jdk的nio之selector(2)

上篇博文分析了selector的建立,在这之后selector跟ServerSocketChannel,SocketChannel配合使用,在这里我将会介绍在selector.open();之后,我们以服务器端为切入点,重点关注下面两个方法的实现

            ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
            serverSocketChannel.register(selector, SelectionKeyImpl.OP_ACCEPT);

先看ServerSocket.open();

    public static ServerSocketChannel open() throws IOException {
        return SelectorProvider.provider().openServerSocketChannel();
    }

provider这个我们很熟悉了吧?默认就是WindowsSelectorProvider的实例,继续。它的openServerSocketChannel方法的实现在它父类SelectorProviderImpl中。

    public ServerSocketChannel openServerSocketChannel() throws IOException {
        return new ServerSocketChannelImpl(this);
    }
其实这里我们都分析过,在创建Pipe时有用到这。既然来了就继续看下构造。
    ServerSocketChannelImpl(SelectorProvider var1) throws IOException {
        super(var1);
        this.fd = Net.serverSocket(true);
        this.fdVal = IOUtil.fdVal(this.fd);
        this.state = 0;
    }

里面无非构造了socket,并保存其fd。我们可以知道serverChannel=ServerSocketChannel.open();其实是指向其子类ServerSocketChannelImpl的实例,里面保存了socket实例,跟fd。继续。

            serverChannel.configureBlocking(false);
            serverChannel.socket().bind(new InetSocketAddress(port));
我们使用serverChannel时设置其blocking为非阻塞,并为其serverSocket绑定一个ip地址跟端口。我们重点看下第二行,先看ServerSocketChannelImpl的.socket()
    public ServerSocket socket() {
        Object var1 = this.stateLock;
        synchronized(this.stateLock) {
            if(this.socket == null) {
                this.socket = ServerSocketAdaptor.create(this);
            }

            return this.socket;
        }
    }
socket是ServerSocktAdaptor(门面模式,他无非是ServerSocketChannelImpl的门面)的实例,利用同步保证其多线程安全且单例,其内部bind方法还是调用ServerSocketChannelImpl的bind方法。
    public ServerSocketChannel bind(SocketAddress var1, int var2) throws IOException {
        Object var3 = this.lock;
        synchronized(this.lock) {
            if(!this.isOpen()) {
                throw new ClosedChannelException();
            } else if(this.isBound()) {
                throw new AlreadyBoundException();
            } else {
                InetSocketAddress var4 = var1 == null?new InetSocketAddress(0):Net.checkAddress(var1);
                SecurityManager var5 = System.getSecurityManager();
                if(var5 != null) {
                    var5.checkListen(var4.getPort());
                }

                NetHooks.beforeTcpBind(this.fd, var4.getAddress(), var4.getPort());
                Net.bind(this.fd, var4.getAddress(), var4.getPort());
                Net.listen(this.fd, var2 < 1?50:var2);
                Object var6 = this.stateLock;
                synchronized(this.stateLock) {
                    this.localAddress = Net.localAddress(this.fd);
                }

                return this;
            }
        }
    }
无非先验证channel是否打开,是否绑定过,最终调用Net底层的bind方法为其绑定端口跟地址。
    private static native void bind0(FileDescriptor var0, boolean var1, boolean var2,
                 InetAddress var3, int var4) throws IOException;
总的来说,就是将 ServerSocketChannel 中的 ServerSocket绑定到指定的IP地址和端口上。

我们继续往下看这次的重点,channel.register(Selector sel, int ops,Object att),其具体逻辑在AbstractSelectableChannel上

    public final SelectionKey register(Selector sel, int ops,
                                       Object att)
        throws ClosedChannelException
    {
        synchronized (regLock) {
            if (!isOpen())
                throw new ClosedChannelException();
            if ((ops & ~validOps()) != 0)
                throw new IllegalArgumentException();
            if (blocking)
                throw new IllegalBlockingModeException();
            SelectionKey k = findKey(sel);
            if (k != null) {
                k.interestOps(ops);
                k.attach(att);
            }
            if (k == null) {
                // New registration
                synchronized (keyLock) {
                    if (!isOpen())
                        throw new ClosedChannelException();
                    k = ((AbstractSelector)sel).register(this, ops, att);
                    addKey(k);
                }
            }
            return k;
        }
    }
我们一点点看,if (blocking)throw new IllegalBlockingModeException();(在这里,我们能看到为什么之前需要设置其blocking为非阻塞)。在channel中,有维护一个SelectionKey的数组,一个SelectionKey代表了一个channel跟一个selectord的注册关系。一开始现在keys中找,判断这个channel是否注册过该Selector,如果这个channel是第一次注册这个Selector,那么肯定找不到,逻辑很简单。
    private SelectionKey findKey(Selector sel) {
        synchronized (keyLock) {
            if (keys == null)
                return null;
            for (int i = 0; i < keys.length; i++)
                if ((keys[i] != null) && (keys[i].selector() == sel))
                    return keys[i];
            return null;
        }
    }

如果一开始就找到了SelectorKey,那么只需要更新interestops跟attach。如果没有找到SelectorKey,那就需要对传进来的Selector进行注册。Selector的regist()方法实现在SelectorImpl中

    protected final SelectionKey register(AbstractSelectableChannel var1, int var2, Object var3) {
        if(!(var1 instanceof SelChImpl)) {
            throw new IllegalSelectorException();
        } else {
            SelectionKeyImpl var4 = new SelectionKeyImpl((SelChImpl)var1, this);
            var4.attach(var3);
            Set var5 = this.publicKeys;
            synchronized(this.publicKeys) {
                this.implRegister(var4);
            }

            var4.interestOps(var2);
            return var4;
        }
    }
首先根据channel跟selector生成相应的SelectorKeyIml实例,其构造方法无非对传入的参数保存,然后把所需的attach实例保存至SelectorKey。然后调用子类的implRegister()并传入SelectorKeyIml实例。具体实现我们以windowsSelectorImpl为例子
    protected void implRegister(SelectionKeyImpl var1) {
        Object var2 = this.closeLock;
        synchronized(this.closeLock) {
            if(this.pollWrapper == null) {
                throw new ClosedSelectorException();
            } else {
                this.growIfNeeded();
                this.channelArray[this.totalChannels] = var1;
                var1.setIndex(this.totalChannels);
                this.fdMap.put(var1);
                this.keys.add(var1);
                this.pollWrapper.addEntry(this.totalChannels, var1);
                ++this.totalChannels;
            }
        }
    }

这里对传入的SelectorKeyIml继续处理,以实现注册。

由于传入新的key,所以可能导致原来数组长度不够,如果需要扩容则扩容。

    private void growIfNeeded() {
        if(this.channelArray.length == this.totalChannels) {
            int var1 = this.totalChannels * 2;
            SelectionKeyImpl[] var2 = new SelectionKeyImpl[var1];
            System.arraycopy(this.channelArray, 1, var2, 1, this.totalChannels - 1);
            this.channelArray = var2;
            this.pollWrapper.grow(var1);
        }

        if(this.totalChannels % 1024 == 0) {
            this.pollWrapper.addWakeupSocket(this.wakeupSourceFd, this.totalChannels);
            ++this.totalChannels;
            ++this.threadsCount;
        }

    }

扩容则把数组(channelArray,poolArrayWrapper)长度扩大为原来的两倍。

然后把按照已经注册的channel的数量为下标将SelectorKeyIml(对于Selector来说SelectorKeyIml相当于封装了的channel)存在存channel的数组中,然后在SelectorKeyIml中记录channel注册在Selector中的位置索引,通过fdMap保存SelectorKeyIml

        private WindowsSelectorImpl.MapEntry put(SelectionKeyImpl var1) {
            return (WindowsSelectorImpl.MapEntry)this.put(new Integer(var1.channel.getFDVal()), 
                            new WindowsSelectorImpl.MapEntry(var1));
        }
可以看到,fdMap以channel的fdVal为key,与具体的SelectionKey为值的键值对。最后想poolWrapper中添加映射,并自增totalchannels的数目。
    void addEntry(int var1, SelectionKeyImpl var2) {
        this.putDescriptor(var1, var2.channel.getFDVal());
    }

在调用Selector的register后返回SelectorKey给channel,然后回到AbstractSelectableChannel中,最后调用addKey(k);

    private void addKey(SelectionKey k) {
        assert Thread.holdsLock(keyLock);
        int i = 0;
        if ((keys != null) && (keyCount < keys.length)) {
            // Find empty element of key array
            for (i = 0; i < keys.length; i++)
                if (keys[i] == null)
                    break;
        } else if (keys == null) {
            keys =  new SelectionKey[3];
        } else {
            // Grow key array
            int n = keys.length * 2;
            SelectionKey[] ks =  new SelectionKey[n];
            for (i = 0; i < keys.length; i++)
                ks[i] = keys[i];
            keys = ks;
            i = keyCount;
        }
        keys[i] = k;
        keyCount++;
    }

在这如果keys大小ok,那么添加key至数组中,如果大小不够,扩容。最后return k到,完毕。

总结一下吧。其实使用channel.register(selector,ops)语句,channel.registe -> AbstractSelectableChannel.regist -> windowsSelectorimpl.implRegister();将channel注册到指定的selector上,实际上是将channel内部的socket的fd保存到pollWrapper的数组上,那么我们大概能猜到selector.select()方法实现的逻辑就是遍历这个pollWrapper,查看其fd,得到其通道是否准备好(猜的);

那之后我们来看下Selector.select(),看其实现是如何的。




猜你喜欢

转载自blog.csdn.net/panxj856856/article/details/80419007