Unity之Json解析Litjson和自带JsonUtility解析区别

首先先写几个测试类:

public class Person {
    public string name;
    public string address;
    public Secerts secerts;
}


public class Secerts {
    public string aa;
    public string bb;
}

测试

	// Use this for initialization
	void Start () {
        Person pp = new Person();
       
        pp.name = "ZhangSan";
        pp.address="BeiJing";
        Secerts ss = new Secerts();
        ss.aa = "aa";
        ss.bb = "bb";
        pp.secerts = ss;
       

        string msg1 = LitJson.JsonMapper.ToJson(pp);
        string msg2 = JsonUtility.ToJson(pp);

        Debug.Log(msg1);
        Debug.Log(msg2);
    }

}

运行结果:

从这里可以看出LitJson解析可以把类中类的字段也能解析到,但Unity自带JsonUtility却不行,是需要加其他附加条件吗,是的,须在类上面添加一行[System.Serializable]

public class Person {
    public string name;
    public string address;
    public Secerts secerts;
}

[System.Serializable]
public class Secerts {
    public string aa;
    public string bb;
    public static string cc = "cc";
}

再次运行:解析结果一致。

public class Person {
    public static string A="A";
    public string name;
    public string address;
    public Secerts secerts;
}

[System.Serializable]
public class Secerts {
    public string aa;
    public string bb;
    public static string cc = "cc";
}

运行结果。

可以看出,类里的字段有static修饰,自带类解析不会解析到。Litjson是可以的。

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转载自blog.csdn.net/hemiaoyuan1989/article/details/92635721
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