windows上的IOCP如何使用,并用C++实现多客户端服务器

在Windows系统中,可以使用IOCP(Input/Output Completion Ports)来实现高性能的I/O多路复用机制。IOCP是Windows系统中一种高效的异步I/O机制,可以用于实现高并发的网络服务器。下面是使用IOCP实现多客户端服务器的基本步骤:

  1. 创建socket

使用socket函数创建一个TCP服务器socket,例如:

#include <winsock2.h>

WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);

SOCKET server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(8888);
bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address));
listen(server_socket, 10);
  1. 创建IOCP对象

使用CreateIoCompletionPort函数创建一个IOCP对象,并将服务器socket与IOCP对象关联,例如:

HANDLE iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
CreateIoCompletionPort((HANDLE)server_socket, iocp, 0, 0);
  1. 处理连接请求

使用AcceptEx函数监听客户端连接请求,并将新的客户端socket与IOCP对象关联,例如:

LPFN_ACCEPTEX AcceptExFunc;
GUID GuidAcceptEx = WSAID_ACCEPTEX;
DWORD dwBytes = 0;
WSAIoctl(server_socket, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidAcceptEx, sizeof(GuidAcceptEx), &AcceptExFunc, sizeof(AcceptExFunc), &dwBytes, NULL, NULL);

SOCKET client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int address_length = sizeof(struct sockaddr_in);
char accept_buffer[2 * (sizeof(struct sockaddr_in) + 16)];
AcceptExFunc(server_socket, client_socket, accept_buffer, 0, sizeof(struct sockaddr_in) + 16, sizeof(struct sockaddr_in) + 16, NULL, NULL);
CreateIoCompletionPort((HANDLE)client_socket, iocp, (ULONG_PTR)client_socket, 0);
  1. 处理I/O完成事件

使用GetQueuedCompletionStatus函数获取I/O完成事件,并处理读写操作,例如:

while (true) {
    DWORD bytes_transferred = 0;
    ULONG_PTR completion_key = 0;
    LPOVERLAPPED overlapped = NULL;
    GetQueuedCompletionStatus(iocp, &bytes_transferred, &completion_key, &overlapped, INFINITE);

    if (bytes_transferred == 0) {
        closesocket((SOCKET)completion_key);
        printf("Client disconnected\n");
        continue;
    }

    SOCKET client_socket = (SOCKET)completion_key;
    if (overlapped == NULL) {
        char buffer[1024] = {0};
        recv(client_socket, buffer, bytes_transferred, 0);
        printf("Received data: %s\n", buffer);
    } else {
        WSABUF buffer;
        buffer.buf = new char[1024];
        buffer.len = 1024;
        DWORD flags = 0;
        WSARecv(client_socket, &buffer, 1, NULL, &flags, overlapped, NULL);
    }
}
  1. 发送数据

使用客户端socket发送数据,例如:

char* data = "Hello, world!";
send(client_socket, data, strlen(data), 0);

以上是使用IOCP实现多客户端服务器的基本步骤,需要注意的是,IOCP的代码相对复杂,需要理解异步I/O、事件驱动编程等概念。

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转载自blog.csdn.net/CHNIM/article/details/130891079