android自定义雷达图

/**
 * 雷达view
 * @version 1.0
 * @author DEV-81
 */

public class RadarView extends View{
    private int centerX;                  //中心X
    private int centerY;                  //中心Y
    private float radius;                   //网格最大半径
    private Paint mainPaint;            //雷达区画笔
    private Paint textPaint;                //文本画笔
    private Paint valuePaint;               //数据区画笔
    private int count = 6;                //数据个数
    private float angle = (float) (Math.PI*2/count);

    private String[] titles = {"a","b","c","d","e","f"};

    private double[] data = {100,60,60,60,100,50,10,20}; //各维度分值
    private float maxValue = 100;             //数据最大值

    public RadarView(Context context) {
        this(context,null);
    }

    public RadarView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    /**
     * 初始化画笔
     * */
    private void init() {
        mainPaint=new Paint();
        mainPaint.setColor(Color.BLACK);
        mainPaint.setAntiAlias(true);
        mainPaint.setStrokeWidth(1);
        mainPaint.setStyle(Paint.Style.STROKE);

        textPaint=new Paint();
        textPaint.setColor(Color.RED);
        textPaint.setAntiAlias(true);
        textPaint.setTextSize(32);
        textPaint.setStyle(Paint.Style.STROKE);

        valuePaint=new Paint();
//        覆盖区域,只要使用path记录下坐标点,然后设
        valuePaint.setStyle(Paint.Style.FILL_AND_STROKE);
        valuePaint.setColor(Color.BLUE);
        valuePaint.setAntiAlias(true);
    }


    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        centerX=w/2;
        centerY=h/2;
        radius = Math.min(h, w)/2*0.8f;
        Log.d("===onSizeChanged======",Thread.currentThread().getName());
        //一旦size发生改变,重新绘制(onDraw)
//        postInvalidate(); //工作在子线程
        invalidate(); // 工作在ui线程
        super.onSizeChanged(w, h, oldw, oldh);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        drawPolygon(canvas);
        drawLines(canvas);
        drawText(canvas);
        drawRegion(canvas);
    }
    /**
     * 绘制正多边形
     */
    private void drawPolygon(Canvas canvas) {
        Path path = new Path();
        float r = radius/(count-1);//r是蜘蛛丝之间的间距

        for(int i=1;i<count;i++){//中心点不用绘制

            float curR = r*i;//当前半径
            path.reset();

            for(int j=0;j<count;j++){
                if(j==0){
                    //每一圈设置起点
                    path.moveTo(centerX+curR,centerY);
                }else{
                    //根据半径,计算出蜘蛛丝上每个点的坐标
                    float x = (float) (centerX+curR*Math.cos(angle*j));
                    float y = (float) (centerY+curR*Math.sin(angle*j));
                    path.lineTo(x,y);
                }
            }

            path.close();//闭合路径
            canvas.drawPath(path, mainPaint);
        }
    }

    /**
     * 绘制直线
     * 绘制从中心到末端的直线
     * 同样根据半径,计算出每个末端坐标
     */
    private void drawLines(Canvas canvas){
        Path path = new Path();
        for(int i=0;i<count;i++){
            path.reset();
            //设置每一次的起点为中心
            path.moveTo(centerX, centerY);
            float x = (float) (centerX+radius*Math.cos(angle*i));
            float y = (float) (centerY+radius*Math.sin(angle*i));
            //画线
            path.lineTo(x, y);
            canvas.drawPath(path, mainPaint);
        }
    }

    /**
     * 绘制文字
     * @param canvas
     * 对于文本的绘制,首先要找到末端的坐标,
     * 由于末端和文本有一定距离,给每个末端加上这个距离以后,再绘制文本。
        另外,当文本在左边时,由于不希望文本和蜘蛛网交叉,
        我们可以先计算出文本的长度,然后使起始绘制坐标向左偏移这个长度。
     */
    private void drawText(Canvas canvas){
        Paint.FontMetrics fontMetrics = textPaint.getFontMetrics();
        float fontHeight = fontMetrics.descent - fontMetrics.ascent;
        for(int i=0;i<count;i++){
            float x = (float) (centerX+(radius+fontHeight/2)*Math.cos(angle*i));
            float y = (float) (centerY+(radius+fontHeight/2)*Math.sin(angle*i));
            if(angle*i>=0&&angle*i<=Math.PI/2){//4象限
                canvas.drawText(titles[i], x,y,textPaint);
            }else if(angle*i>=3*Math.PI/2&&angle*i<=Math.PI*2){//3象限
                canvas.drawText(titles[i], x,y,textPaint);
            }else if(angle*i>Math.PI/2&&angle*i<=Math.PI){//2象限
                float dis = textPaint.measureText(titles[i]);//文本长度
                canvas.drawText(titles[i], x-dis,y,textPaint);
            }else if(angle*i>=Math.PI&&angle*i<3*Math.PI/2){//1象限
                float dis = textPaint.measureText(titles[i]);//文本长度
                canvas.drawText(titles[i], x-dis,y,textPaint);
            }
        }
    }

    /**
     * 绘制区域
     * @param canvas
     *使path包围区域被填充
     *
     */
    private void drawRegion(Canvas canvas){
        Path path = new Path();
        valuePaint.setAlpha(255);
        for(int i=0;i<count;i++){
            double percent = data[i]/maxValue;
            float x = (float) (centerX+radius*Math.cos(angle*i)*percent);
            float y = (float) (centerY+radius*Math.sin(angle*i)*percent);
            if(i==0){
                path.moveTo(x, centerY);
            }else{
                path.lineTo(x,y);
            }
            //绘制小圆点
            canvas.drawCircle(x,y,10,valuePaint);
        }

        valuePaint.setStyle(Paint.Style.STROKE);
        canvas.drawPath(path, valuePaint);
        valuePaint.setAlpha(127);
        //绘制填充区域
        valuePaint.setStyle(Paint.Style.FILL_AND_STROKE);
        canvas.drawPath(path, valuePaint);
    }
}

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转载自blog.csdn.net/oneblue123/article/details/80745552
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