Python作业--6(2048游戏)

基础单人版:


设计思路:

游戏分为<初始化init><游戏中game><胜利win><失败gameover>四个状态;
main函数中主要有init函数,game函数和not_game函数,函数的返回值作为字典的key值,
函数作为value值生成字典,循环捕获key值,通过key值的变化来调用函数,使整个程序循环运转!
1).init函数
初始化创建数据的函数,在捕获用户操作restart时返回此函数,函数返回值为key值game,去进行游戏操作
2).game函数
该函数主要分为,画表格(将初始化的数据按一定格式画出来),不湖欧用户操作进行移动,移动完进行结束
游戏条件(胜利|失败)判断,不满足条件返回key值game,继续进行游戏操作,满足则返回key值win|gameover
进行游戏外设置(重置|退出)操作
3).not_game函数
主要进行游戏结束用户选择操作,捕获用户操作,restart返回key值init,重新游戏。exit退出游戏


代码:

mport curses
from itertools import chain
from random import choice, randint


# 创建一个游戏类
class Gamefiled(object):
    # 游戏文件的属性
    def __init__(self, width=4, height=4, win_value=2048):
        self.width = width
        self.height = height
        self.win_value = win_value
        self.score = 0
        self.high_score = 0
        self.file = []

    # 创建数据文件函数<以列表的方式保存>
    def recreate_file(self):
        if self.score > self.high_score:
            self.high_score = self.score
        self.score = 0
        self.file = [[0 for i in range(self.width)]
                     for j in range(self.height)]
        self.create_random()
        self.create_random()

    # 在列表中随即生成数的函数
    def create_random(self):
        while True:
            i, j = choice(range(self.width)), choice(range(self.height))
            if self.file[i][j] == 0:
                self.file[i][j] = 4 if randint(1, 100) > 90 else 2
                break

    # 按格式画棋盘
    def draw(self, stdscr):

        stdscr.clear()  # 清屏
        # 打印分数
        stdscr.addstr('Score:' + str(self.score) + '\nHighScore:' + str(self.high_score) + '\n\n')

        # 画棋盘
        for row in self.file:
            stdscr.addstr('+' + '----+' * self.width + '\n')
            stdscr.addstr(''.join(['|{:^4}'.format(num)
                                   if num != 0 else '|    ' for num in row]) + '|' + '\n')
        stdscr.addstr("+" + '----+' * self.width + '\n')

        if self.is_win():
            stdscr.addstr('You win!' + '\n')
        if self.is_gameover():
            stdscr.addstr('Game Over!' + '\n')

        # 画提示信息
        stdscr.addstr('\n\n\n\nUp Down Left Right\n(R)Restart (Q)Exit')

    # 定义判断输赢的函数<chain将多个列表内的值链成一个新列表>
    def is_win(self):
        return max(chain(*self.file)) >= self.win_value

    def is_gameover(self):
        return not any([self.move_possible(direction) for direction in ['Up', 'Down', 'Right', 'Left']])

    @staticmethod
    def invert(filed):
        return [row[::-1] for row in filed]

    @staticmethod
    def transpose(filed):
        return [list(row) for row in zip(*filed)]  # zip完成数组的置换

    # 定义判断是否可以移动的函数

    def move_possible(self, direction):
        def leftrow_move_possible(row):
            def is_move(i):
                if row[i] == 0 and row[i + 1] != 0:
                    return True
                if row[i] == row[i + 1] != 0:
                    return True
                return False

            return any([is_move(i) for i in range(len(row) - 1)])

        possible = {}
        possible['Left'] = lambda filed: any([leftrow_move_possible(row) for row in filed])
        possible['Right'] = lambda filed: possible['Left'](self.invert(filed))
        possible['Up'] = lambda filed: possible['Left'](self.transpose(filed))
        possible['Down'] = lambda filed: possible['Right'](self.transpose(filed))

        if direction in possible:
            return possible[direction](self.file)
        else:
            return False

    # 定义移动函数
    def move(self, direction):
        def leftrow_move(row):  # 一行的移动
            def tight(row):  # 步骤一:数字凑一块
                new_row = [i for i in row if i != 0]  # 对齐
                new_row += [0 for i in range(len(row) - len(new_row))]  # 补零
                return new_row

            def merge(row):  # 合并
                for i in range(len(row) - 1):
                    if row[i] == row[i + 1]:
                        row[i] *= 2
                        row[i + 1] = 0
                        self.score += row[i]
                return row

            return tight(merge(tight(row)))

        moves = {}

        moves['Left'] = lambda filed: [leftrow_move(row) for row in filed]
        moves['Right'] = lambda filed: self.invert([leftrow_move(row) for row in self.invert(filed)])
        moves['Up'] = lambda filed: self.transpose([leftrow_move(row) for row in self.transpose(filed)])
        moves['Down'] = lambda filed: self.transpose(moves['Right'](self.transpose(filed)))

        # 判断是否可移动

        if self.move_possible(direction):
            self.file = moves[direction](self.file)
            self.create_random()
            return True
        else:
            return False


# 定义捕获用户操作的函数
def get_action(stdscr):
    action = stdscr.getch()
    if action == curses.KEY_UP:
        return 'Up'
    if action == curses.KEY_DOWN:
        return 'Down'
    if action == curses.KEY_LEFT:
        return 'Left'
    if action == curses.KEY_RIGHT:
        return 'Right'
    if action == ord('r'):
        return 'Restart'
    if action == ord('q'):
        return 'Exit'


# 主函数
def main(stdscr):
    # 调用游戏类

    def init():  # 初始化函数,创建数据并返回开始玩游戏的函数
        game_filed.recreate_file()
        return 'Game'

    def game():  # 游戏内函数
        game_filed.draw(stdscr)  # 画棋盘
        action = get_action(stdscr)  # 获取用户操作
        if action == 'Restart':  # 重置游戏
            return 'Init'
        if action == 'Exit':  # 退出
            return 'Exit'
        if game_filed.move(action):  # 其他操作让其移动
            # 每次移动后判断输或者赢
            if game_filed.is_win():
                return 'Win'
            if game_filed.is_gameover():
                return 'GameOver'

        return 'Game'  # 再次返回游戏函数

    def not_game():  # 定义游戏外函数
        game_filed.draw(stdscr)
        while 1:
            action = get_action(stdscr)
            if action == 'Restart':  # 重置游戏
                return 'Init'
            if action == 'Exit':  # 退出
                return 'Exit'

    status_filed = {'Init': init,
                    'Game': game,
                    'Win': not_game,
                    'GameOver': not_game
                    }
    game_filed = Gamefiled(win_value=32)

    status = 'Init'

    while status != "Exit":
        status = status_filed[status]()


curses.wrapper(main)

胜利数值为32时:



按R重置后:

胜利数值为2048的游戏失败案例:

按R重置并保存其最高分:

双人即时PK版:


设计思路大体同2048基础版,主要在其用户操作的捕获和棋盘的构建和规划略有差异。

双人PK,胜利条件为:一方先到达指定胜利条件,两均为达到则比较分数


代码:

import curses
from itertools import chain
from random import choice, randint


# 创建一个游戏类
class Gamefiled(object):
    # 游戏文件的属性
    def __init__(self, width=4, height=4, win_value=2048):
        self.width = width
        self.height = height
        self.win_value = win_value
        self.score1 = 0
        self.score2 = 0
        self.file1 = []
        self.file2 = []

    # 创建数据文件函数<以列表的方式保存>
    def recreate_file(self):
        self.file1 = [[0 for i in range(self.width)]
                      for j in range(self.height)]
        self.file2 = [[0 for i in range(self.width)]
                      for j in range(self.height)]
        self.create_random(self.file1)
        self.create_random(self.file1)
        self.create_random(self.file2)
        self.create_random(self.file2)

    # 在列表中随即生成数的函数
    def create_random(self, filed):
        while True:
            i, j = choice(range(self.width)), choice(range(self.height))
            if filed[i][j] == 0:
                filed[i][j] = 4 if randint(1, 100) > 90 else 2
                break

    # 按格式画棋盘
    def draw(self, stdscr):
        def draw_sep():
            line = '+' + '----+' * self.width
            stdscr.addstr(line + '\n')
        def draw_row(row):  # [2,0,2,0]
            draw_one_row = "".join(['|{:^4}'.format(num)
                                    if num != 0  else '|    ' for num in row]) + '|'
            stdscr.addstr(draw_one_row + '\n')
        stdscr.clear()  # 清屏
        # 打印分数
        stdscr.addstr('Player1_Score:' + str(self.score1) + '\n')
        # 画棋盘
        for row in self.file1:
            draw_sep()
            draw_row(row)
        draw_sep()
        stdscr.addstr('Player2_Score:' + str(self.score2) + '\n')
        for row in self.file2:
            draw_sep()
            draw_row(row)
        draw_sep()

        if self.is_win():
            if self.score1 > self.score2:
                stdscr.addstr('Palyer1 Win!' + '\n')
            elif self.score2 > self.score1:
                stdscr.addstr('Palyer2 Win!' + '\n')
            else:
                stdscr.addstr('DogFall!' + '\n')
        stdscr.addstr('1P:WASD\t2P:UpDownLeftRight\n(R)Restart(Q)Exit\n')

    # 定义判断输赢的函数<chain将多个列表内的值链成一个新列表>
    def is_win(self):
        return max(chain(*self.file1)) >= self.win_value or \
               max(chain(*self.file2)) >= self.win_value or (not any([self.move_possible(direction) for direction in [
            'Up', 'Down', 'Right', 'Left']])) and (not any([self.move_possible1(direction)
                                                            for direction in ['Up1', 'Down1', 'Right1', 'Left1']]))

    @staticmethod
    def invert(filed):
        return [row[::-1] for row in filed]
    @staticmethod
    def transpose(filed):
        return [list(row) for row in zip(*filed)]  # zip完成数组的置换

    # 定义判断是否可以移动的函数

    def move_possible(self, direction):
        def leftrow_move_possible(row):
            def is_move(i):
                if row[i] == 0 and row[i + 1] != 0:
                    return True
                if row[i] == row[i + 1] != 0:
                    return True
                return False
            return any([is_move(i) for i in range(len(row) - 1)])

        possible = {}
        possible['Left'] = lambda filed: any([leftrow_move_possible(row) for row in filed])
        possible['Right'] = lambda filed: possible['Left'](self.invert(filed))
        possible['Up'] = lambda filed: possible['Left'](self.transpose(filed))
        possible['Down'] = lambda filed: possible['Right'](self.transpose(filed))

        if direction in possible:
            return possible[direction](self.file1)
        else:
            return False

    def move_possible1(self, direction):
        def leftrow_move_possible(row):
            def is_move(i):
                if row[i] == 0 and row[i + 1] != 0:
                    return True
                if row[i] == row[i + 1] != 0:
                    return True
                return False
            return any([is_move(i) for i in range(len(row) - 1)])

        possible = {}
        possible['Left1'] = lambda filed: any([leftrow_move_possible(row) for row in filed])
        possible['Right1'] = lambda filed: possible['Left1'](self.invert(filed))
        possible['Up1'] = lambda filed: possible['Left1'](self.transpose(filed))
        possible['Down1'] = lambda filed: possible['Right1'](self.transpose(filed))
        if direction in possible:
            return possible[direction](self.file2)
        else:
            return False

    # 定义移动函数
    def move(self, direction):
        def leftrow_move(row):  # 一行的移动
            def tight(row):  # 步骤一:数字凑一块
                new_row = [i for i in row if i != 0]  # 对齐
                new_row += [0 for i in range(len(row) - len(new_row))]  # 补零
                return new_row

            def merge(row):  # 合并
                for i in range(len(row) - 1):
                    if row[i] == row[i + 1]:
                        row[i] *= 2
                        row[i + 1] = 0
                        self.score1 += row[i]
                return row
            return tight(merge(tight(row)))

        def leftrow_move1(row):  # 一行的移动
            def tight(row):  # 步骤一:数字凑一块
                new_row = [i for i in row if i != 0]  # 对齐
                new_row += [0 for i in range(len(row) - len(new_row))]  # 补零
                return new_row

            def merge(row):  # 合并
                for i in range(len(row) - 1):
                    if row[i] == row[i + 1]:
                        row[i] *= 2
                        row[i + 1] = 0
                        self.score2 += row[i]
                return row

            return tight(merge(tight(row)))

        moves = {}

        moves['Left'] = lambda filed: [leftrow_move(row) for row in filed]
        moves['Right'] = lambda filed: self.invert([leftrow_move(row) for row in self.invert(filed)])
        moves['Up'] = lambda filed: self.transpose([leftrow_move(row) for row in self.transpose(filed)])
        moves['Down'] = lambda filed: self.transpose(moves['Right'](self.transpose(filed)))
        moves1 = {}
        moves1['Left1'] = lambda filed: [leftrow_move1(row) for row in filed]
        moves1['Right1'] = lambda filed: self.invert([leftrow_move1(row) for row in self.invert(filed)])
        moves1['Up1'] = lambda filed: self.transpose([leftrow_move1(row) for row in self.transpose(filed)])
        moves1['Down1'] = lambda filed: self.transpose(moves1['Right1'](self.transpose(filed)))
        # 判断是否可移动

        if self.move_possible(direction):
            self.file1 = moves[direction](self.file1)
            self.create_random(self.file1)
            return True
        elif self.move_possible1(direction):
            self.file2 = moves1[direction](self.file2)
            self.create_random(self.file2)
            return True
        else:
            return False


# 定义捕获用户操作的函数
def get_action(stdscr):
    action = stdscr.getch()
    if action == curses.KEY_UP:
        return 'Up'
    if action == curses.KEY_DOWN:
        return 'Down'
    if action == curses.KEY_LEFT:
        return 'Left'
    if action == curses.KEY_RIGHT:
        return 'Right'
    if action == ord('r'):
        return 'Restart'
    if action == ord('q'):
        return 'Exit'
    if action == ord('w'):
        return 'Up1'
    if action == ord('s'):
        return 'Down1'
    if action == ord('a'):
        return 'Left1'
    if action == ord('d'):
        return 'Right1'


# 主函数
def main(stdscr):
    # 调用游戏类

    def init():  # 初始化函数,创建数据并返回开始玩游戏的函数
        game_filed.recreate_file()
        return 'Game'

    def game():  # 游戏内函数
        game_filed.draw(stdscr)  # 画棋盘
        action = get_action(stdscr)  # 获取用户操作
        if action == 'Restart':  # 重置游戏
            return 'Init'
        if action == 'Exit':
            return 'Exit'
        if game_filed.move(action):  # 其他操作让其移动
            # 每次移动后判断输或者赢
            if game_filed.is_win():
                return 'Win'
        return 'Game'  # 再次返回游戏函数

    def not_game():  # 定义游戏外函数
        game_filed.draw(stdscr)  # 画棋盘
        while 1:
            action = get_action(stdscr)
            if action == 'Restart':  # 重置游戏
                return 'Init'
            if action == 'Exit':  # 退出
                return 'Exit'

    status_filed = {'Init': init,
                    'Game': game,
                    'Win': not_game,
                    'GameOver': not_game
                    }
    game_filed = Gamefiled(win_value=32)

    status = 'Init'

    while status != "Exit":
        status = status_filed[status]()


curses.wrapper(main)

胜利条件为32 时一方先达到32获胜:


胜利条件为2048时均为达到2048比较分数高的获胜:


***THE END***

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转载自blog.csdn.net/wl_python/article/details/80529505
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