int _int_PageIndex=0;//页下标
int _int_SinglePageQuantityr = 6;//每页数量
int _int_PageCount = 1;//总页数,下标0开始,1就是共2页
/// <summary>
/// 翻页 -1或1
/// </summary>
/// <param name="leftOrRight"></param>
private void PageRefresh(int leftOrRight)
{
_int_PageIndex += leftOrRight;
_int_PageIndex = Mathf.Clamp(_int_PageIndex, 0,1); //限制页数 0 1
Debug.Log("当前是第"+_int_PageIndex+1+"页");//第一页下标是0
int temp_CloseItemNumber = _int_PageIndex * _int_SinglePageQuantityr;
for (int i = 0; i < _trans_ItemParent.childCount; i++)//_trans_ItemParent 所有item的父物体
{
GameObject temp_item = _trans_ItemParent.GetChild(i).gameObject;
if (temp_CloseItemNumber > i) _trans_ItemParent.GetChild(i).gameObject.SetActive(false);
else _trans_ItemParent.GetChild(i).gameObject.SetActive(true);
}
}
Unity 利用grid layout group实现页数切换
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转载自blog.csdn.net/qq_36592993/article/details/105242674
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