js设计模式-常见的13种

在JavaScript中,有多种常见的设计模式可供使用。以下是13种常见的JavaScript设计模式:

JavaScript设计模式

  1. 单例模式(Singleton Pattern)
  2. 工厂模式(Factory Pattern)
  3. 抽象工厂模式(Abstract Factory Pattern)
  4. 原型模式(Prototype Pattern)
  5. 建造者模式(Builder Pattern)
  6. 适配器模式(Adapter Pattern)
  7. 装饰器模式(Decorator Pattern)
  8. 观察者模式(Observer Pattern)
  9. 发布-订阅模式(Publish-Subscribe Pattern)
  10. 策略模式(Strategy Pattern)
  11. 状态模式(State Pattern)
  12. 代理模式(Proxy Pattern)
  13. 迭代器模式(Iterator Pattern)

简要说明

每种设计模式都有其独特的特点和用途,下面是对每种设计模式的简要说明:

  1. 单例模式 (Singleton Pattern):
    单例模式用于限制一个类只有一个实例,并提供一个全局访问点。

  2. 工厂模式 (Factory Pattern):
    工厂模式通过使用工厂方法创建对象,而不是直接调用构造函数来创建对象。

  3. 抽象工厂模式 (Abstract Factory Pattern):
    抽象工厂模式提供了一种创建相关对象的接口,而无需指定具体类。

  4. 原型模式 (Prototype Pattern):
    原型模式基于现有对象克隆创建新对象,避免了直接实例化。

  5. 建造者模式 (Builder Pattern):
    建造者模式用于创建复杂对象,通过一步一步地构建对象来实现。

  6. 适配器模式 (Adapter Pattern):
    适配器模式用于将不兼容的接口转换为可兼容的接口。

  7. 装饰器模式 (Decorator Pattern):
    装饰器模式允许在不修改原始对象的情况下给对象添加新功能。

  8. 观察者模式 (Observer Pattern):
    观察者模式定义了一种一对多的依赖关系,使得多个观察者对象可以同时监听一个主题对象。

  9. 发布-订阅模式 (Publish-Subscribe Pattern):
    发布-订阅模式允许多个订阅者订阅特定事件,当事件发生时,发布者会通知所有订阅者。

  10. 策略模式 (Strategy Pattern):
    策略模式定义了一系列可以互相替换的算法,并使得算法的选择与使用独立于客户端。

  11. 状态模式 (State Pattern):
    状态模式允许对象在内部状态改变时改变其行为,使对象看起来似乎修改了其类。

  12. 代理模式 (Proxy Pattern):
    代理模式提供了一个代理对象来控制对实际对象的访问,并可以通过代理对象添加额外的功能。

  13. 迭代器模式 (Iterator Pattern):
    迭代器模式提供一种访问聚合对象元素的方法,而不需要暴露聚合对象的内部结构。

这些设计模式可以帮助您更好地组织和设计JavaScript代码,提高代码的可维护性和可扩展性。具体使用哪种设计模式取决于问题的性质和需求。

详细代码说明:

以下是对每种设计模式的详细代码说明:

  1. 单例模式 (Singleton Pattern):
var Singleton = (function () {
    
    
  var instance;

  function createInstance() {
    
    
    var object = new Object("I am the instance");
    return object;
  }

  return {
    
    
    getInstance: function () {
    
    
      if (!instance) {
    
    
        instance = createInstance();
      }
      return instance;
    },
  };
})();

var instance1 = Singleton.getInstance();
var instance2 = Singleton.getInstance();

console.log(instance1 === instance2); // Output: true
  1. 工厂模式 (Factory Pattern):
function ShapeFactory() {
    
    }

ShapeFactory.prototype.createShape = function (type) {
    
    
  if (type === "circle") {
    
    
    return new Circle();
  } else if (type === "rectangle") {
    
    
    return new Rectangle();
  } else if (type === "triangle") {
    
    
    return new Triangle();
  }
};

function Circle() {
    
    
  this.type = "circle";
}

function Rectangle() {
    
    
  this.type = "rectangle";
}

function Triangle() {
    
    
  this.type = "triangle";
}

var factory = new ShapeFactory();
var circle = factory.createShape("circle");
var rectangle = factory.createShape("rectangle");
var triangle = factory.createShape("triangle");

console.log(circle.type); // Output: circle
console.log(rectangle.type); // Output: rectangle
console.log(triangle.type); // Output: triangle
  1. 抽象工厂模式 (Abstract Factory Pattern):
function FurnitureFactory() {
    
    }

FurnitureFactory.prototype.createChair = function () {
    
    
  throw new Error("This method should be overridden");
};

FurnitureFactory.prototype.createTable = function () {
    
    
  throw new Error("This method should be overridden");
};

function ModernFurnitureFactory() {
    
    }

ModernFurnitureFactory.prototype = Object.create(FurnitureFactory.prototype);
ModernFurnitureFactory.prototype.constructor = ModernFurnitureFactory;

ModernFurnitureFactory.prototype.createChair = function () {
    
    
  return new ModernChair();
};

ModernFurnitureFactory.prototype.createTable = function () {
    
    
  return new ModernTable();
};

function VictorianFurnitureFactory() {
    
    }

VictorianFurnitureFactory.prototype = Object.create(FurnitureFactory.prototype);
VictorianFurnitureFactory.prototype.constructor = VictorianFurnitureFactory;

VictorianFurnitureFactory.prototype.createChair = function () {
    
    
  return new VictorianChair();
};

VictorianFurnitureFactory.prototype.createTable = function () {
    
    
  return new VictorianTable();
};

function ModernChair() {
    
    
  this.type = "modern chair";
}

function ModernTable() {
    
    
  this.type = "modern table";
}

function VictorianChair() {
    
    
  this.type = "victorian chair";
}

function VictorianTable() {
    
    
  this.type = "victorian table";
}

var modernFactory = new ModernFurnitureFactory();
var modernChair = modernFactory.createChair();
var modernTable = modernFactory.createTable();

var victorianFactory = new VictorianFurnitureFactory();
var victorianChair = victorianFactory.createChair();
var victorianTable = victorianFactory.createTable();

console.log(modernChair.type); // Output: modern chair
console.log(modernTable.type); // Output: modern table
console.log(victorianChair.type); // Output: victorian chair
console.log(victorianTable.type); // Output: victorian table
  1. 原型模式 (Prototype Pattern):
function Shape() {
    
    }

Shape.prototype.clone = function () {
    
    
  throw new Error("This method should be overridden");
};

function Circle(radius) {
    
    
  this.radius = radius;
}

Circle.prototype = Object.create(Shape.prototype);
Circle.prototype.constructor = Circle;

Circle.prototype.clone = function () {
    
    
  return new Circle(this.radius);
};

var circle = new Circle(5);
var clonedCircle = circle.clone();

console.log(clonedCircle.radius); // Output: 5
  1. 建造者模式 (Builder Pattern):
function Car() {
    
    
  this.color = "";
  this.model = "";
  this.engine = "";
}

function CarBuilder() {
    
    
  this.car = new Car();
}

CarBuilder.prototype.setColor = function (color) {
    
    
  this.car.color = color;
  return this;
};

CarBuilder.prototype.setModel = function (model) {
    
    
  this.car.model = model;
  return this;
};

CarBuilder.prototype.setEngine = function (engine) {
    
    
  this.car.engine = engine;
  return this;
};

CarBuilder.prototype.build = function () {
    
    
  return this.car;
};

var car = new CarBuilder()
  .setColor("red")
  .setModel("sedan")
  .setEngine("V8")
  .build();

console.log(car.color); // Output: red
console.log(car.model); // Output: sedan
console.log(car.engine); // Output: V8
  1. 适配器模式 (Adapter Pattern):
function MediaPlayer() {
    
    }

MediaPlayer.prototype.play = function (audioType, fileName) {
    
    
  throw new Error("This method should be overridden");
};

function AudioPlayer() {
    
    }

AudioPlayer.prototype = Object.create(MediaPlayer.prototype);
AudioPlayer.prototype.constructor = AudioPlayer;

AudioPlayer.prototype.play = function (audioType, fileName) {
    
    
  if (audioType === "mp3") {
    
    
    console.log("Playing mp3 file: " + fileName);
  } else {
    
    
    throw new Error("Unsupported audio type: " + audioType);
  }
};

function MediaAdapter(audioType) {
    
    
  if (audioType === "mp3") {
    
    
    this.audioPlayer = new AudioPlayer();
  }
}

MediaAdapter.prototype.play = function (audioType, fileName) {
    
    
  if (audioType === "mp3") {
    
    
    this.audioPlayer.play(audioType, fileName);
  } else {
    
    
    throw new Error("Unsupported audio type: " + audioType);
  }
};

function AudioPlayerAdapter() {
    
    }

AudioPlayerAdapter.prototype = Object.create(MediaPlayer.prototype);
AudioPlayerAdapter.prototype.constructor = AudioPlayerAdapter;

AudioPlayerAdapter.prototype.play = function (audioType, fileName) {
    
    
  if (audioType === "mp3") {
    
    
    var mediaAdapter = new MediaAdapter(audioType);
    mediaAdapter.play(audioType, fileName);
  } else {
    
    
    throw new Error("Unsupported audio type: " + audioType);
  }
};

var audioPlayer = new AudioPlayerAdapter();
audioPlayer.play("mp3", "song.mp3"); // Output: Playing mp3 file: song.mp3
  1. 装饰器模式 (Decorator Pattern):
function Pizza() {
    
    }

Pizza.prototype.getDescription = function () {
    
    
  throw new Error("This method should be overridden");
};

Pizza.prototype.cost = function () {
    
    
  throw new Error("This method should be overridden");
};

function MargheritaPizza() {
    
    }

MargheritaPizza.prototype = Object.create(Pizza.prototype);
MargheritaPizza.prototype.constructor = MargheritaPizza;

MargheritaPizza.prototype.getDescription = function () {
    
    
  return "Margherita Pizza";
};

MargheritaPizza.prototype.cost = function () {
    
    
  return 10;
};

function PizzaDecorator(pizza) {
    
    
  this.pizza = pizza;
}

PizzaDecorator.prototype.getDescription = function () {
    
    
  return this.pizza.getDescription();
};

PizzaDecorator.prototype.cost = function () {
    
    
  return this.pizza.cost();
};

function ExtraCheeseDecorator(pizza) {
    
    
  PizzaDecorator.call(this, pizza);
}

ExtraCheeseDecorator.prototype = Object.create(PizzaDecorator.prototype);
ExtraCheeseDecorator.prototype.constructor = ExtraCheeseDecorator;

ExtraCheeseDecorator.prototype.getDescription = function () {
    
    
  return this.pizza.getDescription() + ", Extra Cheese";
};

ExtraCheeseDecorator.prototype.cost = function () {
    
    
  return this.pizza.cost() + 2;
};

var margheritaPizza = new MargheritaPizza();
var extraCheesePizza = new ExtraCheeseDecorator(margheritaPizza);

console.log(extraCheesePizza.getDescription()); // Output: Margherita Pizza, Extra Cheese
console.log(extraCheesePizza.cost()); // Output: 12
  1. 观察者模式 (Observer Pattern):
function Subject() {
    
    
  this.observers = [];
}

Subject.prototype.subscribe = function (observer) {
    
    
  this.observers.push(observer);
};

Subject.prototype.unsubscribe = function (observer) {
    
    
  var index = this.observers.indexOf(observer);
  if (index !== -1) {
    
    
    this.observers.splice(index, 1);
  }
};

Subject.prototype.notify = function () {
    
    
  for (var i = 0; i < this.observers.length; i++) {
    
    
    this.observers[i].update();
  }
};

function Observer(name) {
    
    
  this.name = name;
}

Observer.prototype.update = function () {
    
    
  console.log(this.name + " received an update");
};

var subject = new Subject();

var observer1 = new Observer("Observer 1");
var observer2 = new Observer("Observer 2");
var observer3 = new Observer("Observer 3");

subject.subscribe(observer1);
subject.subscribe(observer2);
subject.subscribe(observer3);

subject.notify();
// Output: Observer 1 received an update
// Output: Observer 2 received an update
// Output: Observer 3 received an update
  1. 发布-订阅模式 (Publish-Subscribe Pattern):
function PubSub() {
    
    
  this.subscribers = {
    
    };
}

PubSub.prototype.subscribe = function (event, callback) {
    
    
  if (!this.subscribers[event]) {
    
    
    this.subscribers[event] = [];
  }
  this.subscribers[event].push(callback);
};

PubSub.prototype.unsubscribe = function (event,callback) {
    
    
  if (this.subscribers[event]) {
    
    
    var index = this.subscribers[event].indexOf(callback);
    if (index !== -1) {
    
    
      this.subscribers[event].splice(index, 1);
    }
  }
};

PubSub.prototype.publish = function (event, data) {
    
    
  if (this.subscribers[event]) {
    
    
    this.subscribers[event].forEach(function (callback) {
    
    
      callback(data);
    });
  }
};

var pubSub = new PubSub();

var callback1 = function (data) {
    
    
  console.log("Callback 1 received data: " + data);
};

var callback2 = function (data) {
    
    
  console.log("Callback 2 received data: " + data);
};

pubSub.subscribe("event1", callback1);
pubSub.subscribe("event1", callback2);

pubSub.publish("event1", "Hello World");
// Output: Callback 1 received data: Hello World
// Output: Callback 2 received data: Hello World

pubSub.unsubscribe("event1", callback2);

pubSub.publish("event1", "Hello Again");
// Output: Callback 1 received data: Hello Again

10. 状态模式 (State Pattern):

```javascript
function TrafficLight() {
    
    
  this.currentState = new RedLightState(this);
}

TrafficLight.prototype.changeState = function (state) {
    
    
  this.currentState = state;
};

TrafficLight.prototype.start = function () {
    
    
  this.currentState.start();
};

function RedLightState(trafficLight) {
    
    
  this.trafficLight = trafficLight;
}

RedLightState.prototype.start = function () {
    
    
  console.log("Red Light - Stop");
  this.trafficLight.changeState(new GreenLightState(this.trafficLight));
};

function GreenLightState(trafficLight) {
    
    
  this.trafficLight = trafficLight;
}

GreenLightState.prototype.start = function () {
    
    
  console.log("Green Light - Go");
  this.trafficLight.changeState(new YellowLightState(this.trafficLight));
};

function YellowLightState(trafficLight) {
    
    
  this.trafficLight = trafficLight;
}

YellowLightState.prototype.start = function () {
    
    
  console.log("Yellow Light - Prepare to Stop");
  this.trafficLight.changeState(new RedLightState(this.trafficLight));
};

var trafficLight = new TrafficLight();

trafficLight.start();
// Output: Red Light - Stop

trafficLight.start();
// Output: Green Light - Go

trafficLight.start();
// Output: Yellow Light - Prepare to Stop

trafficLight.start();
// Output: Red Light - Stop
  1. 空对象模式 (Null Object Pattern):
function Animal(name) {
    
    
  this.name = name;
}

Animal.prototype.makeSound = function () {
    
    
  throw new Error("This method should be overridden");
};

function Dog(name) {
    
    
  Animal.call(this, name);
}

Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;

Dog.prototype.makeSound = function () {
    
    
  console.log(this.name + " barks");
};

function NullAnimal() {
    
    }

NullAnimal.prototype.makeSound = function () {
    
    
  console.log("No sound");
};

function AnimalFactory() {
    
    }

AnimalFactory.prototype.createAnimal = function (name) {
    
    
  if (name === "dog") {
    
    
    return new Dog(name);
  } else {
    
    
    return new NullAnimal();
  }
};

var animalFactory = new AnimalFactory();

var animal1 = animalFactory.createAnimal("dog");
animal1.makeSound(); // Output: dog barks

var animal2 = animalFactory.createAnimal("cat");
animal2.makeSound(); // Output: No sound
  1. 模板方法模式 (Template Method Pattern):
function Beverage() {
    
    }

Beverage.prototype.prepare = function () {
    
    
  this.boilWater();
  this.brew();
  this.pourInCup();
  this.addCondiments();
};

Beverage.prototype.boilWater = function () {
    
    
  console.log("Boiling water");
};

Beverage.prototype.pourInCup = function () {
    
    
  console.log("Pouring into cup");
};

Beverage.prototype.brew = function () {
    
    
  throw new Error("This method should be overridden");
};

Beverage.prototype.addCondiments = function () {
    
    
  throw new Error("This method should be overridden");
};

function Coffee() {
    
    }

Coffee.prototype = Object.create(Beverage.prototype);
Coffee.prototype.constructor = Coffee;

Coffee.prototype.brew = function () {
    
    
  console.log("Brewing coffee");
};

Coffee.prototype.addCondiments = function () {
    
    
  console.log("Adding sugar and milk");
};

function Tea() {
    
    }

Tea.prototype = Object.create(Beverage.prototype);
Tea.prototype.constructor = Tea;

Tea.prototype.brew = function () {
    
    
  console.log("Steeping tea");
};

Tea.prototype.addCondiments = function () {
    
    
  console.log("Adding lemon");
};

var coffee = new Coffee();
coffee.prepare();
// Output:
// Boiling water
// Brewing coffee
// Pouring into cup
// Adding sugar and milk

var tea = new Tea();
tea.prepare();
// Output:
// Boiling water
// Steeping tea
// Pouring into cup
// Adding lemon

这是一些常见的设计模式的例子

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转载自blog.csdn.net/ACCPluzhiqi/article/details/132050143