动关闭Activity
        Handler handler = new Handler();
        handler.postDelayed(new Runnable() {
            @Override
            public void run() {
                finish();
            }
        },2000);
    }

    @Override
    protected void onResume() {
        super.onResume();
        Log.e(TAG,"onResume");
    }

    @Override
    protected void onStart() {
        super.onStart();
        Log.e(TAG,"onStart");
    }

    @Override
    protected void onRestart() {
        super.onRestart();
        Log.e(TAG,"onRestart");
    }

    @Override
    protected void onPause() {
        super.onPause();
        Log.e(TAG,"onPause");
    }
    @Override
    protected void onDestroy() {
        super.onDestroy();
        Log.e(TAG,"onDestroy");
    }
    @Override
    protected void onStop() {
        super.onStop();
        Log.e(TAG,"onStop");
    }

    static class MyDialog extends Dialog {
        private String TAG = "Dialog";
        public MyDialog(@NonNull Context context) {
            super(context);
            setContentView(R.layout.dialog_demo);
        }

        @Override
        protected void onStop() {
            super.onStop();
            Log.e(TAG,"onStop");
        }

        @Override
        protected void onStart() {
            super.onStart();
            Log.e(TAG,"onStart");
        }

        @Override
        public void cancel() {
            super.cancel();
            Log.e(TAG,"cancel");
        }

        @Override
        public void dismiss() {
            super.dismiss();
            Log.e(TAG,"dismiss");
        }

        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            Log.e(TAG,"onCreate");
        }


    }

}

运行起来后,打开一个Dialog,然后延时两秒关闭Dialog,发现Log中竟然报错了:


大致的意思,Dialog没被关闭,造成了内存泄漏

解决办法也很简单,在Activity中的onDestory方法中主动关闭:

@Override
    protected void onDestroy() {
        super.onDestroy();
        if (myDialog != null){
            myDialog.cancel();
        }
        Log.e(TAG,"onDestroy");
    }

如果每次都要这样做,感觉比较繁琐,为什么不能让系统自己来回收呢?这里就可以使用DialogFragment:

public class MyDialogFragment extends DialogFragment {
    private static final String TAG = "MyDialogFragment";

    @Override
    public void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Log.d(TAG,"onCreate");
    }

    @Nullable
    @Override
    public View onCreateView(LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {
        Log.d(TAG,"onCreateView");
        return super.onCreateView(inflater, container, savedInstanceState);
    }

    @Override
    public void onDetach() {
        super.onDetach();
        Log.d(TAG,"onDetach");
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        Log.d(TAG,"onDestroy");
    }
}

从日志来看,当Activity生命周期发生变化的时候,DialogFragment的生命周期也在发生变化,这和Fragment是一样的,因此可以保证当对话框的生命周期和Activity的生命周期保持一致,避免内存泄漏

顺便提一下,在通过点击弹出对话框的时候,不要直接new一个对话框,如果可以复用,就尽量复用,减少对象的创建

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转载自blog.csdn.net/helang296479893/article/details/80094970